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Sim1013

Question about a hard city tutorial (Warning Long Loading Times!)

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Hi there! I am planning on making a video or tutorial on how to start a city on hard diffuculty without using any cheats or cheat type buildings and I was wondering where I should post such a thing or if it is even worthwhile.

My tutorial would get a city to a point where you could decide on your own how to continue it's growth and would show how to make an income at that level. I have been playing my cities on hard since the game came out so I have some experience and I also only use clean power plants so thats a plus for those who want to know how to do that on hard as well.

Enough of my rambling, LOL, where should I go from here and thanks for any help!9.gif

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Most ambitious and commendable.  If you are doing a Tutorial, you might want to post it in the relevant list then PM the Omnibus editors and propose it for inclusion. 

If you do a video you will have to find a reliable host for it.  I don't think we have the storage space for video, and it would set a rather terrible precedent since we would then have to allow any relevant videos.  This would require more server hardware.


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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Thanks for the info!29.gif 

    Where exactly should I post it? Sorry if thats a dumb question!

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    Posted:
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    This thread got me thinking, there isn't a place for non SHSers to work on tutorials using the forum tools. *runs off to find skigeek*


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    Posted:
    Last Online: A long, long time ago... 
     

    This will definitely be interesting. I hope to see this someday. Video is probably a little too "advanced", and maybe lots of pictures will do?

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  • Original Poster
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    I think I'll make the tutorial first, but afterwards it shouldn't be too hard for me to turn that into a video. Maybe I'll add a link in the turorial to see a video version.

    BTW, I'm still not quite sure where I should post the tutorial. Any thoughts?

    Thanks for all the help ya'll are awesome!

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    Posted:
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    Well, you could open a new thread in the Private Topics section and invite people you want to review it there when you have it ready for review.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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  • Original Poster
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    Last Online: A long, long time ago... 
     

    Alright, I'll try that. Thanks!

    I'll have it done within the next few weeks and I'll post here when it's finished.

    Thanks for all your support!44.gif

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    Posted:
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    Might I suggest Sim1013 that you get a couple of people to test your theory as well....it lends weight to your tutorial if you are able to show that others have already followed it and had success with the plan.

    In addition, with the huge amount of variation available for SC4 it's likely that a large proportion of your readership will have some mods installed (as you may have). Be sure to state right at the start of your tutorial any mods which may affect the way your theory pans out...I'm not talking about cheats here, but things like the NAM which most would not consider a cheat but can radically alter the way in which the game reacts.

    If you think it may be helpful, check out my tutorial along similar lines in the Omnibus and see if you can pick out any ways in which your style improves upon my method (mine certainly isn't for the realism fans).

    Finally, if you hit any problems or struggle with any section of the tutorial do not hesitate to ask for help. We need all the articles we can get..knowledge shared is what ST is all about.

    Good luck and I look forward to seeing the results.

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    Posted:
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    Originally posted by: Sim1013 Hi there! I am planning on making a video or tutorial on how to start a city on hard diffuculty without using any cheats or cheat type buildings and I was wondering where I should post such a thing or if it is even worthwhile.

    My tutorial would get a city to a point where you could decide on your own how to continue it's growth and would show how to make an income at that level. I have been playing my cities on hard since the game came out so I have some experience and I also only use clean power plants so thats a plus for those who want to know how to do that on hard as well.

    Enough of my rambling, LOL, where should I go from here and thanks for any help!9.gifquote>

    Nice idea! I also had a video SimCity video tutorial idea, but, never had any time to implement it! lol

    If your looking for a reliable video host, try blip.tv. Unlimited size, bandwidth, and the upload quality, is way batter than google vids or youtube.

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  • Original Poster
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    Last Online: A long, long time ago... 
     

    Thanks for the link! I was trying to find a reliable video host!

    Thats good advice I'll ask some people to review if they can and I'll make sure to mention mod information.

    Thanks again for all the help!

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  • Original Poster
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    Hi again! I just popped in to say that I haven't forgotten about this. I caught a bad case of RLS but I'm somewhat back on track now and I should be finished soon!

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    Posted:
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    Great! When you are done with it, please dont hesitate to PM either me, cheese89, or beebs. We can then assemble it and put it on the omnibus. This sounds like an interesting tutorial you are planning to write!

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  • Original Poster
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    Ok, I'm finally finished! I apologize for taking so long!

    After some thinking about the video I realized it actually wasn't too practical. All the loading times mixed with the annoyance of trying to pause it at the right moment to build something in-game - it wouldn't work very well.

    So without further ado, I present my tutorial!

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  • Original Poster
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    Hello everyone!
     
    Welcome to my Level Hard City Tutorial. I’m going to teach you how to initiate a city at this level without using any cheats or unrealistic mods. When you’re finished you will have a happy, healthy, and educated city with about 8,000 Sims and much room for growth. Keep in mind that city building at this level takes longer than on other levels, but it’s very gratifying once you master it!
     
    The way I play, I’m not satisfied until every house is covered with all services and the Sims’ live are as happy as possible. Because of this I don’t make as much money as I could. You will be able to make much more money however, if you choose to provide fewer services, parks, or perhaps a less expensive, more polluting power plant – Feel free to apply your own personal philosophy to the game once you complete this tutorial.
     
     
     
    Here is a list of all the downloads I use for this tutorial:

    -Rush Hour Expansion Pack
     
     
    -The NAM (Most recent version):  
     
    -Teirusu’s Beach Mod (I use the white sand version): https://www.simtropolis.com/stex/index.cfm?page=1&keyword=Beach%20Modd&type=all
     
     
    -Mikeseiths Hyundai Delarships and Automata (Not required but just in case you were noticing some different looking cars): 
    https://www.simtropolis.com/stex/index.cfm?page=1&keyword=Hyundai%20Dealerships%20And%20Automata&type=all
     

    ------------------------------------------------------------------------------------------------------------------------------ 
    Let's get started, shall we?
     
     
    I’ll be using this lovely piece of terrain right here:

    Tutorial-Oct-1.png
     
     Your map doesn’t have to look like this at all, but I do recommend having a similar body of water so that some of the game factors match up better.
     
    A trick I use to make plopping seaside lots easier is to take the “Quick Level Brush Tool” and quickly drag it from my shore to my mainland until part of the terrain on my mini map turns to a lighter green. I then use the tool to level all of my land to that height. Take a look below to get an idea of what I’m talking about:

    Tutorial-Mar-3.png
     
    For those of you who don’t know, holding down shift makes the radius of any tool larger and more powerful while holding down control makes the radius smaller and weaker. You can also hold down shift then press a number from 1-9 on your keyboard to adjust the radius to a size relative to that number. This makes the whole business of terraforming much easier.
     
     
    Once you’ve finished beautifying your landscape and are ready to begin building, plop
    5-7 beaches along your shore and build a 32 x 30 road square directly above them. Then fill the square with light residential and medium commercial as seen below:

    Tutorial-Nov-2.png
     
    If you’re having trouble measuring the roads, consider this: each road tile costs 10 simoleons to build, so a road 32 tiles long would therefore cost §320. This method makes it easier to measure the lengths of your roads.
     
    You may also want to hold down shift or control while zoning to get the zones to face the right way. Don’t forget the bus stops either!
     
    See that road in the above picture? Now draw one just like it that leads to a 15x15 zone of medium industrial as pictured below:

    Tutorial-Nov-3.png
     
    Again, don’t forget to add some bus stops to your new zone.
     
    The next step is to add some power and water. Place a water tower as shown below and establish a sufficient pipe network; then go ahead and plop two wind plants next to your commercial zone and two next to your industrial zone.

    Tutorial-Dec.png

    Because each city builds differently, I can’t say exactly when to add more power plants or water towers to your zones. If your Utilities Adviser pops up or you see a warning message, just plop more power plants or towers next to the ones you already have.
     
    Go ahead and let your zones fill up a bit. If you get the Mayor’s House reward, plop it in or above your residential zone.
     
    Now we’re going to add some educational buildings! Start by plopping a “Handley Elementary School”, a Medium Park, and a Library next to your residential zone and adjusting their funding levels to slightly above the usage amount.

    Tutorial-Mar.png
     
    Next we’re going to add a College and a Museum. Plop them as I did below and adjust their funding levels. If you can’t place the museum exactly, don’t worry about it, just place it somewhere in the commercial zone.

    Tutorial-Mar-2.png
     
    Good work! Your Sims now have a mediocre education system, but before we can improve on that, we’re going to have to add another residential zone. Draw a 25 x 33 tile road block as shown below, and fill it with light residential.

    Tutorial-Feb-2.png
     
    Add some bus stops and a pipeline to the zone and let it grow. At this point you should also raise the taxes on R§§§ to 9.4 and the taxes on dirty industrial to 9.5. I raise the taxes for the higher income Sims to keep their houses from abandoning because they can’t find a job. Adjusting this rate is something you will have to do throughout the life of your city. When you start to notice the higher wealth houses abandoning, query them to make sure it’s not from something else then go ahead and demolish their house. You should then raise taxes on them to keep the demand down until you get more businesses.
     
    You may have gotten the House of Worship and Cemetery rewards at this point. You may plop them anywhere to the right of your new residential zone.
    You will also have to adjust the funding levels to some of your educational buildings to accommodate the new Sims.
     
    The last thing to do at this point is to enact the Nuclear Free Zone ordinance, the Smoke Alarm ordinance, and the Free Clinics ordinance.
     
     
    I think your city could use some health care at this point, don’t you?
    Go ahead and plop a Large Medical Center along with a Large Flower Garden for the patients above your commercial zone. Don’t forget to adjust both funding bars for the medical center to accommodate your city.

    Tutorial-Jul.png
     
    Now to expand your education system. Plop the “Washington High School” to the right of your elementary school and adjust its funding.

    Tutorial-Sep.png
     
    Well we just spent a whole bunch of money now didn’t we? To balance out our checkbook it’s time for another residential zone. Like before, build the zone above your previous residential zone. This one is 25 x 25 tiles large.

    Tutorial-Aug-1.png
     
    Don’t forget the pipes or the bus stops!
     
    Now we’re going to draw a road from our new zone to our industrial zone to ease traffic. While we’re at it why don’t we expand our industrial zone as well.
     
    NewCity-Nov.png
     
    Our new residential area needs some amenities. Place an Elementary School and a Library in that unfilled spot towards the top and adjust their funding levels.

    Tutorial-Nov-1.png
     
    You should have a somewhat high demand for commercial by now as well, so go ahead and expand your commercial zone with more medium density commercial like below:

    Tutorial-Feb-1.png
     
    Remember the water and bus stops!
     
    How about a small medical clinic for your new residential zone. Plop it here…

    Tutorial-Mar-1.png
     
    …and adjust its funding.
     
    Let’s also add a Small Police Station and a Small Fire Station next to our first school.

    NewCity-Nov-1.png
     
    Wow! We’ve expanded quite a bit, haven’t we? The next step is to age your city for ten years. Go ahead and relax. Play some missions if you wish. If you get any messages about under funding, go ahead and give the buildings what they need.
     
    Once your city has aged, it’s time to expand yet again. This time we’re going to build to the right of your commercial zone. Build a road square that is 30 x 24 tiles large and fill it with some light residential and bus stops as pictured below.
    Now is a good time to expand your beach by the way.

    Tutorial-Oct.png
     
    Naturally this new zone is going to need some source of education. Add another “Handley Elementary School”, a Library, and a park.
     
    Tutorial-Jul-1.png 
     
    Don’t forget the funding levels!
     
    With these new Sims moving in it’s about time we added a more advanced form of law enforcement. Let’s replace our small police and fire stations with their larger counterparts.
     
    All those new Sims are going to need places to work. Let’s expand our commercial zone and get our first bit of high-tech industry. Set both dirty and manufacturing industrial’s taxes to 13% and then zone as follows:

    Tutorial-Nov-4.png
     
    We’re definitely going to need some garbage disposal at this point so go ahead and place SimGoober’s Modern Waste to Energy Plant as seen below and set it’s funding to zero.

    Tutorial-Mar-4.png
     
    As your Hi-Tech industrial zone grows, start to de-zone sections of your dirty industrial zone. That way your city can begin to modernize.
     
    The last step is to add a Small Police Station and Fire Station next to your medical clinic.

    Tutorial-Aug.png
     
    Wow Mayor, give yourself a pat on the back! You made it through this tutorial alive and you have a great town to prove it. Now it’s up to you to expand this town as you see fit. Enact more ordinances, continue to dispose of your dirty industrial sector, and zone more residential in areas where your radius can reach. Remeber, don't compare your income on this level to that on the other levels. If you're making §1,000 a month, then your doing great!
     
    How this town expands is up to you!

    Tutorial-Aug-2.png
     
     
    I hope you enjoyed this tutorial and I was able to teach you something. I wish you the best of luck with your cities and may all your Sims be content!
     
    -Sim1013

    If you have any questions about this tutorial feel free to PM me!

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