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shpangler

Exporting BAT's

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  • Original Poster
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    Hi everyone,

    I've just made my first large BAT, but i'm not too sure on how to export it.  I understand how to actually export it and the plugin manager, but i'm very confused about the re-fitting of the LOD's and stuff like that.  It would be great if someone could tell me everything I need to do so it will turn up in the game correctly.  I'm asking because it's a very large building so I hopefully want to export it just once.  Any help would be great...

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    for refitting the LODs, underneath where it says export, there is something that says parameters, click that, and then after that, click "refit LODs". Another way to do it, is to right click somewhere in the scene, and click "unhide all," and then you can delete the old LODs (it will make new ones when you render or preview). If you look in the BAT - Workshop, there are alot of questions and answers, as well as threads for specific types of questions (like rendering problems, texturing problems, LOD problems, etc.).

    It also wouldn't hurt to click "reset cameras and lights" under the parameters rollout. Don't worry though, it won't delete your own lights.


    patreon.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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  • Original Poster
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    Thanks for the information.  I'm still having toubles however getting the Lot Editor to work.  For an experiment, I created a box.  I refit the LOD's and the cameras, then exported it.  In the Lot Editor, when I replace the original building with my box, the box is way off the lot.  I've had this problem before, but I forget what I did.  I tried deleting the LOD's but while exporting, it came up with an error and couldn't work...

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    is it centered on the x/y/z axis in gmax?

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  • Original Poster
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    Ahh, that was the problem.  I'm so dumb to forget that!  Thanks so much.

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