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toddg

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About toddg

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  1. SimCity: Wishlists

    Sounds similar to the Civilisation series. SimCity really isn't that sort of game. Yes with all due respect this is a wishlist. I have played all civ versions, all simcity versions, all settler versions and all anno versions, and there was another game which I played the first one but didn't like and cannot recall it's name...and what I would really like is a game that combines all these...that I could happily live alone and play Hopefully the computing power in ten years time might just allow for such a game! I can dream... From memory SC3000 started from the year 1900? And I recall you could fix the type of building so that it didn't change...
  2. SimCity: Wishlists

    I would like to start the game say before the industrial revolution - include research/development based on taxation and certain buildings, ie Universities etc... To go with this a complete building set of that era - part of your city, or buildings could be kept for historical looks (tourism aspect) or knocked down. Would be fun trying to manage a city from a gone-by era as the population grows and the introduction of the motor car etc. If this is not possible then better economics in terms of resources, supply and demand etc.
  3. What Do You Think About Cities XL?

    From a visual aspect the game so far looks good but I am more interested in the mechanics of how the game will play out. I have purchased every simcity game over the years and now as an adult gamer I wish for more complex games requiring more lateral thinking rather than just pretty graphics. Hence for me micromanagement is a key. For instance what I am hoping MC will do is add in the economics of a city through the use of supply and demand for goods and services, hence creating industries and jobs, leading to taxation revenue and then expenditure. Example: resource-cattle, primary production-dairy farm, secondary production-milk processing plant, and finally retail outlet-supermarket. This chain is applied to goods and services throughout the city/region (including imports/exports). Don't hark me if this has been covered before because I am too lazy to read all posts. Now some people may say this will impact on the game's performance and rightly so but perhaps they could offer add-ons to cater for the different demographics of pc players. The basic game will satisfy new comers while the add-ons add more micromanagement etc, allowing these players who can afford high spec platforms to run the game effectively. I recall playing SC4 when starting a new city that my first commercial building always seemed to be a used car lot. For heavens sake don't new cities/towns require food first? Anyway Philippe if you are reading this post it might be something to consider. Cheers
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