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Deathcat001

Highway Over Avenue

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Anyone know if there is a highway over avenue modd, because it would very usefull in downtown cities. If not can someone create a set for it (including onramps and T-intersections).

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NAM highway mods, and the elevated highway can go over it too

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    can you send me a link to the highway modds 

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    Posted:
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    Originally posted by: Deathcat001

    can you send me a link to the highway modds quote>

    Check the STEX on this site for Nam March 2009

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  • Original Poster
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    i have june 2009 NAM and i still got the others in a file.

    still no highway over avenue? 

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    I assume you're running ground highways through your city?...  At present, there are no custom highway-over-anything mods that I'm aware of.   So, you're stuck using mostly default stuff, but that's ok, because with the NAM, you can do almost anything the imagination can conceive.

    Option 1:

    First off, just to be safe, level off an area of 20x20 tiles where you want the highway / avenue intersection to be, using individual street tiles

    At the intersection, you could sink the avenue 15m into the ground 4 or 5 tiles before the highway crossing.  (Use the hole digger lots).  Using single street tiles, also sink and level out the ground where the highway will run for 5 tiles on either side of the avenue (since the highway is 2 tiles wide, you'll be plopping 20 invividual street pieces).  Next, in order to not screw up the ramp exits with hills and skew the whole thing up, plop 3 street tiles extending out from the avenue, but beside the 5 you've already plopped on any given side.   I can't explain this very well in English, so here's a crude diagram:

                                           AA                                     A: Avenue (already sunken)

                                           AA                                     X:  plop individual street tiles here

                                           AA                                     H: Ground highway

                                      xxxAAxxx

                   HHHHHxxxxxAAxxxxxHHHHH

                   HHHHHxxxxxAAxxxxxHHHHH

                                      xxxAAxxx

                                           AA

                                           AA

    After your terraforming is complete, run an avenue through your sunken channel.  Then, in the overpass/perpendicular ramps menu of your highways menu, tab twice to get the Elevated highway over Avenue overpass and plop it.  To join the elevated highway to the ground network, go into the Custom highway interchanges menu and tab through to the Straight highway onslope puzzle piece and connect it to the overpass.  It should go on there fairly easily without much goofing around and if your ground is level all around, the transition should appear seamless.  To bring the avenue back up to ground level, you could smooth out the hillside using rail tiles.   I've attached a picture to better illustrate. 

    avenue_underpass1.jpg

    Option 2:

    This one is much easier than option 1, but it takes a whopping 26 tiles for the highway to be "regular" again.  Once again, select Elevated Highway/Avenue interchange from the perpendicular ramps menu and plop it where you want your intersection.   Next, take the "Elevated Highway <--> Ground Highway transition" puzzle piece and nudge it up against the elevated highway intersection on either side, and you're done.

    avenue_underpass2.jpg

    Option 3:

    Simply run an elevated highway instead, using default ramps on everything.

    avenue_underpass3.jpg

    Option 4:

    I've never done it myself, but I've seen this in City Journals:   Using the 15 meter ground LIFTER lot, you could lift a ribbon of land for your ground highway and use  the OnSlope pieces in conjuction with the standard elevated highway interchanges for ground-level crossings.

    Hope this helps.

    -Joe

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    Posted:
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    like there was in Boston, (before they built the tunnle)

    i dont know of any but that wud be a good idea

    like this rite?

    23300-wsh-before.jpg

    http://bowjamesbow.ca/2007/08/20/how-i-learned-t.shtml

    just scroll down the page a little

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  • Original Poster
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    Nuck 97: I ment like if H = highway and A - avenue it would look like this

                                            HaHaHaHaHaHaHHHHH

                                            HaHaHaHaHaHaHHHHH

                                                                         AA                                                   

                                                                         AA

                                                                         AA

                                                                         AA

    Marsh: Yea u got it although the onramps would be outside the highway.

    I really got this idea whilst playing midnight club 3 and in one of the citys there is highway over avenue.

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  • Posted:
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    something like this instead of the lower level being an avenue.i229moexit5s.JPG

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    Posted:
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    Basically having the avenue run directly under the Highway, like the train over/under the roads that are in the NAM i believe he wants, like that picture is showing.

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    Posted:
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    If I remember right, there are problems with having double-decker networks of the same kind of traffic, as the traffic can randomly jump from one level to the other.

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    Posted:
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    what about if you had a ground highway and then put it on a tunnel and then moved the avenue in

    highway.jpg

    and you could add one way roads to give the highway feeders

    highway.jpg


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  • Original Poster
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    asd195: i tried your idea but if you want an onramp mid way u have to make alot of space.

    Eskiman: Yeah there are difficultys on that. But if you make a puzzle piece with stricly elevated highway over avenue u think it work? 

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    Posted:
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    i tried it and ill get a pic up soon!


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  • Original Poster
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    thanks but can you try and create insections and stuff like el rail over road 

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    To follow up on asd195's idea, here's an example of a sunken highway tunnelling under a residential neighborhood with a feeder avenue up top.  It's not what you're asking for exactly, but I'm sure the procedure could be reversed.  It's a pity you can't level terrain directly beside a tunnel entrance or this would look even better.

    hwtunnel1.jpg

    Here's an image on an alternate setup on the opposite side, done to save space for a nearby cloverleaf interchange (1 whole and mighty tile, but it was enough).

    hwtunnel2.jpg

    I agree that a setup like this is a space hog, but I find that one way roads can really hold their own when it comes to traffic, so on-and-off ramps only need to occur every 50 of 60 tiles or so in a busy area.  In the example above, there are 49 tiles between the on-off ramps in a mostly high-density residential area, and my traffic data view is only starting to show a slight brown usage on the one-way road/highway intersection.  The ramps on the other side are working wonderfully.  Both sets of ramps, the highway tunnel. and the avenue above are all UDI-compatible.

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    Posted:
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    here's my desgin in game

    highwayavenue.jpg


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    Posted:
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    Right, we all know we can tunnel a highway under an avenue, but Deathcat001 is asking for a elevated highway with an avenue at surface level running below it.

    As of this time, that is not yet possible.  You might have some luck asking for it in the NAM: Requests as a double-decker prototype similar to what you requested was attempted in the past.

    -Haljackey 

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  • Original Poster
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    yeah well i have taken all of your ideas and incorporated into my pre city design ill get a pic up soon. 

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  • Original Poster
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    can anyone help me with putting a pic up on here?? (which is not on a website) 

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    Oh yeah, I had the same problem. But here's how you do it:

    Images have to be hosted on a site like Photobucket, or Image Shack.  You have to register (it's free), then you can upload the images.  Each image will have a url, depending on where you want to post them.

    In the reply window there is a icon to insert an image, just copy the url in the space provided.  If the image is larger than 800x600, or 600x800 pixels, you need to resize it.  You can do that in that same window where the url goes.  Always use jpg format for the images. The picture will show in a preview box when it works.


    tumblr_mooloiVF3W1rcw94uo1_400.jpgtumblr_mooloiVF3W1rcw94uo2_400.jpg

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  • Original Poster
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    Yeah thanks! nwo i can get that pic up but now i have to find it! 

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