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GlobexCo

Unlocker mod for CXL

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    Originally posted by: mr-tom

    @Globexco - wow. Didn't expect trains to be fixed.

    @Aaron - The waterways can be used for ferries and maybe other things.

    Does beg the question - if Globexco aided by a few others can do this in a few weeks (alongside a full time job), what took MC so long? I think the only answer is that they were waiting for the next major release. Which prompts my real question - is anybody going to want CXL2011, or will the unlocked original CXL do it all?quote>

    I work 25/8 for my favourite game 2.gif

    Anyway, this is an interesting question... why don't you start a new thread? So we don't go too off-topic here - I'll answer there.

    cxlscreenshotff0.jpg

    Tram patch works now, unfortunately with texture problem for tram and model problem for railroad.

    Can't be fixed now, too long (renaming sgbin content).

    Probably I'll release a separate fix for trams!


     

    my website:

    www.victorfleur.com

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    Originally posted by: mr-tom

    @Globexco - wow. Didn't expect trains to be fixed.

    @Aaron - The waterways can be used for ferries and maybe other things.

    Does beg the question - if Globexco aided by a few others can do this in a few weeks (alongside a full time job), what took MC so long? I think the only answer is that they were waiting for the next major release. Which prompts my real question - is anybody going to want CXL2011, or will the unlocked original CXL do it all?quote>

    during my free time i'm trying to work on the ferries and boats - moving about freely in the water or through your own "waterway".

    i think MC got caught up with other problems like the memory leak and weren't really concentrating on making new buildings or fixing some of the bugs. it seems that MC had too many projects going at the same time....something that i should learn from now.

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    Hi, now i´m working to add a button in "RegionSelect"

    I made changes in:

    data/design/script/interface/

               - interfacemgr.lua

                     function InterfaceMgr:ScreenChange()

               - mapsavemgr.lua

                     MapSaveMgr.Regions = { ---> Region7...

                     function MapSaveMgr:InitRegion()

               - soloslotlist.data

                     SoloSlotList = { ----> 7...

    data/interface/panels/regionselect.lua

                 REGIONSELECT.Slots["7"]...

                 function REGIONSELECT:Init()

    And the result is:

    citiesxlgame20100622201.th.jpg

    Does anyone have a suggestion to move the button somewhere else?

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    great job wyllman. you could add them to the right side of the screen - making six new buttons (mirroring the left-hand side). the region coordinates always go to the center of the screen so they'd still be out of the way.

    also the GC pakunpak will add a new feature (at some unknown date) about adding maps. maybe you can work with Arcadoli so if someone uses pakunpak map importer, the new map (either a saved map or a newly created one) will be imported into a predefined slot on the globe.

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    Originally posted by: kiwispanker

    great job wyllman. you could add them to the right side of the screen - making six new buttons (mirroring the left-hand side).quote>

    this is my idea when i saw that "bug" but i don´t know how can i do it?

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    Its not so easy to do, I tryed also when I find this mod in GC, but nothing good, these new menu coordinates in regionselect.lua you can write what you want nothing hapens, only can set coordinates of camera, I also tryed add 8 menu (in that mod is 7) game runing, dont crash but I cant see new menu because he is below 7 menu (7 menu you can see only half).

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    i tried to stretch Y axis but i only found a function to stretch X :-O

    maybe i´ll try to modificate regionselect.gfx but it´s too hard :-)

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    Originally posted by: wyllman

    i tried to stretch Y axis but i only found a function to stretch X :-O

    maybe i´ll try to modificate regionselect.gfx but it´s too hard :-)quote>

    What I find when I look in regionselect.gfx

    70180968.jpg

    [Maximum picture size: 800x600 {GlobexCo}]

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    in script layer -> frame0 -> search the function updatestretch

    i want to change this, but i don´t know how. I never work with flash formats

    Anyone have used "url action editor 5" program???

    Pics of regionselect opened with sothink swf quickquer

    sinttulo1xoh.th.jpg

    This program do this work, but it doen´t save a .swf(future.gfx) that work "ingame"

    At least i don´t know how

    This function

    sinttulo2gs.th.jpg

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    You've pretty much given us five expansion packs in one FOR FREE!

    Thanks for the hard work!

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    just looked at the new mod and it looks and runs great. there are a few little things that i will try to add to it within the next hour, if you guys want.

    1. i'll make the thumbs for the pedestrian gemski and gembeach roads.

    2. i'll add the two doubleroads and their bridges

    3. i'll add the diamond interchange (the same freeway/road interchange but without the roundabout - kinda pointless b/c cars can't turn around without it; but if you don't like extra long roundabout ICs then you could use this.

    4. there still some buildings that i didn't see that i know i have. i'm not sure if the other mods include them or not; but i have them and will throw them in. they include: a bunch of cityhalls, some more retail (including the xmas thing and the bellagio looking hotel)

    5. MAPS! i gave globexco a slightly earlier version of my map patch which included the broken hong kong map but didn't include the omnicorps map.

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    Problemm! I went to my city and i lost a BP(it went to 1st stage) Sacre something.. ill try to get the name

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    Welcome, And You Joined on my sister's Birthday! YaY!

    Globex, some help, i ithe building is on my cj

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    After installing the unlocker my advanced video settings tab in options menu is gone. I can't switch shadows on/off and change traffic density and visibility distance. 

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    Originally posted by: Zoraksem
    After installing the unlocker my advanced video settings tab in options menu is gone. I can't switch shadows on/off and change traffic density and visibility distance. quote>


    strange...mine still works. which mod are you using to get the advanced settings. i'm using Options Avancées personnalisées (Advanced Options)

    you can find the information and download at generation-city. But, for some reason though, the download link doesn't work. I'm pretty sure Exalight is the author of that mod so I'll have to ask him if I can distribute it first. If he can, then you can just PM me and I'll send you the .patch.

    Also, I added those things to the unlocker mod v. 2 that i promised above. You can find the download here on the STEX:
    https://www.simtropolis.com/stex/details.cfm?id=24231

    I accidentally didn't include the update to delete the hong kong map. Just don't start the map and you'll be ok. Omnicorps island works great; just the layers are a bit off. If you want a good Omnicorps map with layers matching the map, GC has one as well...but I'm not sure where on the globe that map is for their patch.

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    A lot duplicate objects. Paris and omnicorp maps dont working. In GC Paris map work good but there is without roads and buildings (like eiffel tower) omnicorp there working good. Here in paris map to begin game you have build harbor (has to be road conection), in omnicorp - road connection (has to be harbor) how you build road connection in the islands.

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    i'll take a look at the paris map. islands that have no road connection must use a special seaport that allows freight and (the needed) passengers. because i tested using default layers, instead of making originals for the map, then the map thinks that roads can be placed - whereas they really can't. i'll fix the layers now.

    i did see some more duplicates - the allinones go away once you place one. thanks for help testing it out povis123!!

    edit:

    the duplicates are fixed and were caused by one of two things:

    1. globexco has a couple of bldgs with slighly different class names, e.g., b_~~01_t2 and b_~~01b_t2; i really don't know why MC made a, b, & c versions of the same building.

    2. as you know my update should overwrite the duplicate files, but sometimes the class files physical address has been changed; e.g., globexco put his leisure bldgs in design/buildings/leisure/  where as i put my leisure bldgs where MC originally had them: design/buildings/commerce/leisure.

    *the same filename in two locations OR the same class file with different filenames (in the same folder or anywhere) will cause duplicates. as for #1, i can't overwrite those, globexco will need to delete them -- or! maybe they serve a purpose.

    as for the paris map, i'll have to look deeper into globexco's patch; my update doesn't touch the paris map.

    however, the omnicorp map works fine -- but remember you MUST use the seaport just like any other island. there aren't any roads there.

    I made a few updates to my addon patch - found on the STEXhttps://www.simtropolis.com/stex/details.cfm?id=24231

    I couldn't get the hidden 7-line bus station to work, so I just converted it into a fire station. it looks kind of weird, but i figured we need more fire departments. it's a small 40x40 lot. *just trying to get some variety!!

    Also, there was another hidden building (this time with only the sgbin & layout files; no class). On the front of the building it says Southern College. So that's what I named it...a new school: a city-wide college. I should also note that the college is almost identical with the regular university. instead of having 10 universities for agriculture, oil, water, etc., i just decided to have one (included in the patch) which gives benefits to all sectors of industry.

    cxlscreenshotdd2.jpg  cxlscreenshotgh0.jpg

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    I downloaded the unlocker v2 yesterday and i got a 7mb file and today when i download it again it

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    What's going on with the railroads --- with unlocker V1 I was able to connect railroads to the railroad station -- it's no longer possible ion v2....?

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    Originally posted by: kiwispanker

    strange...mine still works. which mod are you using to get the advanced settings. i'm using Options Avancées personnalisées (Advanced Options)

    you can find the information and download at generation-city. But, for some reason though, the download link doesn't work. I'm pretty sure Exalight is the author of that mod so I'll have to ask him if I can distribute it first. If he can, then you can just PM me and I'll send you the .patch.

    quote>

    Installing Options Avancées personnalisées patch realy solved the problem. Thanks kiwi.

     

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  • Original Poster
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    I want to remember this:

    please remove any previous version of unlocker mod... there shouldn't be big problems, but game will load useless things.

    Originally posted by: mayorsushi

    I downloaded the unlocker v2 yesterday and i got a 7mb file and today when i download it again it´s only 2mbs is there any diffrence between the files?quote>

    None relevant.

    Yesterday I left in the package two useless rars... today I uploaded again the right patch.

    If you want, you can download it again... in your paks folder you should have only the patch, not other rars...

    Originally posted by: jazyje

    What's going on with the railroads --- with unlocker V1 I was able to connect railroads to the railroad station -- it's no longer possible ion v2....?quote>

    This is a known bug... but now you can connect the railway (which is only a road with railroad model, that's why you can't connect it to the railstation) to the edge of the map.


     

    my website:

    www.victorfleur.com

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    Thanks GlobexCo!!!

    about the button, i did it!!!! scaling Y axis but the botton saw soo well.

    citiesxlgame20100624135.th.jpgcitiesxlgame20100624135y.th.jpg

    SCALEFORMMGR: DoActionScriptWithArg("REGIONSELECT","ChangeAttribute",RedistribucionY)    9.gif

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  • Original Poster
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    Originally posted by: wyllman

    Thanks GlobexCo!!!

    about the button, i did it!!!! scaling Y axis but the botton saw soo well.

    citiesxlgame20100624135.th.jpgcitiesxlgame20100624135y.th.jpg

    SCALEFORMMGR: DoActionScriptWithArg("REGIONSELECT","ChangeAttribute",RedistribucionY)   

    quote>

    Wonderful!

    We'll use it for custom maps.


     

    my website:

    www.victorfleur.com

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    Originally posted by: GlobexCo

    Wonderful!

    We'll use it for custom maps.

    quote>

    next plan: really place the button anywhere else

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    @GlobexCo: What is the point of having a railway which you can connect to the edge of the map but not to a station?

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