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City4Max

New citizen

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Posted:
Last Online: A long, long time ago... 
 

I just installed the deluxe version for few days ago and is a beginner to

this game.

I have only build small citys until now just to learn and study how things work.

Already now I am stunned with this game but have here my first question.

Is there no other way to increase the population in a city than expanding by

building new residentials and houseing (zoning) ?

I have tried to build a small city with only about 3500 citizen and then

let it run for about 30-40 years only supplying with the needs like energy,

water,roads,scools,etc but no new zoning.

The citizen then only grow older and older and no new citizen is being born.

Shouldn't there be born new childrens to later refill the schools and so on ?

I think this would be the most logical in this simulation.

Is there maybe a mod for this ?

I have been searching in the forum for this problem but could not find anything

about this.

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Posted:
Last Online: A long, long time ago... 
 

well the best place you can start is here (Greyveil's up and runn thread), this thread if followed will save you a million headaches

https://www.simtropolis.com/forum/messageview.cfm?catid=110&threadid=58510&enterthread=y

off hand I'm not sure why you would run into no new growth at such a low population and the sims aging (might be needing the patches?)

never actually ran into this problem myself, you should get rebirth of sims arrording to the life span of the sims in the city, depending on the health of the sims living in the city (check the graph charts for the average life span of the sims) though most of my cities the life span is greater than 40yrs ( I ussually hover around 90yrs)

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Thank you for the answer.

    It is interesting that you do not have this problem.

    I thought it maybe was a normal issue for this game

    because I on purpose did not rezone.

    I am using the last update (638) and everything else in the program

    seems to work fine so I do not think it is a program fault.

    Also when I look into the different statistics all things looks nice

    except the "resident average age".

    And even the "education" level shows niece but the "education by age"

    is moving to the older part of the scale. And the amount of students is

    falling in the schools. The total amount of citizens is also slow falling.

    Can these new information maybe give some clue ?

    Thanks!

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    Posted:
    Last Online: A long, long time ago... 
     

    If you have a small city with limited zones, it may be that the population isn't growing because there's no room for a larger population.

    As far as the aging thing-- I've noticed SimCities go through cycles, where the Elemetary schools won't have much business for a while, then suddenly they'll fill up agian, even though the population hasn't changed, then they'll taper off while the high schools fill up. I think this is most likely to happen when the city was initially filled quickly-- so everyone is kind of aging on the same cycle.

    So you'll probably notice young sims again if you play long enough. The game does weird things with years and age, so don't assume that a year is always a year-- you'd think 40 years would be enough for a couple of generations to cycle through, but it doesn't always work that way.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Thanks for answering.

    I tested it and tried to let it run for 83 years and my citizen still get

    older (boy they are old) and no young citizens is joining.

    From year 40 and forward to year 83 I only have 1-2 students at

    the elementary school compare to about 120 students at year 5.

    And no cycles shows up with periods of new young students or citizens.

    I also have good health statistic and low pollution statistics and so on.

    Am I doing something wrong in this test ?

    I really don't get it.

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    Posted:
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    Uh, I think you might need to zone some commerical or industrial if you havent.

    Oh, and.. Not to be rude, but it woudl't be called citizen, it would be called "Population", although, "Citizens" with a "S" on the back, would work to...

    Sorry for grammer cheak.. 3.gif

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Thanks for your answer.

    Yes, I think you are right.

    So my first thought that the only way to increase the population in a city

    is to zone more for building new residentials.

    I just think it would have been more locical that the existing citizens

    was able to expanding the population.

    And yes I know that I forgot the "S" at the end of "citizen" in the topic.

    Sorry.

    My english is not to good but I think I prefer to use the "citizens"

    instead of "Population"

    I think the word "population" maybe approach more to a entirely country.

    Isn't that right ?

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    Posted:
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    Oh, Actully your language is pretty good.

    Nah, I'd say that Population and citizens are the same thing, but used differntly in a sentance, By a bit.

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    Posted:
    Last Online: A long, long time ago... 
     

    Don't sorta worry much about butget(suddenly forgot how to spell it), i built a pretty big one, and still get 3k from it(now i am starting to rezone residential and some commercial).

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Tank you for responding.

    Ok, so at least there is hope that I am able to make me understandably in English.

    ( I admit that foreign languages has never become easy to me )

    And I like to build small cities until I know more about the fundamentals for then

    later to rezone and build bigger cities.

    Also I think it is a important thing to know that the citizens are not able to reproduce

    itself. I have not found anything about this subject before in any docs or forums.

    Who knows maybe in the next SC5.

    Thanks.

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    Posted:
    Last Online: A long, long time ago... 
     

    One possibility: rezone light residential with dense residential. Another possibility: add more parks, marinas, opera houses, etc. to make it desirable. Some of those options aren't available at low populations, though.

    Also:

    . connect roads to neighbor territories, so that the commerce is flowing.

    . make sure basic services are always covered: garbage, water, power, roads

    . city ordinances can make a big difference. If you can afford it, give them perks--things like free clinics or CPR training, pollution controls, junior sports, reading programs, etc.

    . add trees

    . if there is water, add beaches, ferries, marinas

    It's a learning/building process.

    Shooshie

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    Posted:
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    I think you are misreading the statistic.  On the data views the statistic is AVERAGE resident age.  that means if you have 8 people living in a building the simulation adds their ages and divides by ten.  Basically what that means is when the building shows green there are probably college kids living by themselves in thet building.  when the average age increases into the medium ages (bluish green) that means they are growing into their thirties and getting married HAVING KIDS etc.  when the building gets dark blue thats because the children have moved out and are no longer there to offset their old parents.

    example.  a family of 3

    a 55 year old dad

    a 50 year old mom

    and an 18 year old son

    have an average age of 41

    one year later when the kid moves out you have:

    a 56 year old dad

    and a 51 year old mom

    and no child

    the average age of this family has now increased to 53.5

    but the 19 year old has moved out (and increased residential demand in your city)

    that is my understanding of the  system if anyone can correct me feel free.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Thank you for your answers.

    Yes, I see you got a point there rodent1989.

    Of course if the children grow up and they don't have a place to settle they

    won't be able to reproduce and get kids of there own.

    They properly won't live at the same place as there parents for long.

    So you must rezone to get more houses.

    All this make sense.

    (my average resident age statistic is total dark blue after 83 years and

    only one or two kids in the elementary school)

    But soon or later there must be some of the old houses free for new

    familys to move in, when the old sims die. (maybe sims can't die)

    So maybe the population at least should be kept on same level when you

    don't rezone. And there new kids should start at school and so on.

    (I guess this subject might becoming to philosophic now)

    Please let me hear your thoughts about this and correct me if I am all wrong.

    Thanks.

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    Posted:
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    Population growth in simcity is just purely due to zoning and construction, there's no biology involved. Your city doesn't grow due to natural population growth, it only grows due to new buildings getting build. If you want more people, build more city.

    if you have a small area that has 500 people for example fully developed, unless you build something new, it will stay at that population for thousands of years.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Thank you Baro.

    This kind of answer was just what I was looking for. Because now when I know

    and understand this basic game subject I am also able to have more control of this game.

    In a way I guess that a natural population grow would have been to complex for this

    game simulation. But who knows maybe in the new SC5.

    Maybe some could construct a simple MOD to stop sims from ageing. Then you could

    have a small city were development is status quo but also where other simulation aspects

    is continuously running. This could be used as a kind of sandbox mode for test purpose.

    ( just an idea )

    Thanks.

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