Jump to content
Jasoncw

3ds Max - Troubleshooting & General Discussion

1,453 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Hi.

Here am i again.I start today a test to install the simcity 4 bat 4 max...Well, in the step "Find your 3dsmax.ini file (in your 3ds max root directory)" i go myself and don

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

Hello everyone

First of all: I'm 13 years old, I'm from germany and my english is not so good, I think. But I hope you can understand everything.

Since a few days I'm using 3DS MAX for my BATs. I installed BAT4Max 2.5

Some test renderings were really good, but now I have a problem with the preview render. Always if I want to change the rotation of the preview rendering nothing does happen.

8476f7ed45fb130f720280564455750d.png

fdf8c81c2bcff68c27c87ee1cf22d244.png

As you can see the rotation is changed but the view is still the same 15.gif

Is there Anyone who can help me ?

Thanks in advance

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    In the "Parameters" rollout, there is a button called "Reset Lights & Cameras" and that might fix the problem. If that doesn't, then select everything in your scene, and go to File>Save Selected, and save it to a new file. Open the new file, and then try doing a preview from there.

    The problem is that the lighting/camera rig has somehow been disconnected from TB2Handle (or whatever it's called). The lighting and camera rig is actually a normal .max file just like the one you're working in. When you change the direction for renders, your current max scene will rotate the TB2Handle, which indirectly rotates the camlight rig.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hi, I'm back to try my models again.

    But I have a request before I will start again. May someone (a good man) explain me step by step how can I get a night lights in my scene. I think my english is too poor and I had to omitt something important. All my models renders ok but night lights. Please PM me or write here, what exactly I have to do to make good lights in my models.

    Any help will be appreciate. Thank you in advance.

    I'm using Max 2008 and Max4bat 2.5

    I have no idea how to use mental ray in my models, so maybe I should use "standard" lighting. I tried to do so and my efforts were of zero effects. No lights at all. :-(

    And what is light rig in the scene?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    The LOD exporter does not create the 3ds. file with the LODs if I want to export the LODs . Can anyone guess a reason or the solution for that ?

    mfg tristan

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Mrqs:

    Mental ray is just a rendering engine. True that it offers a lot more possibilities And you can learn lot of them if you will follow the tutorials that come with your version of Max. This is essential as different versions of program have different versions of Mental Ray in them with different functionality and UI.

    As for Night scene... well it is a bit complex issue... I have almost ready tutorial /introduction on the subject, but at the moment I'm terribly busy with work (literally from 7am till 10pm, so I have no force to finish it, but if you could wait for about a week...

    Tristan van Blue:

    how exactly this problem manifest itself? I mean what happens when you click on export the LODs button? (btw have you created them in first place?)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    hi simfox

    what happens when I click on it you see in the pictures. as we can see no 3ds file but only a max file that I can not import into gmax

    d96e8e5f82224ff93d33e7da6abf399d.jpg

    173350b15c7d18dec92fbc9f4c636b25.jpg

    c36783db53aa3f06af91953af84f375e.jpg

    lod's, I also made with re-fit-lod's

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Ugh...

    I keep getting an error code 6 when I try to export. It finishes the first view and it's night render and then stops with the error. I am using Max 2008 on this one, and only night materials/libraries. Nothing I have looked up has been very helpful since they usually refer to night windows or older lighting methods. 2008 hasn't given me a problem up to this point, and I can't seem to sort this one out.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Use separate scenes for night and for day, and then render using TruNite. This will eliminate any errors resulting from the switch from day to night.

    So, save a copy of your scene with the night stuff in it. That will be your night scene. Then in the original scene, remove all nitelites and anything else that would cause it to try and render night time, as if you had never done any niteliting. Then, in your night scene, keep all of your nitelites. You don't even need to bother with night libraries anymore, since there is no day-night switching, you can simply just use the night time materials directly on the objects.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Originally posted by: Tristan van Blue

    hi simfox

    what happens when I click on it you see in the pictures. as we can see no 3ds file but only a max file that I can not import into gmax

    d96e8e5f82224ff93d33e7da6abf399d.jpg

    173350b15c7d18dec92fbc9f4c636b25.jpg

    c36783db53aa3f06af91953af84f375e.jpg

    lod's, I also made with re-fit-lod's

    quote>

    sorry for not replying sooner...

    to the point...

    I think you are mistaking all the things in the world. The pictures tell one story and your words entirelly different.

    Picture 1 shows that you have exported LODs

    Picture 2 shows that you, for some bizzare reason, opening your plugin folder and, even more bizzarelly state that you see there Max files! I think you need to read Max manual and do the tutorials that come with program before you'll continue - you'll do yourself a great favour if you'll learn the tool rather then just render others modles with others tools.

    Picture 3 shows warning to name your scene...

    From the pictures i also see that you are not using BAt4Max v2.5, so you should direct your questions to the maker of this particular version.


    SimHoTToDDy:

    you'll find the necessary settings for night scene in last post in my Forces of Light and the geometry of Shadows thread (the link is in my signature)

    it all actually very simple - more so than a normal procedure.

    You an also export two versions - one for Maxis night and one for Gizmo-styled darker night

    I'm currently doing a little update to that one and it should be available soon. Anyway the numbers given are same as ones gonna be in that mode.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hi,

    I'm using Max 2008 and BAT4Mx 2,5.  After reading many tutorials I decided to try  the true night render.  I'm using the Jasoncw CamLight Rig for the day and night.  My first model rendered in that way was ok.

    But now  I have another problem, not with BAT. I think something is wrong with my settings of the mental ray.

    here is the model of unfinished  building - just the doors.

    dzrwibezswiatla.jpg

    It is an ordinary, extruded spline. The light is omni, casting shadows, nothing special.

    My setting of the mental ray render are:  Samples per pixel - 4 to 16, Mitchell width 2, height 2.  Final gather is on with custom preset.

    After render my doors look like:

    dzrwiswiatlo.jpg

    I've tried this light on the plane and box - without any  textures. The effect is near the same (the "shadow" stripes are thinner and in other directions).

    I tried to change the light (spot), the render settings - no changes, the doors look ugly.

    In the scene I use Jasoncw night CamLightRig.

    And there is something more.  In the day scene the doors are opened. I'd like to "close" them in the night. I've rendered the both scenes without my custom lights, just with Jasoncs Camrigs.  In the game I have my model only with opened doors. :-(

    Please help me, what I'm doing wrong? How to change my lights or geometry or render settings to get the good (the best?) result.

    OK, I have solved  my problem with this "shadows".  Now I wonder  how open and close doors will work.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Try opening your .SC4Model in iLive's Reader, and see what .FSH files are there. There should be a bunch for day, and a bunch for night. But sometimes when you use the automatic insert feature, it will add the new night .FSH files in, instead of replacing the old night .FSH files. If you have two sets of night .FSH files, go through and delete the outdated set, and then go into the game and see if it's better.

    Also, in the game, you'll need to provide the building with electricity and stuff, and let the game run, so that it can change into "night". Right now there might be the dark blue overlay from night mode in the game, but your model may not have switched over to the night images yet.

    Those are my first thoughts.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hi Jasoncw.

    Thank you for your replay.

    I've opened my model in the Reader and checked the FSH files. There are day and *right* (with lights and closed doors) renders. There are many days render and the same quantity of night renders (I didn't count them).

    I made the new Lot and came to SC4. Ah, this building is the prop - I think it doesn't matter?

    In the game there's no lights. Others lots are lighted properly but mine is not. It is just dark and no changes. I've changed several times day and night, but no result.

    And now I don't know what to do next. If you'll be so kind and tell me what I have to check or change?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    In the Plugin Manager, for props there's a property that tells the game whether or not that prop is to use nitelites, and I think by default it is set to not to use them. Try going into the Plugin Manager and finding and changing that property.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I'm sitting, red on my face and with shame in my eyes 15.gif.  I knew about this PM property but forgot!!

    Thank you!

    Ok.  Now the pictures from game:

    przytorzewielkie12wrz00.png

    You can see closed doors and open doors 4.gif  On the other side of the building there are only open doors 15.gif

    I checked once more FSH files and it seems ok there. Oh, one more thing: on the other zooms and views building looks different - there are the open doors ("phantoms" of the doors) only. 15.gif

    And... what now? 4.gif 

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Here you are 4.gif  This is very early stage of my model - I wanted to check the idea of the opened/closed doors, so don't look at the textures and so on 4.gif

    ZNTK.zip

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    ok, everything seems to be correct (no technical problems).

    You'll just need to BAT the ground around the doors. The day version and the night version need to have the same silhouette.

    Also, I've just updated my TruNite rig on the STEX with a newer one, which is better than the previous two. Use that one instead (it just looks better).


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Originally posted by: Jasoncw

    ok, everything seems to be correct (no technical problems).

    You'll just need to BAT the ground around the doors. The day version and the night version need to have the same silhouette.

    Also, I've just updated my TruNite rig on the STEX with a newer one, which is better than the previous two. Use that one instead (it just looks better).quote>

    Thank you for new TruNite rig. 

    To BAT the ground? Do You think of making the ground in 3dmax? This builiding is a workshop for train cars and the rails should "run" under the doors. Now I'm waiting for my ID to make my textures with rails. There won't be any error when I will build the lot with rails and the BATed pieces under the doors?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    If that's the case then you'll need to BAT in rails. That shouldn't be hard, since you've already made the rail textures (however, you may need to make some adjustments to the color and brightness, since the lighting conditions in the BAT are different from the lighting conditions in the game). If you do it right, then the BATed rails and the lotted rails should blend together.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I just have a small question, in Gmax (let say in Front view when you point the mouse arrow in an area and the turn the mouse wheel for zooming the zoom "follow" the area where you point the mouse as shown on pics hereafter:

    gmax1.jpg

    gmax2.jpg

    So to move and zoom the area  I don't need to use the little hand down on right of the screen , I just point the mouse and turn the whell. In max, when I do the same:

    max1.jpg

    max2d.jpg

    the screen is still centered and if I want to move the screen I have to use the small hand. I would say that is "ergonomicless" (don't know if the word exists 2.gif) Well, I can live with it but maybe there something I can do in "preferences" that somebody maybe knows. Thanks for your help.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    If your mouse has a center click ( mouse wheel button), press and hold that and it will pan around the view port. The only function that I ever need to hit the button is orbit.

    Glad to see this is your only problem with MAX so far 3.gif

    -Todd

    Share this post


    Link to post
    Share on other sites
    Guest
    This topic is now closed to further replies.

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections