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1 RecognisedAbout Sirithil
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I read with interest the 'CAM split' thread and it led me to wondering if CAM presents a new problem, what with the obvious compatibility issues between CAM and non-CAM simcity 4. For those of us who tend more to plop buildings than grow them, and create cities more for the artisticness of it, can we plop CAMeLots without actually installing CAM? I've seen CAMeLots I like but at the same time, I don't want to give up (or update) all my non-CAM custom content. Will it create freakish errorness if I plop CAM buildings into a non-CAM city? (yes, I know the city itself will be 'broken' in terms of growth and demand, and that I couldn't grow CAM buildings, I'm more interested in whether they can be plopped)
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Road-top lot that can feed residential?
Sirithil replied to ssfsx17's topic in SimCity 4 General Discussion
There are RTMT lots that sit on intersections, and I've found this works well. That's probably the best plan. Just make sure you drag roads over/through them again after plopping, or it messes up u-drive-it. -
Bedevere, a city journal ahead of it's time.
Sirithil replied to Vanasonic's topic in SC4 City Journals
Nuuu, Jane got caught! Free Jane! Free Jane! Keep up the good work. -
I always heard the sound - pretty frequently, even - but never saw any actual rain. It did touch road tiles, I assumed it had to. Is there any way to change the sound effect to something, well, more soothing?
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Bedevere, a city journal ahead of it's time.
Sirithil replied to Vanasonic's topic in SC4 City Journals
This is a great CJ, I'm still watching it! I love the picture of Jane, she's lovely. Did you do that with Sims 2? And I'll have to try the thing with the rain. Keep up the good work! -
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Stardragon: On Peg's site www.simpeg.com you will find four 'reward' navy lots. PEG_Navy_Props_Vol1 is packaged with the first one, which is a battleship dock. The other three are, in order: an AEGIS cruiser dock (which comes with volume 2 of the peg navy props), a reserve destroyer pier, and a sub pen.
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And who are you to decide what's wasteful? Yeah, it probably will be expensive to maintain. But if they can make money on it, by definition it's not a waste. And, uh, I should point out that unless you're climbing to the top of the mountain yourself every run, and you're always off trail, never using the lifts, never using the groomed snow, etc. etc. the experience is always going to be artificial. The terrain at a ski resort is cut and landscaped, at least some portion of the snow is man-made, and the inconvenient and exhausting part - climbing to the top - is removed entirely. Artificial. It's still fun, so what's your point?
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The Islamic Republic of Cot'e de Barbare M'oslemakk
Sirithil replied to TheSixCents's topic in SC4 City Journals
Okay, I gotta know. Where'd you get that airport terminal? -
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That'd be neat. Maybe even a 747 with a flip-up nose door.
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Za: Preferably, that whole set of terminal buildings.
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Anyone ever encountered the problems with missle launches?
Sirithil replied to Shadow_prophet's topic in SC4 Bugs & Technical Issues
When exactly do the missiles launch? I never get to see it. I hear the sound but I always miss the animation. That's a great military base, by the way! -
Are we getting close enough to get an estimate on a release date? This is utterly spectacular, and I'm very much looking forward to actually using it.
