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deanva

triangles

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How do you make a triangle in gmax? If I rotate a plane 30 degrees and do the same  for another plane to make a roof for a building in gmax there would be a triangular hole above the wall. Is there another fix to fill in the gap that I am not aware of?

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    How do you make a triangle in gmax? If I rotate a plane 30 degrees and do the same  for another plane to make a roof for a building in gmax there would be a triangular hole above the wall. Is there another fix to fill in the gap that I am not aware of?

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    How do you make a triangle in gmax? If I rotate a plane 30 degrees and do the same  for another plane to make a roof for a building in gmax there would be a triangular hole above the wall. Is there another fix to fill in the gap that I am not aware of?

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    You can also make a cylinder, then set the number of sides to 3.

    ----------------------------

    @ Simfox: I guess I have my own illogical way to do it. But you can, umm, turn the smoothing off. The equallateral part is a problem, I didn't think of that.

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    Getting triangle from 3 sided cylinder... well that is one of the most bizarre and illogical way to approach it. first of all it will leave smoothing on, second the resulting "triangle" would be equilateral - eg VERY particular and not necessarily desired case - same goes for using N-gon method, btw. Both also would give you solid shape, again not necessarily what you want.

    Here is a way that, imho, is the most straight forward, flexible and lives you in total control over what you do.

    1. Draw the line in an appropriate viewport – the one where you could later extrude it along the Z axis (or the view axis)
    2. Convert the line into Editable spline
    3. Select Segment subobject level
    4. scrawl down in roll-outs and fine one titled “Geometry” there find divide button and click it . By default the value of divide is 1. which would give you what you want.
    5. Now grab new vertex and move it up as desired.
    6. if you need your triangle to have any “thickness” you can now select “Outline” and play with it till you achieve desired result
    7. Once done with basic shape slap extrude modifier on top of it and set value to what you need it to be.

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