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japamala

Japa's BAT works in progress

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I'm currently working on a GLR-in avenue station, based off of one in Santa Cara.

Here's the origional:

2_Tasman_Trains_at_Baypointe-s.jpg

and a satelite image.

Here is what I have so far:

Preview

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  • Original Poster
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    I'm still not sure how I will do the inner platform....

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    Posted:
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    very nice, i'd ask ITS for advice on that, he has made numerous high quality rail stations and is an expert BATer

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    Ok, here's the current version, both day and night:

    v10daygn4.jpg

    v10nightkt3.jpg

    I won't be doing anything with the model for a bit, untill I get the floor textures done, so it can be on something.

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    It's looking good so far.

    Keep in mind that really thin objects have trouble showing up when you render, since the resolution is so small.  You might want to make parts of your model a little thicker.

    Nice to see a new BATer around, keep up the good work. 1.gif


    patreon.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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  • Original Poster
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    Yeah, I think I pretty much hit the threshold righ there with the beams. I'll probably end ub widening them a little bit, but I don't want them to end up looking like telephone poles....

    Also, what's the height of the trams?

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    I don't know how tall they are.

    If you have photoshop, or some other image editing software, then make a ruler in Gmax (just make a tall plane, and use splines to draw lines every meter), do a preview render, and then copy (using the prnt scrn key on your keyboard) and paste it into a screenshot from the game of the trams, and then you can measure how tall they are.

    You can also find out who made them and then ask that person.


    patreon.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    Looks like a nice start. Makes me think of Calgary. Just replace the VTA with C-Train and it could be Calgary. The colour scheme on the trains is almost identical. Anyway, I look forward to seeing what happens when you put textures on the main model.

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  • Original Poster
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    Actually, I don't plan on putting tectures, as the origional is plain white.

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    To get plain white out of a BAT render, you need almost a 50% grey... anything white looks like luminous white... And a flat texture is VERY boring if it spans more than about 4x4m in game and it stands out against everything else. Even a flat color texture with some noise can break up the larger spans of single polygons in the game.

    The model looks VERY nice though.  Good job.

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    Hmmm.... I guess I'll fugure out some kind of texture for it.....

    anyway, here's a mockup of what it woulf look like with the networks...

    mockupml7.jpg

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    Yeh, I'll be doing that, but I won't be doing anything serious with the texture untill either the next NAM is released, or they let me have the texture for the GLR in avene.

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    Yeah, texturing is mega important.  There are all sorts of details that should be represented, the seams between the panels, and grime that has built up.

    You also want to use texturing to make your objects look more like what they actually are.  If the roof is metal, you could make a texture that fakes how light reacts with metal.  You should also use texturing to help make the building fit into the game better by changing the hue of your texture.  I suggest making the roof slightly blue.


    patreon.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    #@$%^%#%!!!!!!!!

    Grrr......

    I keep getting that thing that makes my station a black box in zoom 5!

    I tried starting from a clean slate and importing the model again, and it STILL doesn't work...

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    WOW dude, this is increadible!!! In Tampa we have a street car system that runs on the side of Channelside Dr. then in the middle of 8th Ave once it goes into Ybor.

    Its pretty cool...

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  • Original Poster
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    The station keeps on messing up, so I'm putting it on hold for a bit, and working instead on something a lot simpler, a wall set:

    previewtk3.jpg

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    Well, they don't look to bad ingame, but I'll ave to do something about the tiling and shadow:

    testeringapr80211769407sf5.jpg

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    Posted:
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    To have the walls cast shawow you should set "Is ground model" propierty in the PIM to "Yes".

    Anyways, these walls are awsome, keep it up 2.gif

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    Posted:
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    The station is looking great. Your walls all look individually set. (1 per tile) You should mess with them a little and try to line them up so the wall pieces look completely connected with one another.

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    Originally posted by: MarcosMX To have the walls cast shawow you should set "Is ground model" propierty in the PIM to "Yes".

    Anyways, these walls are awsome, keep it up 2.gifquote>

    actually, the problem I'm having is not that the walls are not casting shadows... they are, but most of them is underground, so the game darkens them.

    Originally posted by: GMoney702 The station is looking great. Your walls all look individually set. (1 per tile) You should mess with them a little and try to line them up so the wall pieces look completely connected with one another.quote>

    That is perciceley what I'm trying to do, and I'm trying several things, to see what works.

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