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843

Am I dumb or do I just suck at this game?

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This is going to be a redundant response, but do you have jails to keep all the criminals in?

How about your funding? Ordinances?

3.gif  I'm just poking in the dark.

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Originally posted by: 843 By the way, my airport and some rewards buildings tend to be high in crime. I've been dispatching police cars but the crime rate there doesn't seem to decrease?quote>

Yes, large lots like the airport have this problem. I think actually the CAM may correct this problem (Colossus Add-On Mod). I don't know of other mods or bug fixes that may fix it though.

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    So it's not fixable without a mod? I'm just frustrated by the frequent advisor pop-ups. Guess that's what I get for playing easy.

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    Originally posted by: sam

    Yes, large lots like the airport have this problem. I think actually the CAM may correct this problem (Colossus Add-On Mod). quote>

    Would it be possible to get any confirmation on that, and if it's true, does any of the CAM developers have an idea which part of the CAM might achieve this and whether it would be possible to use this part in a standalone version? Fixing that crime bug would be a huge achievement.

    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
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    I think its actually a bug in the game. I'm not sure on that though, I never really had much trouble with it myself. I think Buggi looked into it at one point. He also has a lower crime mod on the STEX, which I think lowers the amount of crime in the city over all to more normal levels.

    Edit: TWrecks I could well be wrong on that. I heard the CAM does make some alterations to some things even if you choose not to use the extra stages, but I admit I don't know all that much about the mod so I could be mistaken (I may well have got two different threads mixed up). I think I would have seen that information over at SC4D if I did indeed see it. I think it may have been in one of the help type threads. If I'm wrong about it I apologise.

    Edit 2: Here's what I may have been thinking of. Its from the CAM manual page 15. (I couldn't reproduce the included graph, but its in the manual available from SC4D):

    Crime Attenuation versus Police Protection

    There has always been a problem in SimCity 4 Vanilla and Rush Hour with too high

    criminality in mega lots. This is especially noticeable in the in-game airports and other

    large lots, e.g. the golf course and the university.

    Placing police stations nearby simply won’t help, since the default crime attenuation of

    police stations is rather low, unless you place the police station dead on the spot of

    criminality, which of course is impossible in the middle of an airport.

    RalphaelNinja made a mod called Crime Doesn’t Pay, which greatly increases the crime

    attenuation of police stations.

    A not so radical version of the Crime Doesn’t Pay is included in the CAM. The graph below

    shows a comparison of the crime attenuation as set by Maxis (Rush Hour), RalphaelNinja

    (Crime Doesn’t Pay) and the CAM.

    [Chart not copied]

    Police protection is 255 at the point where a police station with 100% funding is placed,

    and is reduced linearly to zero from the centre to the rim of its coverage circle.

    If a more radical crime attenuation is desired, RalhaelNinja’s Crime Doesn’t Pay can still

    be used with the CAM. However, in that case it has to be loaded after the CAM.

    quote>

    Edit 3: Apologies 843 for taking your thread off topic.

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    No problem, Sam. in fact, I want to thank everyone for your tremendous help. I wouldn't have gone anywhere near my current city were it not for you guys' help and guidance 4.gif

    The mods I use are NAM, CAM, 4x Industry, and No Dilapidation.

    4u3j6oo.jpg

    I followed Ski's Approach and spammed mass transit systems. The result? My traffic network are almost entirely green, something I didn't even think possible. I also managed to build an entire section of HT buildings. In the past, my cities were so polluted from traffic and bad planning that a single HT building was always short-lived. By the way, my monthly revenue was 18k at some point, but soon I binged on rewards buildings 3.gif

    I would have never gotten this far without visiting this forum 4.gif (though this unbelievable progress has, much to parents' dismay, glued me to my seat for 11 hours today)

    I'm not seeing skyscrapers though... are they impossible without plopping? Or are they only available once you hit a certain population limit?

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    Well it looks like you have a few stage 7's there already. If you are using CAM some of the custom stage 8's may grow at higher stages if you downloaded the CAMpatible versions. If not, I think they still grow at stage 8. There are some nice custom skyscrapers by HKABT, NDEX and KS, but if you are going to download them and also keep using CAM I would suggest getting any CAMpatible versions that are available. There are some packs available at SC4D to extend your CAMelots, but they will have a few dependencies.

    BTW how does the airport crime bug look in your city now?

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    Originally posted by: 843

    I followed Ski's Approach and spammed mass transit systems. The result? My traffic network are almost entirely green, something I didn't even think possible. quote>

    yay!  39.gif

    It usually works that way, even without the NAM.  I wish I could remember who first discovered this years ago so I could give him proper credit.    It was probably Aronion.  He was the early mass transit guru.

    I also managed to build an entire section of HT buildings. In the past, my cities were so polluted from traffic and bad planning that a single HT building was always short-lived. By the way, my monthly revenue was 18k at some point, but soon I binged on rewards buildings 3.gifquote>

    Sounds like your city is doing very well  44.gif

    I would have never gotten this far without visiting this forum 4.gif (though this unbelievable progress has, much to parents' dismay, glued me to my seat for 11 hours today)quote>

    Perhaps they can think of it as keeping you off the streets.  18.gif

    Although, we do agree with your parents that you should do your homework and your chores and get up and get some exercise every now and then. 

    I'm not seeing skyscrapers though... are they impossible without plopping? Or are they only available once you hit a certain population limit?quote>
     

    As sam says, you have some stage 7 buildings already.    and stage 8s can be difficult to reach at times.

    Good job!


    We can inspire others through witness so that one grows together in communicating. But the worst thing of all is religious proselytism, which paralyzes: “I am talking with you in order to persuade you.” No. Each person dialogues, starting with his and her own identity. The church grows by attraction, not proselytizing.    - Pope Francis

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    After installing the mod, the number of crime is almost identical to the number of arrests, but if I view the crime zone, the airport alternates between red and yellow frequently, and that doesn't prevent frequent advisor pop-ups.

    So basically, stage 8 is the advent of skyscrapers? If so, what does stage 15 look like?

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    In the unmodded game stages 7 and 8 are the skyscrapers. CAM extended the stages to stage 15, with custom skyscrapers by Cobb, Cerulean, ks_jpn and other creators. These custom ones only appear if you've installed the additional CAM lot packs.

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    Okay, I just encountered another unexpected problem. I have three interlinked neighbor cities via multiple roads, rails and subways. Frequently, when I switch from one city to another, the roads get disconnected. I don't have any problem with the rails and subways, just the roads. Any idea why this happens?

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    It's hard to get the hang of a first, but once you do, your cities will become 1,000 times better. You sims are stupid and you have to treat them like cattle from time to time and herd them in different directions.

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    Yeah, precisely why I only install the growable buildings, and dump the ploppable ones. By the way, can anyone answer my question above?

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    Originally posted by: 843 Yeah, precisely why I only install the growable buildings, and dump the ploppable ones. By the way, can anyone answer my question above?quote>

    Not really, I don't know what you mean by "disconnected".  If the roads (or other networks) don't match up on either side of the city boundary the connection will disconnect (ie demolish), likewise if you bulldoze, terraform or plop a building on them the connection will break. I don't know of any other reason for it to happen though.

    Originally posted by: Aroughleague1209 Dude I don't like the CAM at all, the idea of growing landmarks all over the place disgusts me.quote>

    And this has precisely what to do with this thread? 843 is asking for help with his or her city. Please don't hijack other people's threads. Its not polite.

    843, I'm sorry I don't know the answer to your question.

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    I'm not sure why it happens either but it does happen to me as well. I just reconnect the city, check on the neighbour deals, let the game run for a few in game months and it should work fine.

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    No problem, sam. It's just that it's rather annoying to reconnect things every time I switch to another city. Perhaps it's got something to do with my rails being too near to the connection? By the way, this doesn't happen all the time, only occasionally. Also, as I've said, only land connections have this problem.

    4ypzk35.jpg

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    Ah yes now i recall you have roads lining the edges of your town along the way, usually this causes the connection being cut in my cities as well. I don't know if its an in game bug or what. Sorry i couldn't be of any assistance.

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    Originally posted by: SkiGeek Spam the city with bus stops.  one every 6 tiles.

    Use one way roads.  They handle more traffic

    Put a median strip in between the one ways.  It's a good place for the many bus stops.  and some trees to deal with the pollution.quote>

    Buses really do work, most of my cities population use the bus network, just flood your city with bus stops, and try the one way roads as well. Good luck, i hope you can get this problem solved and begin enjoying the game again.

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    The problem is very clear as the rail is blocking the tile where the road is supposed to and be it wont connect. You should either do what u did to that road to all the roads or more simply move the rail a tile left. its not a game bug.

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    i looked on SC4D and it said that the 4x industry mod and CAM do not like each ohter!

    soory for the OT...

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    Yeah, along with the No Dilapidation, which is why I removed them after installing the Cleanitol.

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    Originally posted by: Stardragon i looked on SC4D and it said that the 4x industry mod and CAM do not like each ohter!

    soory for the OT...quote>

    That's because they are both trying to modify the same thing - the amount of industry jobs. For example you would not put a 4x industry mod and an industrial jobs halving mod in your plugins folder at the same time.

    The same is true for the delapidation mod. The CAM includes a part that deals with delapidation so the anti-delapidation mod is not needed.

    In general you should never try to use two mods that are modifying the same thing at the same time.

    843, I agree with the others, I think the rail lines crossing the roads so close to the border is what's causing the problem with your connections. I think it would be a good idea to move the rail further inside the city. Also if you can reduce the number of road/rail intersections, eg by using tunnels then that might help improve commute time as well.

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    Thanks, I'll see if that fixes the problem.

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    I have a question.. Whatif you want to maximise railuse and minimise road use, Is it possible?

    Is it possible to build up a city with rail as the base form of transportation and only use streets for pedestrians and a minimum of cars?

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