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Andreas Roth

The diagonal streets mod

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Last Online: A long, long time ago... 
 
Great... Sounds like I'll have to go all Doctor Frankenstein on this one.  18.gif
 
(dark voice from anywhere) Wait for the big flash 2.gif

But it looks very well, in the near future I can smash my textures for the street-mod or put it into the trash and do something completely different with the ANT 1.gif

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Teiresu: That's looking great! And that's exactly how I think diagonal streets should be implemented; when I want to simulate diagonal streets currently in the game I make them zig-zag anyways, so this just completes the illusion! Keep up the amazing work!

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quick question, whenever you get finished with this brilliant mod, will the streets I have now that are zig-zags convert?

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Diagonal Streets:  ......Mooooooo.....

Me:  ...It's alive!  It's alive!!  Muhahahahahaha!
 
 
diastreet03.JPG
 
The moment you've all been waiting for.  The first bit of kit I'm letting you get your dirty paws on.  9.gif
 
Alpha01 of Diagonal Streets! 39.gif
 
There are 5 files:
 
z_dia_street_062505.dat
z_dia_street_paths_062505.dat
z_dia_street_textures01_062505.dat
z_dia_street_textures02_062505.dat  (It's in the second .zip file I'm about to post!) 
zzz_Teirusu_Custom_Rul_10000002_062405.dat
 
The first 4 files can be placed where you want them, but it's better to put them in their own folder somewhere in the main plugin folder.
 
HOWEVER... the 'zzz_Teirusu_Custom_Rul_10000002_#date#.dat'  HAS to load AFTER the main NAM dat file.
 
Please note that alpha01 of diagonal streets (This version of course) is NOT compatible with Beta01 of road roundabouts!  But IS compatible with the Beta03 version of road roundabouts which I just posted in the 'Need help with a roundabout' thread.  In fact, you'll notice the file name is the same in the diagonal streets version as is new road roundabout version.  They are both the same file so you DON'T have to have both 'zzz_Teirusu_Custom_Rul_10000002_#date#.dat' files in your plugin folders, just one of them.  2.gif
 
You'll probably notice two things wrong right off the bat.  First, the diagonal to orthogonal textures don't exactly match up.  This is because I pulled the textures straight out of the ANT-to-street file.  I guess these will have to be fixed.  Two, there's no stop signs or props on them... yup.  ^_^;  Network lots need to be created.
 
-Teirusu

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Popewiz,
 
They will not automatically update, however, they are compatible.  You'll just have to take the street tool and click on a single tile every other two or three tiles and they will update.
 
-Teirusu

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My dreams of recreating realistic suburbs will finally be a reality! muahahaha!!!!9.gif9.gif

 
Here, have some bunnies! 35.gif35.gif35.gif35.gif

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Posted:
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Will this (along with the roundabouts) be included int he enxt major NAM release?

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As long as it's reasonably bug-free, I see no reason they wouldn't put it in the next NAM. As I understand it, it's conflict-free, and if you don't want it, just don't make diagonal streets.

Great job! A thought on the diagonal intersection textures, though - the orthogonal intersections have a special no lanes texture (for lack of a better description). Could that style be implemented on the diagonal intersections as well?

Also, will these respond to differing wealth and density levels like the normal roads do?

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I must say, this (along with the roundabouts) has to be the best new addition to the game since BAT and the NAM itself.  Great job, I can't wait to see what the future holds!  I'm sure you'll probably find some way to enable diagonal-dragging of these streets next, the only limitation (but well worth the patience).

My only regret is now I've built so many good cities without them, and I can't very well tear parts down just to use these new features, and I don't want to start over again.  What a dilemma!
 
-Chris

Correlation doesn't imply causation, but it does waggle its eyebrows suggestively and gesture furtively while mouthing 'look over there'. - xkcd.com

Visit my SC4 City Journal, Leicester County | Index | Street Map
Buffalo and Upstate New York BATs

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Posted:
Last Online: A long, long time ago... 
 

I love you

 
however, can you tell me why this happens?
 
<ahttps://www.simtropolis.com/idealbb/files//problems.bmp align=baseline>

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Posted:
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popewiz: you're missing the textures. they are in Teirusu's 2nd post (it has Z_Dia_Street_Alpha01_Part2.zip as an attachment)

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Posted:
Last Online: A long, long time ago... 
 

ok thank you, I don't know how I missed that in a post adressed to me

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Wow. Teirusu, you are a god. I swear, my firstborn child will be named Teirusu. 3.gif
 
This MOD is the greatest thing ever to grace Simtropolis' bandwidth.
 
I'm having so much fun making suburbs!
 
<ahttps://www.simtropolis.com/idealbb/files//New%20City-Apr.%2024,%201211119836252.JPG align=baseline>

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I have a request, looking at that picture. Could the textures at the point where the orthogonal streets meet diagonal streets be revised so the sidewalk fades away less abruptly? (If texture fixes/improvements are already on a list of things to do, feel free to ignore.)

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Date: 6/28/2005 1:00:36 PM Author: Keiran Halcyon I have a request, looking at that picture.&nbsp; Could the textures at the point where the orthogonal streets meet diagonal streets be revised so the sidewalk fades away less abruptly?&nbsp; (If texture fixes/improvements are already on a list of things to do, feel free to ignore.)
quote>

Yes ... and ... yes, we will do so 1.gif

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Date: 6/25/2005 6:54:35 AM Author: Teirusu

There are 5 files:

z_dia_street_062505.dat
z_dia_street_paths_062505.dat
z_dia_street_textures01_062505.dat
z_dia_street_textures02_062505.dat&nbsp; (It's in the second .zip file I'm about to post!)
zzz_Teirusu_Custom_Rul_10000002_062405.dat
The first 4 files can be placed where you want them, but it's better to put them in their own folder somewhere in the main plugin folder.
HOWEVER... the 'zzz_Teirusu_Custom_Rul_10000002_#date#.dat'&nbsp; HAS to load AFTER the main NAM dat file.
Please note that alpha01 of diagonal streets (This version of course) is NOT compatible with Beta01 of road roundabouts!&nbsp; But IS compatible with the Beta03 version of road roundabouts which I just posted in the 'Need help with a roundabout' thread.&nbsp; In fact, you'll notice the file name is the same in the diagonal streets version as is new road roundabout version.&nbsp; They are both the same file so you DON'T have to have both 'zzz_Teirusu_Custom_Rul_10000002_#date#.dat' files in your plugin folders, just one of them.&nbsp; 2.gif
You'll probably notice two things wrong right off the bat.&nbsp; First, the diagonal to orthogonal textures don't exactly match up.&nbsp; This is because I pulled the textures straight out of the ANT-to-street file.&nbsp; I guess these will have to be fixed.&nbsp; Two, there's no stop signs or props on them... yup.&nbsp; ^_^;&nbsp; Network lots need to be created.
-Teirusu

quote>
Ok i need help! i have downloaded both zip files and extracted them and placed them into my plugin folder. Sadly this wont work for me. I have the latest NAM mod (June 2005) if that helps to you in anyway.
 
Hopefully you can help me out or someone 3.gif
 
Thanks

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Posted:
Last Online: A long, long time ago... 
 
Date: 6/28/2005 1:55:28 PM Author: MiniMark
Date: 6/25/2005 6:54:35 AM Author: Teirusu

There are 5 files:

z_dia_street_062505.dat
z_dia_street_paths_062505.dat
z_dia_street_textures01_062505.dat
z_dia_street_textures02_062505.dat&amp;nbsp; (It's in the second .zip file I'm about to post!)
zzz_Teirusu_Custom_Rul_10000002_062405.dat
The first 4 files can be placed where you want them, but it's better to put them in their own folder somewhere in the main plugin folder.
HOWEVER... the 'zzz_Teirusu_Custom_Rul_10000002_#date#.dat'&amp;nbsp; HAS to load AFTER the main NAM dat file.
Please note that alpha01 of diagonal streets (This version of course) is NOT compatible with Beta01 of road roundabouts!&amp;nbsp; But IS compatible with the Beta03 version of road roundabouts which I just posted in the 'Need help with a roundabout' thread.&amp;nbsp; In fact, you'll notice the file name is the same in the diagonal streets version as is new road roundabout version.&amp;nbsp; They are both the same file so you DON'T have to have both 'zzz_Teirusu_Custom_Rul_10000002_#date#.dat' files in your plugin folders, just one of them.&amp;nbsp; 2.gif
You'll probably notice two things wrong right off the bat.&amp;nbsp; First, the diagonal to orthogonal textures don't exactly match up.&amp;nbsp; This is because I pulled the textures straight out of the ANT-to-street file.&amp;nbsp; I guess these will have to be fixed.&amp;nbsp; Two, there's no stop signs or props on them... yup.&amp;nbsp; ^_^;&amp;nbsp; Network lots need to be created.
-Teirusu

quote>
Ok i need help! i have downloaded both zip files and extracted them and placed them into my plugin folder. Sadly this wont work for me. I have the latest NAM mod (June 2005) if that helps to you in anyway.
Hopefully you can help me out or someone 3.gif
Thanks

quote>

I'm sure, that zzz_Teirusu_Custom_Rul_10000002_062405.dat  is in your NAM-Folder, because you've red Teirusu's posting. And I'm sure, that you draw the street-tiles zick-zack as usual, so after 4 tiles the system can draw a diagonal street, because you you've red the other post's of Teirusu. So I cannot help you, sorry

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Date: 6/25/2005 6:54:35 AM Author: Teirusu
Alpha01 of Diagonal Streets! 39.gif
There are 5 files:
z_dia_street_062505.dat
z_dia_street_paths_062505.dat
z_dia_street_textures01_062505.dat
z_dia_street_textures02_062505.dat&nbsp; (It's in the second .zip file I'm about to post!)
zzz_Teirusu_Custom_Rul_10000002_062405.dat
The first 4 files can be placed where you want them, but it's better to put them in their own folder somewhere in the main plugin folder.
HOWEVER... the 'zzz_Teirusu_Custom_Rul_10000002_#date#.dat'&nbsp; HAS to load AFTER the main NAM dat file.
 

quote>
What do you mean has to load after the main NAM dat file? And the first 4 files are in the normal plugin file. Where does the 5th one go? And where can i find the diagonal streets located in the game? (which part of the transportation menu etc)
 
So hopefully someone knows and can help me out.
 
Thanks

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Date: 6/28/2005 3:32:45 PM Author: MiniMark
What do you mean has to load after the main NAM dat file? And the first 4 files are in the normal plugin file. Where does the 5th one go? And where can i find the diagonal streets located in the game? (which part of the transportation menu etc)
So hopefully someone knows and can help me out.
Thanks
quote>

MiniMark,

Create a subfolder in the NAM folder and place the 5th file in there. The diagonal streets are not in any menu. They are drawn with the street tool. Draw the street in a zig-zag and after 4 tiles the game will automatically turn it into a diagonal street. The only downside is you can only draw 2 tiles at a time with street tool. But it does work.

-Swamper77

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Date: 6/28/2005 3:41:16 PM Author: Swamper77
Date: 6/28/2005 3:32:45 PM
MiniMark, Create a subfolder in the NAM folder and place the 5th file in there. The diagonal streets are not in any menu. They are drawn with the street tool. Draw the street in a zig-zag and after 4 tiles the game will automatically turn it into a diagonal street. The only downside is you can only draw 2 tiles at a time with street tool. But it does work. -Swamper77

Ok this still wont work for me. Can you please do some screeshots to show me step by step how to do this, as well as screenshots of your plugin folder so i can make sure i didnt screw it up and placed them in the right folder. This would be appreciated.
 
Thanks

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  • Original Poster
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    @MiniMark: It's not that hard. Go to \My Documents\SimCity 4\Plugins and create a folder called Network Addon Mod. Put the NetworkAddonMod.dat in there, as well as one (and only one) traffic and automata plugin that comes with the NAM (refer to the readme file for the difference between the files). Also, add the NetworkAddonMod_ANT_Beta.dat and the NetworkAddonMod_Custom_Highway_Menu_Plugin_Optional.dat, if you want. Now create a subfolder called NAM Addons (or any other name) within the Network Addon Mod folder. In this folder, put in all files that come with Teirusu's Diagonal Streets Mod. If you want, also add the Roundabout Mod in this folder, as well as the current Ped Cosmetic Mod by smoncrie or the European Road Textures Mod by thorvin. In addition, make sure you don't have any outdated NAM, or any other traffic mod (Avenue Turning Lane Beta, Ground Light Rail Mod etc.) in both of your plugins folders.

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    Posted:
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    MiniMark,

    Here is the walkthru as per request:

    pluginsdir3ai.jpg
    I place most of my plugins in the game's plugins directory. This is the location of mine. The default drive letter is C, but I have two hard drives so I put the game on D.

    pluginstree6hz.jpg
    This is how my plugins folder is structured on my system. I don't expect yours to look like mine, but I do want you to note the folder labeled Transportation.

    pluginstransportation6jd.jpg
    This is how I have my Transportation folder arranged. I have a folder for the NAM, as well as several other transportation mods. The Vehicles folder has Trolca's Trainsets and other vehicle additions to the game. The Network Mods folder contains items that change the appearance of the networks such as street light mods, street mods, etc.

    pluginsnamextras0sn.jpg
    Inside the NAM folder, I have a folder labled Mod Files. The GLR folder on my system contains the GLR stations that I have downloaded. The Extras folder is where I installed the Diagonal Streets Mod. The game loads the files in this order:

    Plugins
    |-Transportation
    |--NAM
    |---Mod Files
    |----Extras
    |----GLR Mod

    So anything that is in a subfolder in the NAM folder is loaded after the NAM itself. In this case, the game loads the Mod Files after the NAM and the stuff in the Mod Files Folder is loaded after that. I hope I explained it clear enough for you. If you have anymore questions, just ask me...19.gif

    -Swamper77

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    Posted:
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    Hi there,

    Thank you. This helped me out a lol. As for the zigzag parts of the streets, it took a little while to realize how to do it the right way but now i know how to do it.
     
    Thanks for the help as i do appreciate it9.gif

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    Posted:
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    Okay, here's Alpha 02!  39.gif

    Again, this is a 2 part update so please look to my next post for the other part.
     
    Please note that files 'z_dia_street_textures01_062505.dat' and 'z_dia_street_textures02_062505.dat' are not included in this package, but they are however, still needed.  Do not remove them, and if you don't have them you need to get them from Alpha 01.
     
    Also note that file 'z_dia_street_#DATE#.dat' has been renamed to 'z_dia_street_Rul_0000000A_#DATE#.dat'.  Use the 'z_dia_street_Rul_0000000A_#DATE#.dat' file in place of the other.  Files 'z_dia_street_paths_#DATE#.dat' and 'zzz_Teirusu_Custom_Rul_10000002_#DATE#.dat' have been updated, so please use the new ones in favor of the old ones.
     
    Last but not least, just add the 'z_dia_street_textures03_#DATE#.dat' and 'z_dia_street_textures04_#DATE#.dat' with the others.
     
    Have fun!
     
    P.S.  This version is compatible with the last version of road roundabouts. (Beta 03)
     
    -Teirusu

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