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bosisko

overhanging buildings !! help

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Hi all !

that was my last topic ( please read )

https://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=101556

the patriots_1228

"Using the Ilive Reader or SC4tool, change the occupant size to 1x1x1. now your building will overhang"

I've got this program. I'm sitting seccond day and ... nothing ...

I've found something like this building

https://www.simtropolis.com/stex/index.cfm?id=19730

I'ts great overhanging building !

I'm trying to build an underbrige scenerry like this

http://dumbonyc.com/images/blog/ManhattanBridge_1006_800.jpg

124325.jpg

http://www.rosendalecement.net/assets/images/NYC_New_York_Brooklyn_Bridge_from_World_Trade_Center_b.jpg

I cant find thoes options. ( i dont know what for options need to be edit )

Can annybody tell me how can I do the overhanging buildings or park or something else ?

Some tutorial please or somthing like that. I want to edit some building from STEX. I want place thoes buildings under my bridges. ( that things I;ve found was to hard for me to understand )

Sorry for my english. If someone help me and tell me how to do that I will post my wonderfull city pictures in future in SIMTROPOLIS forum.

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The biggest and most important part of this is to offset the model in the BAT. (Don't have it centered on the 0,0,0)

To set up your lot, use ONLY base textures and minimal props. This will make things easier in the long run 2.gif

If you want to create a lot with overhanging buildings, take a look at the lots DAT file with reader.  (your lot.SC4lot)

Find the LD file. This file defines a number of properties, but the one we are looking at is the lot width and length. Change these to a number, for example, 1, and cllick Apply on the top right. Do not forget to do this.

Next, find the examplar file that defines the properties like LotConfigPropertyLotObjectData. Find LotConfigPropertySize, and double click it. Change the numbers to 0x01,0x01, to correspond with the adjustments we made to the LD file. Click Apply to the right, then on the bottom near the cancel button. (Make sure you do this, or your edits will not be saved!)

Now we need to remove a few textures from the lot. Find all of the LotConfigPropertyLotObjectData properties. Select all but one with the first number 0x00000002 and remove them.

*When you are finished, right-click in a white area in that same examplar, and choose "ReIndex Lot Config" This will ensure proper functionality.

Hopefully you can make sense out of this, come back for more questions!


2tKyRe7.jpg

ahhhh i'm busy. Also swat-medic.

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Well, I think it is best to convert your model to a prop and make a little model with all of the properties. Well, that is because props can overhang, and buildings can't.


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  • Original Poster
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    Originally posted by: SWAT-MEDICHopefully you can make sense out of this, come back for more questions!quote>

    Thanks a lot !! It works great !!

     ... now I can make some layouts like NYC underbridge scennery 3.gif

    I've got some questions ... of course ... but I will try to find my own way to explore this answers ...

    Thanks a lot again and see you soon ... ! 1.gif

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