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Community Segregation?

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You know how there's the blue collars and white collars and rich and poor?  I don't remember what they're called and don't have enough time to look it up, but will this separation be in Cities XL as it was in City Life?  I never liked having to provide separate jobs and housing for these people.  Makes the game much less fun.  In SimCity, anybody could live anywhere (except SC5).

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and something like more distinguished areas? I hate it when villas pop up in my slums and R


k1v7e2y.jpg

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    *whew*, that's a relief. I think that's what made City Life kinda off-set of being cool. Otherwise, I did like the new way your made roads and such. However, there needs to be railroads, subways, bus stops, etc. And probably a kick-start on custom content. Do people already make content?

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    daddyo117272: I know They are going to be adding alot of the other transit options and the ability to manipulate them, what they showed was just, well, for show, a proof-of-concept if you will. On the topic of custom content, that is still up in the air as far as I know. Monte Cristo is well aware of our desire for custom content, however, I haven't hear one way or the other. Though, I can say that Ill Tonkso, according to what he says in his thread (or uploads...whatever) that his recent models are compatible with a game such as Cities XL.

    That's all I know for now,

    -Todd

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    I would love to convert some of my models for Cities XL. It might be fun!

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    Though, I can say that Ill Tonkso, according to what he says in his thread (or uploads...whatever) that his recent models are compatible with a game such as Cities XL.quote>
    That'll be a great start then, assuming that Cities XL interests him enough to convert the models...

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