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DarkMatter

DatGen Source Code Found!

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    Hi Cogeo. While I can't say that I could help fix the S3D library you are using, it shouldn't be terribly hard to write one that does what you need, and works perfectly on all versions of windows. All I would need is a specification for the format. I may actually have one...Karybdis and I decoded dozens of formats over the years, and I think S3D was one of them.

    As for multi-purpose buildings, I can't say yet. I'm working on a low-level framework at the moment. I/We would still need to create tools to do the things we want to. Last time I got into modding, I did most everything related to DatGen myself. This time around, I want to provide an easy to use framework that anyone in the community with a little programming knowledge can use to create tools that meet any need that may arise. I will probably always be around to help people who choose to write tools, offering them programming help and design tips for their programs. I can't say that I'll ever have the time to dedicate to the modding community like I once did, however. Hopefully, if I can educate enough people, that won't be a problem, and we can build a rich subcommunity of tool builders here on SimTropolis to meet the needs of modders. 

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    Iam quite familiar with C# and I write small programs with it and have been working on a rpg engine and tool kit for awhile, its still a learning process and I still do a lot of tuts, but I wouldn't mind getting my hands dirty.


    I love coffee and buildings.

    You can find more info about me here > http://nbixelsimcity.tumblr.com/

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    Iam quite familiar with C# and I write small programs with it and have been working on a rpg engine and tool kit for awhile, its still a learning process and I still do a lot of tuts, but I wouldn't mind getting my hands dirty.


    I love coffee and buildings.

    You can find more info about me here > http://nbixelsimcity.tumblr.com/

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    Iam quite familiar with C# and I write small programs with it and have been working on a rpg engine and tool kit for awhile, its still a learning process and I still do a lot of tuts, but I wouldn't mind getting my hands dirty.


    I love coffee and buildings.

    You can find more info about me here > http://nbixelsimcity.tumblr.com/

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  • Original Poster
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    Well, I'm abandoning the common modding platform idea. Makes things much too complicated overall, and will draw out my attempts to write a simple SimCity 4 modding framework by a lot. Started writing a SimCity 4 specific framework that will be MUCH easier to use by other programmers, and a hell of a lot easier and faster to write in the first place.

    Bixel, I'll be glad to help get you started once I have something functioning. Shouldn't be nearly as long since I'm simplifying everything.

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  • Original Poster
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    Well, I'm abandoning the common modding platform idea. Makes things much too complicated overall, and will draw out my attempts to write a simple SimCity 4 modding framework by a lot. Started writing a SimCity 4 specific framework that will be MUCH easier to use by other programmers, and a hell of a lot easier and faster to write in the first place.

    Bixel, I'll be glad to help get you started once I have something functioning. Shouldn't be nearly as long since I'm simplifying everything.

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    Well, I'm abandoning the common modding platform idea. Makes things much too complicated overall, and will draw out my attempts to write a simple SimCity 4 modding framework by a lot. Started writing a SimCity 4 specific framework that will be MUCH easier to use by other programmers, and a hell of a lot easier and faster to write in the first place.

    Bixel, I'll be glad to help get you started once I have something functioning. Shouldn't be nearly as long since I'm simplifying everything.

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    At the moment, it doesn't mean anything. 2.gif I am starting to write some core API's, but there aren't any tools yet. I hope that I'll be able to make my API available to everyone, so anyone, not just myself, can write tools. I don't know what the reason for the 4x4 km map size limit is, but it may not be something we can surpass. If it is, then there isn't any reason why, in the future, we couldn't surpass it. 4.gif

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    DarkMatter, are you still working on this? Is there any possibility that you will share the source code with other developers?

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