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nathanthemayor

NTM's Lot Workshop

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  • Original Poster
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    Update to my project. I fixed the issue of requiring a power station nearby by just making it a power lot(So technically it powers itself). Here is what i am going to include in the zip.

    Random generator

    Horses generator

    llamas generator

    Cows generator

    lotproject2.jpg


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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  • Original Poster
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    Here is my next project:Roundabout filler pack 2. This one doesnot replace anything and appears in the parks menu.

    lotproject3.jpg


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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    These fillers look good, but you could try to make them look more non-grid (not having stune textures as base textures, only grass).

    Good work! 9.gif

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    I have to agree with His Divine Hand: why would you take a seat in the middle of a roundabout.

    But I'm not complaining about everything (although it seems I do complain a lot in other threads). I find the fountain and the garden house filler simple yet beautiful. It's just a small modification with maximum effect! That's something I do like 2.gif


    Read the Readme or drown in bugs and glitches; the choice is yours...

    Deep lurk mode: ACTIVE

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  • Original Poster
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    i am sorry about this, but my roundabout pack had some problems with it. I had to trashcan it. At the moment, I am taking a two-day break from lotting because of Christmas.

    Happy holidays everyone!


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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  • Original Poster
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    Here is my next project:A national park entrance station:

    lotproject4.jpg


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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    I'm sorry to hear about your roundabout fillers. 15.gif Honestly, I think you should make some new roundabout fillers, because making toll booths and entrance stations etc. requires some work with the BAT and some transit editing, if you don't want it to look unrealistic. The booth is standing in the middle of the road, and that will make the cars run through it.

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  • Original Poster
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    Here is my next project:

    A motor speedway:

    lotproject1.jpg


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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    Posted:
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    Hmm... Neat idea, but it does need improvement. The outside of the stadium not only seems too crowded but also extremely repetitive. Also, I don't understand the purpose of the buildings on the left of the picture. It could probably use some more cars too 3.gif

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    Also, the road is very narrow and the concrete texture doesn't look quite right. And I'm not sure what the police kiosks are for and those buildings on the left side of the road.


    /u/quicksilver991 on /r/simcity4

     

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  • Original Poster
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    Hmm... Neat idea, but it does need improvement. The outside of the stadium not only seems too crowded but also extremely repetitive. Also, I don't understand the purpose of the buildings on the left of the picture. It could probably use some more cars too

    quote>

    There are cars, but I guess they din't show up in the photo

    Also, the road is very narrow and the concrete texture doesn't look quite right. And I'm not sure what the police kiosks are for and those buildings on the left side of the road.quote>

    The police koisks are ticket booths and the buildings on the left are supposed to be luxury seats/pulvilon


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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  • Original Poster
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    Here is my next project:A water pump for rural areas or roadless cities:

    lotproject1.jpg


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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    Posted:
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    It looks nice, maybe the Sims want something else than grass to walk on?

    Anyway I like it, the base (or overlay) texture is your decision.

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  • Original Poster
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    Originally posted by: ImVhOzzi

    It looks nice, maybe the Sims want something else than grass to walk on?

    Anyway I like it, the base (or overlay) texture is your decision.quote>

    I think I will make the base texture transparent, I know how to do that now.


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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    Posted:
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    I agree, that is a nice looking water pump, but the base should match the blank terrain around it.


    /u/quicksilver991 on /r/simcity4

     

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  • Original Poster
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    I had to remove the transparent texture because it gave me some issues 15.gif. Instead I found one that would look nice for a rural water pump.
    lotproject1.jpg


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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    Posted:
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    ^ I'm sorry to hear about the issues. To me, the texture looks like it was before

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  • Original Poster
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    My next project is another roundabout filler pack:

    lotproject1.jpg


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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    Posted:
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    Try to make a version of the fountain and garden house filler without palm trees. We don't all live in the tropics of California, you know. Try to use more common trees, as on the leftmost OWR-roundabout filler.


    Read the Readme or drown in bugs and glitches; the choice is yours...

    Deep lurk mode: ACTIVE

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  • Original Poster
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    Like mrtnrln said, i replaced the palm trees with decidous trees:

    lotproject2.jpg


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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  • Original Poster
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    Update to my project, I fixed one of the lots and added an additional filler:

    lotproject3.jpg


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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    Posted:
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    Actually, I'd make that last avenue roundabout filler you made more round. 2.gif 


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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  • Original Poster
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    Originally posted by: T Wrecks

    Actually, I'd make that last avenue roundabout filler you made more round. 2.gif quote>

    Which one?


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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    Posted:
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    The last one you've added to the pack, the one with the cherry trees. I think it would look a lot better if you arranged the trees in a circular pattern. Basically, this applies to most roundabout fillers. Roundabouts are a great feature to "break the grid" and hide the square-based architecture of SimCity, but the effect gets ruined when the inside of the roundabout looks like a square.


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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  • Original Poster
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    As T Wrecks said, I made the cherry trees in a "circle" fashion:

    lotproject4.jpg


    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

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    Posted:
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    Much better! 4.gif Now you no longer see that a square lot was inserted into a circle. Everything looks rounded and non-tiling. You may want to consider this method in all your roundabout fillers. Placing large props in all four corners highligths the corners, but the idea about a roundabout is that there are no corners. 2.gif


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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