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mirrors20

When to expect mods?

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Posted:
Last Online: A long, long time ago... 
 

 How will it work? Will MC keep the mods and distribute them ? Or will it be that i can go on websites where the modding community has made something, and download it from them and apply it to the game?

I'm really confused, so can somebody explain when the mods will start and when they will be distrobuted?

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@mirror: Have you seen the others threads on STEX CXL and CXL Custom Content forums ? It has already started to be distribued... but those who did did it by their own ways (well, just like it was done for many older games)... MC will not provide support to users who uses mods done "unofficially" but anyway they can't stop it now that it's started...

So you CAN do some mod and publish them already, but there is no warranty they will still work without needing a few modification once they come with a more "definitive" and "official" solution with modding. Modded files can also cause issues when patching and many unexpected issues... so If you do so, delete your mods and try without them before contacting mc for support...

Anyway, the longer MC takes to publish documentation, the more "unofficial" mods will be already out when they do... and with no one to telling us "You may do that, that and that", we explore possibilities by ourselves... and may come out with many mods that MC wouldn't have expected to... So, they have choosen to not make it an high priority for now, let's just hope for them that when they do it won't be "too late" and "pointless"... many modders learns new things about the game datas each days... and without it I would probably have already given up with this game... i find it quickly boring without modding...so, MC, please give us an SDK soon, or fear the unofficial modders 2.gif the machine has already started, and you can't stop it now... do something while you still can ! 2.gif

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Posted:
Last Online: A long, long time ago... 
 

I will copy/paste here a post I made on modding in the General forum:

Currently, any modifications to the files will impact both solo and online game. And a "money tree" mod is perfectly fine when used only in solo, but becomes cheating as long as it is used online. And though I know the modding community has no intention of cheating or using mods to illegal means, I can tell you some players are doing so.

Unfortunately, the opposite statement is also true: any measure we might take to make cheating harder might cause issues for legit solo modding. At least, until we integrate changes to clearly separate both: such changes are currently under development and should take the simple form of a separate folder in which modified files could be added for solo and ignored when playing online.

Some of you will probably think this comes late, and it probably does, but though the basic idea is indeed simple, it takes a bit longer to technically implement it. On the other hand, solutions against online cheating cannot be postponed that much as they can ruin the game experience of other players. I'm sorry that in the meanwhile it means more workarounds for players who only want to play solo and mod their solo games.

Alpholy, the wording in the answer you received is a bit awkward, as it is not our policy to prevent solo modding, as I explained above. The only thing is we cannot provide support on modded clients. But as soon as this "mod folder" system is ready, modding will be made much easier.quote>

To answer your question, mirrors20, Monte Cristo will not be distributing and supporting the mods, at least not at first. This is something that we might do later on for the most interesting mods though, but even then it will only concern a selected amount of mods, since it requires QA and validation on our side.

Unfortunately, until the "mod folder" is set up, there is no guarantee that mods will still work or will not cause issues with the game after each patch.

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