Jump to content
Sign In to follow this  
JFman00

Airport Requests

8 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

My apologies before hand if any of this is already planned for an upcoming release.

Number one wish: I know fukada was working on a multiple airplanes at a time thing, but looking at terminals full of the same aircraft is just unpleasant. If fukada is no longer working on this, but it is possible, could someone PLEASE work it? or give me the basic knowledge to know where to start

[edit: yes, some of these lots exist in one form or another,but they are not compatible with RMIP and textures. Thats the key point in this thread., is more pieces that will fit into airports where pavement markings have been obeyed as closely as possible]

Runway/Taxiway overpasses for various transit networks (see Schipol)

Airport specific automata (baggage trains, fuel trucks, service vehicles, airport shuttles)

Cargo terminals (  BA Cargo terminal at Heathrow)

Hangers (preferably with airline specificity as a possibility)

Diagonal jetways

Support miscellany (fuel tanks)

Street mod that matched the taxiway/runway RMIP lot

2 and 8 section taxiways for use next to ramps (not aprons)

2x2 and 3x3 ramp fillers

2x1 taxiway/ramp section (like the Gate/Ramp Junction piece except 2x1)

2x1 taxiway/ramp section with lights

Air Route Traffic Control Center

Fire and EMS center

Will add more as I think of random things. Again, I am very sorry if these things have been covered already. I did read the RHIP and ACE threads, but I may have forgotten an upcoming feature/lot.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    My apologies before hand if any of this is already planned for an upcoming release.

    Number one wish: I know fukada was working on a multiple airplanes at a time thing, but looking at terminals full of the same aircraft is just unpleasant. If fukada is no longer working on this, but it is possible, could someone PLEASE work it? or give me the basic knowledge to know where to start

    [edit: yes, some of these lots exist in one form or another,but they are not compatible with RMIP and textures. Thats the key point in this thread., is more pieces that will fit into airports where pavement markings have been obeyed as closely as possible]

    Runway/Taxiway overpasses for various transit networks (see Schipol)

    Airport specific automata (baggage trains, fuel trucks, service vehicles, airport shuttles)

    Cargo terminals (  BA Cargo terminal at Heathrow)

    Hangers (preferably with airline specificity as a possibility)

    Diagonal jetways

    Support miscellany (fuel tanks)

    Street mod that matched the taxiway/runway RMIP lot

    2 and 8 section taxiways for use next to ramps (not aprons)

    2x2 and 3x3 ramp fillers

    2x1 taxiway/ramp section (like the Gate/Ramp Junction piece except 2x1)

    2x1 taxiway/ramp section with lights

    Air Route Traffic Control Center

    Fire and EMS center

    Will add more as I think of random things. Again, I am very sorry if these things have been covered already. I did read the RHIP and ACE threads, but I may have forgotten an upcoming feature/lot.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Runway/Taxiway overpasses: Just use the Big Dig, or make a normal tunnel. However, I did find a taxiway underpass for avenues on the STEX somewhere I think... (EDIT: https://www.simtropolis.com/stex/index.cfm?id=3837 the avenue-taxiway underpass is right here)

    Vehicle Automata (Although its static) can be found in the ACE Airport Pack, on the STEX.

    Cargo Terminals: Although very rare, there is one in the SWAP v2.3, again on the STEX. (EDIT: SimWings Airport Pack, essential to most airport users: https://www.simtropolis.com/stex/index.cfm?id=14024)

    Hangars: Few hangars are on the STEX, but there is one large one that 'The boy formerly known as Evil Muzz' made (EDIT: https://www.simtropolis.com/stex/index.cfm?id=16560).

    Diagonal jetways: Not currently in the works I think--

    Fuel tanks: SWAP v2.3

    Street mod: I am actually making a series of lots relating to airport roads, and I plan to release them in the long-term...

    2-and 8-section taxiways for next to ramps: RMIP-2 SAE Vol. 3

    Ramp fillers: Only 1x1 is available--RMIP-2 SAE Vol. 1

    2x1 taxiway/ramp section: well--there are fillers for the sides--check out the RMIP readmes.

    Lol most, if not all, of these items are available on the STEX. Just search the term 'Airport' or something like that.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Runway/Taxiway overpasses: Just use the Big Dig, or make a normal tunnel. However, I did find a taxiway underpass for avenues on the STEX somewhere I think... (EDIT: https://www.simtropolis.com/stex/index.cfm?id=3837 the avenue-taxiway underpass is right here)

    Vehicle Automata (Although its static) can be found in the ACE Airport Pack, on the STEX.

    Cargo Terminals: Although very rare, there is one in the SWAP v2.3, again on the STEX. (EDIT: SimWings Airport Pack, essential to most airport users: https://www.simtropolis.com/stex/index.cfm?id=14024)

    Hangars: Few hangars are on the STEX, but there is one large one that 'The boy formerly known as Evil Muzz' made (EDIT: https://www.simtropolis.com/stex/index.cfm?id=16560).

    Diagonal jetways: Not currently in the works I think--

    Fuel tanks: SWAP v2.3

    Street mod: I am actually making a series of lots relating to airport roads, and I plan to release them in the long-term...

    2-and 8-section taxiways for next to ramps: RMIP-2 SAE Vol. 3

    Ramp fillers: Only 1x1 is available--RMIP-2 SAE Vol. 1

    2x1 taxiway/ramp section: well--there are fillers for the sides--check out the RMIP readmes.

    Lol most, if not all, of these items are available on the STEX. Just search the term 'Airport' or something like that.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    diagonals are worked on by Dedgren, see his thread on sc4devotion [Linkie], he's also busy with 3 tile wide runways.. so a lot of development there

    ace is also working with voltaire for a new airport pack.. so you just have to wait

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    diagonals are worked on by Dedgren, see his thread on sc4devotion [Linkie], he's also busy with 3 tile wide runways.. so a lot of development there

    ace is also working with voltaire for a new airport pack.. so you just have to wait

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I like some of the Swap stuff and some of the RH stuff, but the textures just don't match RMIP taxiway/apron/ramp textures. I'll give the taxiway overpass thing a try, hopefully it'll match with RMIP runways. and the filler tiles are 1x1 squares. Incredibly annoying to plop 1 at a time. The only larger lots I see are aprons and grass. Also, the jetways (the things that connect terminals to planes) aren't being modded by Dedgren, just the runways. They might be in the upcoming ACE release, but I don't remember seeing them.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I like some of the Swap stuff and some of the RH stuff, but the textures just don't match RMIP taxiway/apron/ramp textures. I'll give the taxiway overpass thing a try, hopefully it'll match with RMIP runways. and the filler tiles are 1x1 squares. Incredibly annoying to plop 1 at a time. The only larger lots I see are aprons and grass. Also, the jetways (the things that connect terminals to planes) aren't being modded by Dedgren, just the runways. They might be in the upcoming ACE release, but I don't remember seeing them.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections