From a visual aspect the game so far looks good but I am more interested in the mechanics of how the game will play out. I have purchased every simcity game over the years and now as an adult gamer I wish for more complex games requiring more lateral thinking rather than just pretty graphics. Hence for me micromanagement is a key.
For instance what I am hoping MC will do is add in the economics of a city through the use of supply and demand for goods and services, hence creating industries and jobs, leading to taxation revenue and then expenditure. Example: resource-cattle, primary production-dairy farm, secondary production-milk processing plant, and finally retail outlet-supermarket. This chain is applied to goods and services throughout the city/region (including imports/exports).
Don't hark me if this has been covered before because I am too lazy to read all posts. Now some people may say this will impact on the game's performance and rightly so but perhaps they could offer add-ons to cater for the different demographics of pc players. The basic game will satisfy new comers while the add-ons add more micromanagement etc, allowing these players who can afford high spec platforms to run the game effectively.
I recall playing SC4 when starting a new city that my first commercial building always seemed to be a used car lot. For heavens sake don't new cities/towns require food first?
Anyway Philippe if you are reading this post it might be something to consider.
Cheers