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un1

un1's Mods - Water Mods?

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Welcome To My Modding Thread!

Current Projects

-Water Mods 9.gif

-un1 


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  • Original Poster
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    OK, I know I'm double posting but still it has been many days... I need requests for mods!!


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    Posted:
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    un1, I say go ahead and release them. I'm sure people will download. But you should slap a big INCAMPATIBLE warning on them, as it modifies the demand as well. Congratulations on modding. They're good ideas.


     

    sigbanner.png

    On hiatus indefinitely as I build a new region

     

     

    Have you contributed to the Simtropolis Wiki today?

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    deathtopumkins: It doesn't add demand, I used a city with the Super Demand Mod to show. Thanks!!

    I'm going to realese the mod on July 22-25.


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  • Original Poster
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    I'm going to realese the Graph Enlargement Mod on the 24th of July. I think or hope... I'm working on a Budget Mod called un1's Budget Modifying Mod, if it is a sucsess then I'll realese it with some testing. I just need to break 2 more HEX values... I still need some more requests or ideas for some mods!!


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    Posted:
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    A really good demand mod would be good... The Super Demand Mod and the Radical Ordinances Mod really do nothing. Please amke a demand mod with REALLY MEGA-RADICAL values. Thanks! Good ideas, by the way...

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  • Original Poster
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    nihonkaranws: deathtopumkins taught me mostly. Some other people to... Some tutorials.

    spectrumtec: Thanks for the request. Yes I could do that let me complete my current project first.

    My newest project now is a faster way to eliminate garbage mod. There's no name yet but I'll think of one soon...


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  • Original Poster
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    spectrumtech: No problem.

    Mayorm: Thanks!!

    That's all for now...

    Mac Users: I have some good news. The news will come later.


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  • Original Poster
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    I`m having a bit of trouble on my Landfill Mod. I can`t find the main examplar. When I am done I`ll work on the RCI Demand Mod.

    Mac Users: From now and on I`ll atach a Mac friendly .zip in this thread after every realese.


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    The Landfill Mod is complete and it is going through testing today. If it is sucsessful I'll realese it when I get back from my trip. I hope you'll enjoy it because some people don't use landfills anymore.


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    The testing is complete and the mod is a sucsess!! 9.gif

    LandfillMod.jpg

    What does it do??

    - It destroys the garbage 11.7 x faster.

    - Something else I forget ( I think that it lowers the cost of the landfill)

    This mod only works on older landfills that ahve been played for 10 simulation years after the installment.


    Current Status:

    The Mod:

    Complete

    Windows .zip Folder:

    Complete

    Mac .zip Folder:

    In-Progress (23% Complete)

    Complete

    Predicted realese date:

    August 6th 08


    un1's Demand Mod

    The Mod:

    In-Progress (10% Complete)

    In-Progress (13% Complete)

    Windows .zip Folder:

    Not-Started

    Mac .zip Folder:

    Not-Started

    Predicted Realese Date:

    Mid to Late August

    All done for today...

    See You Soon!! 1.gif

    -un1


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    Posted:
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    I love the new concepts u have there, un! I'll be downloading the mods when you complete them.

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    Posted:
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    Nice 9.gif

    I hope to see that map your making 4.gif

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  • Original Poster
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    The landfill mod is now complete, I hope to realese it by tommorow.

    The demand mod is getting farther the percentage is 14%.

    -un1


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  • Original Poster
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    I know about double posting but I have some news!!

    Attention**

    I have deivised a way to edit SC4's keyboard shortcuts. (possibly make new ones) So the demand mod is on the backburner. I will still realese the landfill mod today.

    Lots: If I get a yes from sam to upload some lots that may be plagerism, I will start a Modding & Lotting thread (a.k.a. this thread) for UDProductions.

    Click the .zip file below to download UDP un1's Landfill Mod Mac version.

    UDPMAC_LandfillMod.zip


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  • Original Poster
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    Everything I'm doing exept for my new CJ is on haul until my relatives are leaving. See you later I guess...

    -un1


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  • Original Poster
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    Well I'm very close to making this a Modding & Lotting thread as my un1's American Traffic Generating Lots Remakes Vol.1 are close to getting a yes to allowing a realese on the STEX.

    As for my Keyboard Shortcuts mod is almost done, just a few more shortcuts...

    -un1

    Edit: My 1,700th Post!! 35.gif


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    39.gif39.gif

    I've gotten a yes to making my first ever realesed future lots.

    So this is now a:

    Modding & Lotting Thread

    My first project of lotting is un1's American Traffic Generating Lots Remake Vol. 1.

    What they do is they modifie the old ones to include more lots. The only thing is they need to get through a moderator (the moderator I picked for all of the lots I will be realesing).

    The lots are:

    Heavy: Transit Enabled:

    -Road

    -One Way Road 

    -Avenue

    Tonned Down: Transit Enabled:

    -Road

    -One Way Road

    -Avenue

    Others:

    To be determined

    More transit enabled lots (like Highway & RHW) will depend on when I can get the textures... Those will defenitly come for Vol. 2.


    The modding side of things...

    Nothing new, I added a bit to the un1 Essentials and some to the Keyboard Shortcuts Mod.

    un1 Essentials

    Yes, Essentials... Dependencies...

    What are they??

    They contain information that are needed for future mods or lots.

    They don't contain dependencies in them they only include information from past lots/ mods that will be needed in the mod without duplicating stuff from my old lots/ mods.

    -un1


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    Posted:
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    Hey un1, if you ever do get around to doing a RHW TE'd traffic generator (which I would love to use), could you make one using my textures in addition to the regular? I'll provide you with a png to use.


     

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    On hiatus indefinitely as I build a new region

     

     

    Have you contributed to the Simtropolis Wiki today?

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  • Original Poster
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    deathtopumkins: Yes, I would love to. (Anyways, I was going to use your textures as the regular because I forgot about the regular ones...)

    Anyways by the time I even realese Vol. 2 the next version of RHW will come out.

    I just edited a Vol. 1 lot so it didn't have a dependency.

    -un1


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  • Original Poster
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    Edited the main page.

    Help!!

    My demand mod is failling. I need someone to teach me how to do this since I can't seem to find it anywhere.

    On other notices, I'm working on a Grammar mod and I can only do it in English. I need some on to translate them in French, Spanish and another language.

    -un1


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  • Original Poster
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    un1's MEGA Park Packs

    Introducing a new project, un1 MEGA Park Packs. This project will contain many parks in each pack so stay tuned. (Every pack should have atleast 6 parks).

    My current pack is Pack 1 but there will be many more.


    It seems that I'm giving up on my past projects, but I'm not they are just creeping at a slow spped so stay tuned.

    -un1


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    Posted:
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    un1, do you know how to make TE'd lots? If so, how do you do that? I am desperate to learn...

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  • Original Poster
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    Originally posted by: nihonkaranws un1, do you know how to make TE'd lots? If so, how do you do that? I am desperate to learn...quote>
     

    You need to have SC4 Tool. SC4 Tool only works on Windows XP as far as I  know.

    You open the TE Creator and you select the network and drag it.

    If you were meaning RHW, I'm still learning.

    As for my MEGA Park Pack Vol. 1 I'm am working on the tropical parks or the last of the three styles.

    -un1


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  • Original Poster
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    Hello everybody.

    I am going to realese my MEGA Park Pack Vol.1 soon but first I'm showing you some pictures.

    Here's the Urban and Tropical parks theme:

    urbantropicalkd6.jpg

    this is the Temperate theme:

    temperatead9.jpg

    -un1


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  • Original Poster
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    Now I have another project... The Transit Retexturing Project,

    Some teasers:

    3.jpg

    2.jpg

    1.jpg

    I hope you all enjoy, un1.


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