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grs03003

Potential stop-gap to commute-time abandonment issues.

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I was building a city which was mostly R$$ when it started to have some pretty bad abandonment issues. The population at the time was around 8,000-9,000 so not very big. Commercial and industrial demand was in the toilet because the neighbor cities were both full of it. Also, demand for residential was through the roof. So it puzzled me that they couldn't find jobs. Then i came across a solution. I checked my neighbor connections and they appeared to be solid. There were multiple rail, monorail, highway, and avenue connections (I never use road connections, they give me traffic headaches). I looked at my avenues and realized that the sims couldn't get to thier jobs because i hadn't built a place for the sims to reverse direction. So at each avenue connection i built a road connecting the two sides so that the sims could turn around. Voila, no more abandonment. This seems like a very obvious thing but i never read anything on any forum regarding it. Obviously it wont solve any massive problems, but for those small localized issues of abandonment, this might be your solution.

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Well, don't your avenues have intersections? SIms can turn around at intersections.

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so you are saying your problem was sims could get to their jobs but there was no return path. that's interesting! anyway you said you were getting a lot of "no job zots" and then abandonment issues. that's a pretty common problem, but it sounds like the region you are playing might be causing weird demand. you said demand for jobs was negative, so i'm thinking maybe abandonment has increased your residential demand and something else has caused your job demand to drop. i really don't know what to suggest because i don't know how your region is setup. if you want more help with the abandonment or the negative demand just ask me, but i need to know a little bit more about the region.

yeh so it sounds like the development in your residential city is causing the problems.

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