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Agricola Avicula

elegant diagonal rail underpass?

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Use avenue on slope, by tabbing through, it will look much better. Not sure if there is a diagonal piece though.

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There are indeed diagonal rail crossings for 1 and 2 tracks in a diagonal puzzle pieces to make them..they exist at least for road and avenue and probably for most other forms of raised crossings but you'd have to check the pieces.. as mentioned, tab through them to find the right piece..

The only real problem with how you've placed it is that it isn't on flat ground.. remember these are actually little models.. they have fixed orientations and angles.. when the ground isn't like it was designed it looks "crooked"

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Originally posted by: Agricola Avicula

Any suggestions on how to make it look better (i.e. less bumpy)?

quote>

First I would suggest getting Smoncries hole digger lots (https://www.simtropolis.com/stex/details.cfm?id=3599). This are tools for rasinig and lowering the terrain for certain purposes. One of them is the terrain elevater / hole digger that raises or lowers the terain for 15 m. 15 m beeing the exact height of those on-slope puzzle pieces that your already use. So you should:

> flattenaout the terrain next to your rail line

> raise the terreain wit the hole digger lot

Then you can place a on-slope puzzle piece (there are orthogonal and diagonal ones, as far as I remember) and connect with the puzzle pieces (again there are diagonal one - pressing the home or end key rotates through the different types available.

That way you will get rid of that up-and-downs.

What you can't do so far is that 45 degree transition shown in the lower left of your picture - there's no puzzle piece for that

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    I already used the hole digger lots, but I agree the terrain could be done better. I tried to find the diagonal on-slope pieces, but they're not there. The home/end keys only give the orthogonal pieces.

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    I'd suggest just making the section of the rail orthogonal. It would save you a whole lot of time.

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    The diagonal pieces I'm speaking of are not "on-slope" pieces.. they are part of the road/avenue puzzle pieces.. in order to get the "bumpiness" out you must use up and over ramps (as you show) but you cannot have the thing you're crossing "sunken".. the puzzle pieces require height differences of exactly 15m if you're gonna sink it and you would then need "on-slope" pieces.. if you keep it flat you can do it

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    basically, if thething you are trying to cross is at ground level then use the overpass piece (like the ones you have used)

    However, in the case of sunken then you should have it at 15m depth and use the onslope pieces.

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    I'm trying to do something very similar to that except rail and avenue is perpedicular .... i'd like to sink the rail and tunnel under the avenue and bring it back to normal level is it possible to create a tunnel using a hole digging tool? if any tuturial for that let me know

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    Of course you can use Smoncries hole digger lots for creating a tunnel .. there's an specific lot that gives the proper height difference needed for a railroad tunnel (as far as I remember it's even called so ...). So all you need to do is to plop this specific digger lot at the beginning and end of your tunnel. Then you drag a short piece of rail ofer it so that it creates the hole. Then, demolish everything and place a single road (or street) tile exactly where the digger lot has been. You then may flatten out the tunnel entrace area, if you like. After that, you just draw a rail line from entrance to entrance and whoops - there's a tunnel. When running a road ofer it you should know that you cannot build directly over the tunnel entrance. SO e.g. a runnel under a normal road is three tiles long (entrance, road, entrance).

    Aside that short intrduction, the download comes with an detailed readme where you will find a step-by-step tutorial.

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    Originally posted by: Tyrique82

     i'd like to sink the rail and tunnel under the avenue and bring it back to normal level quote>

    While this is perfectly possible (as Rady pointed out correctly), be advised that it's not realistic. Cars can deal with slopes much better than trains can, hence it's usually the road that changes its elevation, whereas the railroad tracks remain even wherever possible.

    Then again, of course it's your choice whether realism or anything else is important to you. It's a game, after all. 2.gif


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Thankyou for the replies I'll be changing out the ugly underground railroad lot and try to make an actual tunnel with the digger . and my cities are far from realistic lol even though i've been playing it for years. just cant get that realistic touch on my cities

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