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joakandr

crime and disasters

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I think we will have some weather effects with later mods. And, there is definetely crime in the game already.


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  • Posted:
    Last Online: A long, long time ago... 
     

    ah what kind of crime then? Didn't see any in the demo, like people on the ground running around with guns, or just statistics? Also there must be fire since there are fire trucks. As for natural disasters, I do see that it would be unfair in the online game because they would be random acts of destruction, unlike crime and fire which can be prevented/stopped.

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    Posted:
    Last Online: A long, long time ago... 
     

    No disasters.

    Yes and no to the crime. The game deals with crime, education, and health in about the same way: plop a building, and the citizens are satisfied. Is there actual crime? No. There is "satisfaction." Plop a police station, and the citizens become more satisfied. Do citizens become educated over time? No. Plop a school, and the citizens become more satisfied. Is there health? No. Plop a clinic, and the citizens become more satisfied. So, the long and short of it is you spend the game making red bubbles green (red=bad, green=good).   The citizens could all have the flu, read at a 2nd grade level, and get mugged on the way home, but they'd still be satisfied because the school, hospital, and police station exist.  That really seems to be the extent of everything in the game... it just exists with little to no purpose other than to make a red bubble green.

    To make things even stranger, the citizens seem to magically know when you unlock one of the above buildings, because that's when they start complaining about not having one.

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    Well, kevinj319 just summed up the real problem with this game. Mass transit be damned, even the most basic city services don't function on a sophisticated level.

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    I didn't think crime was well implemented in SC4. It never really seemed to make much of a difference whether or not I had police. This would be a great opportunity for CXL to improve on it. If I remember right, in the demo I don't think you had police, it was something different like "security" which seemed really odd.

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    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: USA_Pride

    I didn't think crime was well implemented in SC4. It never really seemed to make much of a difference whether or not I had police. This would be a great opportunity for CXL to improve on it. If I remember right, in the demo I don't think you had police, it was something different like "security" which seemed really odd.quote>

    Sure.  I do feel it is fair to compare the games but I also do not feel that CXL should have been a clone.  There was so much potential to add more depth, but they went more shallow instead.

    How much will you fund your police?  Do you fund patrols or do they only respond to calls?  Do you spend money to allow police officers to take their cop cars home and park them in front of their homes when off-duty (to promote a presence of police in that neighborhood and deter crime there)?  How much corruption is in your police system?  Perhaps they are not corrupt but undertrained?  Will high crime in your city cause more security firms to go into business, thereby helping the commercial sector and creating jobs?  Will that in turn reduce some of the crime?

    Eh, heck with it. Plop a police station. Game done.

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    Originally posted by: kevinj319

    Originally posted by: USA_Pride

    I didn't think crime was well implemented in SC4. It never really seemed to make much of a difference whether or not I had police. This would be a great opportunity for CXL to improve on it. If I remember right, in the demo I don't think you had police, it was something different like "security" which seemed really odd.quote>

    Sure.  I do feel it is fair to compare the games but I also do not feel that CXL should have been a clone.  There was so much potential to add more depth, but they went more shallow instead.

    How much will you fund your police?  Do you fund patrols or do they only respond to calls?  Do you spend money to allow police officers to take their cop cars home and park them in front of their homes when off-duty (to promote a presence of police in that neighborhood and deter crime there)?  How much corruption is in your police system?  Perhaps they are not corrupt but undertrained?  Will high crime in your city cause more security firms to go into business, thereby helping the commercial sector and creating jobs?  Will that in turn reduce some of the crime?

    Eh, heck with it. Plop a police station. Game done.

    quote>

    The Police GEM!!!!  LOL, jkjk.


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    One thing I enjoyed doing in SC4 was seeing what types of crimes were being comitted in each neighbourhood. Not the most important feature, but it was a nice little tidbit.

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    Last Online: A long, long time ago... 
     

    Let me just add that there is also no slider for funding on police stations or any other city service, let alone statistics. That's because, as someone said, the simulation is very superficial. If a service is losing you money, you can't reduce funding, you can't even shut it down. You have to either live with it, or bulldoze it! And good luck bulldozing when you have negative cash in the bank... Game Over. Your little CXL avatar should die and fall off the screen like Mario when he touches a Goomba.

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