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0 Clean SlateAbout 19:09:05:13
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Simtropolis is SLOW and doesn't respond correctly
19:09:05:13 replied to Dracoceros's topic in Simtropolis Related
Oh come on now, are you really gonna blame this on the new simcity release? Simtropolis has been slow and unresponsive for YEARS on end, no matter how often the site has been changed. Now i know we're not supposed to say anything 'bad' about simtropolis and quite possibly this message won't even show up but blaming the overall slowness of this site on an upcoming release? Get real. -
What's with the outages recently?
19:09:05:13 replied to LivingInThePast's topic in Simtropolis Related
Originally posted by: abcvs That is one way of putting it. Anyway where were we...?quote> We were answering the man's question, weren't we? All the in-jokes are very funny of course, but seeing how it takes five minutes to even load this page (on a 30Mbps connection) I'd rather get something more substantial. -
What's with the outages recently?
19:09:05:13 replied to LivingInThePast's topic in Simtropolis Related
"Recently"? .... really? According to google this has been going on since 2004; http://www.google.com/#sclient=psy&hl=en&q=simtropolis+slow&aq=f&aqi=p-p2g1&aql=&oq=&pbx=1&fp=dded8f20a6bb9442 -
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The ST 6.0 Department of Technical Affairs
19:09:05:13 replied to Craig-Abcvs's topic in Simtropolis Related
For the third day in a row i'm trying to download cycledog's tree mod (5.18mb), it's at 61KB @ 8.9kb/sec and it doesn't seem to be getting any further. I've got a 30MB/sec connection. Imagine my frustration. -
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why dont half my farms grow anything?
19:09:05:13 replied to Cpt.McNasty's topic in SimCity 4 General Discussion
Yup, the existing farms are dull, grab BSC and CSX farmsquote> Don't forget to mention the MEGA-load of dependencies to make those farms work. If they'd restricted themselves to the use of maybe a dozen additional files, I'd be fine with it, but a page full of PACKS that need to be downloaded, approx. 1mb each?? Insanity. Pretty looking insanity, but insanity nonetheless. - 19:09:05:13. -
Graphics Pixelation during all game views
19:09:05:13 replied to Cougar2004's topic in SC4 Bugs & Technical Issues
if u know how, change your virtual memory settings as well. min/max should be 4096mb. the maximum window's xp allows. it helps with loading and scrolling.quote> Yes, if anything else fails, the obligatory VM advice comes up. Again. My SC4 runs faster and smoother without VM (can you explain that?) It may work better on your machine with VM and this may very well be the case for most users, that doesn't mean this great wisdom ought to be dispensed every single time, for every single problem, over and over again. - 19:09:05:13. -
Do Signs & Labels eat resources too?
19:09:05:13 replied to 19:09:05:13's topic in SimCity 4 General Discussion
I guess I'll start labeling then grtz, 19:09:05:13. -
Do Signs & Labels eat resources too?
19:09:05:13 replied to 19:09:05:13's topic in SimCity 4 General Discussion
Thanks for your input! Of course, little things add up - I would imagine a large and dense city will demand more than a few bytes to display all names, particularly when zoomed out. It's what it does to the available memory when labels are *not* displayed (I'm not sure whether you ment "store" when you said 'show' the 2nd time) After all, plugins also drain resources even when they're not in use anywhere in the region; I kinda figured that goes for signs & labels as well.. grtz, 19:09:05:13. -
Hi there, I guess I'm not the only one trying to keep SC4 running as smoothly as possible but for some reason I've been unable to find anything about signs & labels in regard to how it affects system resources. Here's what I'm after: I want to name all my streets/roads/avenues and whatever can be named, but most of the time these signs & labels will be turned off. Does anyone know whether it consumes memory or otherwise has an effect on gameplay when sign & labels are NOT displayed? grtz, 19:09:05:13.
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