Jump to content
Sign In to follow this  
Mr_Pooter

Functional Landmark Mod Bug

9 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Ok, so I got the functional landmark mod because I thought it would be cool to have landmarks that actually provide jobs. Well, I started getting medium density buildings and noticed coit towers popping up everywhere, so I decided to delete the mod. Now, this is one of those mods where you download it and you're given some .dat files to stick in your plugins. I simply deleted all the landmarks (only coit towers were comming up at the time) an then deleted the files. That's how the readme said to do it.

Mod removed, right?

No way.

I still had functional coit towers popping up everywhere, and now that I'm getting into higher density stuf in my downtown city, Smith Towers are starting to appear as well! They appear so often, and sometimes right next to each other. It's crazy!

How can I fix this? Everything should be back to normal, but it's not 8.gif

Here is a picture of the coit towers...

coittowercrazyww4.jpg

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Delete the files from your Plugins folder in your Simcity4 folder in both the "My Documents" and "My Computer" locations. I had the same problem with the Rural road pack a while back, and that ended up being the problem, it was reading from the folder in "My Documents".

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Umm, I did delete them from the Plugins folder in "My Documents", and I've never put anything in the "My Computer" plugin folder. I even looked around to be sure. Right now those files are all in my recycle bin... If they're being read there, then the world is coming to an end =P

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Sorry for this double post thing... but I really wanna bump this. I'm still experiencing this problem.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I don't know anything about the mod, but it might have modified the game dat file, in that case you can copy the files from the disk, then reinstall the game patch update.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    They both come as growable CS§§§ with the CAM. 2.gif

    The Coit Tower is a stage 6 and the Smith Tower is a stage 10 CS§§§.

    There are very few higher stage CS§§§ buildings made by Maxis, so the Coit Tower (3x3) actually gives more variety to the in-game buildings.

    There are two stage 10 CS§§§ in the CAM, the Smith Tower (3x3) and the Seafirst Tower (6x6).

    If you want it to appear less frequently, you should download some custom CS§§§ buildings to give it more competition.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Wow, all this time I thought the functional landmark mod was corrupt... Dangit! Well, thanks for the info, now I wont demolish every coit tower I see, unless they group together like they did in that picture. I guess I'll look for some CS because I've only downloaded 7 CS lots, and most of them are medium wealth.

    So, if I make some landmarks functional again, will they grow on their own? Or is it only when I plop them that they appear and have jobs?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Originally posted by: Mr_Pooter So, if I make some landmarks functional again, will they grow on their own? Or is it only when I plop them that they appear and have jobs?quote>
     

    The functional landmarks mod only adds jobs to the ploppable landmarks.

    The mod will not make them growable. 2.gif

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Alrighty then, the functional landmark mod sounds good to me then =D

    Thanks.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections