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Elgegutt

Network problem

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Last Online: A long, long time ago... 
 

I can't seem to find this answered in the forums before, so i tought i'd ask:

Why don't my avenues and HWs work?

I have the NAM, and originaly i tought that might have been the problem, but i removed it, and the problem was still there.

Fright Trucks will use the avenues, but cars and busses aparently will not.

The same for HWs, but noone at all uses them.. Zoned Residentals will not develop next to avenues, but industrial and Commerce will, but noone will work there.

I anyone have a clue as to what i can do to fix this, i would be very glad =)

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As far as I know the ONLY way to keep auto's off the roadways is that you have placed "traffic blocker lots" .. I"ve never heard of auto's not being able to use any road type otherwise.. and I assume you have put intersections the cross the avenues to allow access. The NAM has nothing to do with it.. I'd say post a picture

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    I have tried to take some images of the problems.

    Here, as you can see, noone uses the HW to go to work, and if i look at the buildings, noone is working there.

    Network2-25Jan051199037297.png?t=1199038

    And here you can see that i have the same problem with avenues, and that the residentals won't develop.

    Network-23May051199036499.png?t=11990387

    I hope the pictures turn out all right, first time i try to add some =p

    I do not use any add-on, exept for the NAM, to alter or controll traffic.

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    Posted:
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    It is hard to tell details, but I expect this is a display problem of some sort... why do I think that? because if you really had no traffic, your residences would all be abandoned (it would say "abandoned due to long commute times") and you don't have that. What exactly is the display problem I don't know.. 

    edit: to test that, actually break the road so it CAN"T be used.. 2.gif

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Ah, its not that. The city in the top picture is actually conected to another city, to raise the demand a little, but if i destroyed the connection, the city was abandoned almost instantly.

    The bottom one has a little commerce to keep it alive. As you can see there are a lot of people there without jobs.

    So, i'm allmost certain its something with the game..

    It's annoying cos i like the look of HWs, and becouse roads really cant handle a great deal of traffic.

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    Posted:
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    wait, looking at the top picture, no one can get to the commerical zones because no off ramps are going to it. you only have side offramps, which aren't letting the people cross over the highway. but on the other hand, i suppose they might be able to go thru the industrial zone and get back on the highway via the avenue, and then get off the other side of the highway to get to the commerical, but that does not seem very efficent. but i would have to agree with sc4boy, its probably a display problem because you are getting development.

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    Posted:
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    The commercial area doesn't have a direct connection in the direction back

    towards the residential zones in the first pic which might be causing some 

    of that.

    The second pic i don't know i think the cars are having trouble getting to the

    other side on your avenue,maybe add another center connection after

    the industrial zones.

    Most buildings in both pics look well i don't know what to make of it ether.

    Try bus stops in center areas for all & see if you get any buses.


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    Posted:
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    Yes you have made things extremely difficult for them to get around. Why don't you use conventional intersections and interchanges? You have such long commutes that unless you use the NAM with very aggressive settings, I doubt you will ever get them to make the round trip. Further if you have jobs available in adjacent cities and vis-versa you will meet your employment needs across boundaries (to SC4 the boundary IS the next city.. the distance for the commute on the other side is not relevent). You've almost chosen the most difficult commute paths possible for them. What does your commute time graph show?

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    I made these cities simply to show the problem. When I have some more time i'll see if i can show it a little better.

    I'll take some pictures from a developed city. I started a new map a little while ago, and thats when i noticed this was wrong.

    Happy new year, BTW.

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    Posted:
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    Anyone figure this out?

    I just fired up SC4 today after a long hiatus, and the first thing I did was set up an Industrial city (medium) adjacent to my eventual Metropolis city (large). I connected with an avenue, and after a few years bouncing back and forth between running both cities, I noticed that the only traffic I had on that avenue was freight - no cars nor pedestrian traffic. My Residential subdivision developed as in the above pictures, but promptly showed high unemployment. As a test, I placed a few tiles of Residential in the Industrial City on some feeder streets, and - boom - they took off, with full occupancy and no unemployment, but all traffic was through those minor streets, not along the avenue. I placed a smallish Industrial block in my Metropolis directly on the aforementioned avenue and it basically failed to develop properly - a few tiles built up, but with no real traffic (just the "freight" heading out of town).

    As a further test, I ran a short, secondary connection between the two cities, just a regular road, and within a month or two of simulation time, everyone found employment, my other, empty Residential lots began to develop, and all my car/pedestrian traffic was funneling through that road connection. My freight was still going out along the avenue, but some of it had diverted to the road connection (a small patch of Agricultural land on the other side of the subdivision).

    I don't have the facilities to take pictures and post them, but the above ones will do fine to illustrate this phenomenon. The major difference that I see is that my connections are straightforward, avenue-road and road-street intersections, and the odd avenue-street intersection here and there, certainly no great distances involved. I have the (last released) modular NAM, NAM dirt roads, One-Way Roads No Arrows, the Opera House fix, and a recolored version of the power-lines (whose?...), and that's it. I don't even have all the large, standard dependency packs installed at this point.

    It seems to me like I had this problem once before, but that was aeons ago, I can't remember what I did - if anything - to fix it. It might have been something posted on here, but after an afternoon of sifting through search results (anyone have any idea how many times the word "avenue" is used on these boards? 45.gif ), I'm taking a break from that (in-)activity. Shoot, it might have been as simple as just getting rid of all my avenue connections and only using roads... but that doesn't seem right either.

    Any thoughts or ideas would be greatly appreciated.

    Edit: Two days later, and I'm still bumbling around, trying to figure out what causes this, and now a new twist. I deleted my main avenue in my metropolis, replaced with a road, and - bam! - all types of traffic start using it. I overpaved the road with a new avenue, and after a couple of months, was almost back to the same, sad point (no-job zots, even slight level of abandonment), but the pedestrian traffic remained on the newly relaid avenue. Still can't get car number one to drive on it though... Also noticed that no Commercial developed along the avenue, but did for the short period of time it was a mere road. When switched back to avenue, no further growth, and ALL traffic to/from these Commercial lots was entirely pedestrian.

    I also remembered the other plugins folder, and cleared it out (all those landmarks from SC4 website). No difference, not that I thought there would be.

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    Posted:
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    Sorry for the double post, but it has now been four days since my original post, and I think I've found the potential problem.

    I suspected it might have been a faulty NAM install on my part, so I uninstalled EVERYTHING - SC4, NAM, you name it, I got rid of it. I reinstalled SC4, and fired it up - my Metropolis Avenue worked fine. I quit SC4, re-downloaded ( 43.gif ) the Modular NAM, re-started SC4, and everything was fine - car traffic on the avenue once again. Quit. Added the "Jan 2008 NAM Update", re-started SC4, and all was still well. Quit again. Added the "NAM Simulator" from the following Link (Simtropolis) or Link (SC4Devotion), and then the problem arises. NO CARS ON THE AVENUES.

    Uninstalled all NAM again, fired it up, and all is well. Re-installed "Modular NAM", "Jan 2008 NAM Update", re-started SC4, all is well. Re-installed "NAM Simulator", PROBLEM RETURNED. Backed out from the "NAM Simulator", problem cleared. Re-installed "NAM Simulator", but this time chose "Option A - Easy" and not Park-and-Ride (I had been installing "Option A - Easy - Park-and-Ride"), and now the PROBLEM HAS FINALLY CLEARED UP.

    End result: I am not going to use the Park-and-Ride option, until I have further read and researched more on this option. In the meantime, I hope to continue building my Metropolois and Industrial Park cities with no further traffic-pathing problems.

    Edit: Okay, 2 weeks after the fact, and now I see the problem in BIG,GLARING WORDS in the "readme" file: "The “Park and Ride Mod” is a mod that will make it so that cars cannot reach their destination." Color me hard-headed, then, for not fully realizing what I was reading the dozen or so times that I un-installed and reinstalled this mod. Duh.

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