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0 Clean SlateAbout MayorAce
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Troubles with Garbage? Then read this post!
MayorAce replied to MayorAce's topic in SC4 BAT & Lot Workshop
ardecila, it is in tons... lol Becuase you know how I know? Plopped a 2x2 landfill, made some ploppables with 1 ton of garbage use, and when you ID the garbage, it says 1 ton per month. -
Troubles with Garbage? Then read this post!
MayorAce replied to MayorAce's topic in SC4 BAT & Lot Workshop
cogeo , umm... parks would produce garbage, becuase city services have to pick up garbage there as well, but not enough to make 1 ton. I am not sure SimCity will allow decimals, if it could, then the value would be small, like .5 tons per month. Edit: OMG!! I just realised something, 2200 pounds is a ton, and my family is a family of 4 and we hardly ever go over 150 pounds a month of garbage!!! So basically the garbage use is way out of real life scale!!! -
Troubles with Garbage? Then read this post!
MayorAce replied to MayorAce's topic in SC4 BAT & Lot Workshop
Even SimCity's defualt buildings are unrealistic... but half the time I see its for balance... I wish there was a Mod that changed the SimCity defualt values on each building to a more realistic value, becuase frankly, 7 to 12 people living in one house is incorrect, 1 ton garbabge a month from 1 house is unrealistic, and polution? I do not remember houses giving polution, unless the person lives there is a smoker! Plus the reporting of the population is inconsistant I noticed recently. Also, I dunno what city has big housing projects that are big as they are in SimCity.... I never seen them in Dallas, Texas, and never seen them in other major cities, I mostly see major Commercial buildings and small apartments. There are supposed to be Commercials and small apartments, not big ones like they are found in SimCity cities, then you have the light residentials on the outskirts, and farther out you have the small commercial shops, stores, and gas stations along avenues and major highways and roads... then the farther out, there is more farm land or Industrials and special recreational areas and parks, bigger then the ones found in town. I guess its hard though to make a game be realistic... but thats what someone should make, a MOD that improves values, not stick with the standard. As for those other Lots and props, well they should be re-edited to be more realistic, or not downloaded at all. Now, if your a cheater, and do not like realistic, then keep the values like they are, and make them unrealstic... but for people who want it realistic, well... I suggest the above mentioned, becuase SimCity defualts are far from realistic themself. Edit: I forgot to explain why the population is unrealistic. Well in a 2 bedroom house you will have no more then 4 people, 2 people on average unless they have children, then maybe 3. So base the housing and population off that scale. In 1 Bedroom apartment room, or a house you would have no more then 1 or 2 people in that house normally. So the following scale would be more realistic, and since Simcity defualts to not fill those houses up fully all the time, it would be more realistic. Bedrooms in house People max staying in house Garbage use 1 2 .1 tons 2 4 .2 tons 3 6 .3 tons 4 8 .4 tons Thats for houses. Now for apartment duplexes and other houses, do some research online to find out the max occupants to get a more accurate population. Same for Large appartment buildings. The Garbage would not be too high, but possibly no more then 10 tons a month. I did not mention commercials either, a gas stations employees would be like 1 to 5, so max would be 5 employees and the max garbage use would be 2 tons a month. A large commercial building depending on how many Offices, and type of buisness. I would say 1 employee per office room in the building, and add a few for cleaning crews, and employees that do not require an office. Garbage use would be no more then 1 ton per say 10 employees. -
Troubles with Garbage? Then read this post!
MayorAce replied to MayorAce's topic in SC4 BAT & Lot Workshop
I seen your post before Andreas Roth however, I disagree with downloading an extra program that someone made, when it can be done in plugin manager.... Which is another note to my above post... To avoid having to go about doing it in iLive, I think batters should change those values immediatly after making the lot in plugin manager... Plus, they are easier to read and change in plugin manager as well... -
Cambisa Island (1 City 1 Region Challenge)
MayorAce replied to MayorAce's topic in SC4 City Journals
Well I downloaded some custom Lots, I wonder if that would improve the population, brb going to run the city then take some screen shots if there are any improvements... Date: 8/25/2005 7:50:45 AM Author: Slowhand I like this Maybe expanding your Region a bit will help the crowding and cause more population? quote> Edit: I ment to say something about your post... naww.. that would defeat the purpose... trying to make 1 region 1 island.. its a challenge for me... Cheating or not, it would be a challenge for anyone! P.S. again thanks guys for the comments! I am enjoying the comments as much as building and showing my work... -
Good god I envy people like you... I can model design, but not as good as you and others I seen do it... I really wish to know how yall get so complex without pulling hairs out of your heads! Very nice work, and hope to see the finished project soon!
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Those cables add to the realism, but in all realistic... if viewed from above or in space... you wont see the cables that dark and fine.... I think it looked better without those cables... plus it might speed up your rendering for more important things, like the rest of the building. All-in-all, I love your project so far, and its very much beuitifull and resembles what your striving to make. I may not personally want it, becuase its not my style of buildings to use... but its very wonderfull, and I do not see how anyone would not want that besides my case! Keep up the great work, and hope to see the finished product!
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Actually this post is kinda to help remind new batters how to fix some issues with garbage, or unrealistic garbage use! The other day I downloaded a bunch of lots, most the gas stations and stores shops.... Like K-mart, Wal-Mart, ect... Well its funny how after they were plopped or grown in my city that the garbage levels sky rocketted.... It's only these shops and stores that do this to me, not sure if there are other buildings I downloaded that did the same thing, but I opened up iLive Reader and opened these Lots/Desc files... and guess what the Garbage levels were? some were reasonable like 10 or 20..... but others were like 200!!! or even 400!!! I know this might be cheating the authors original design, but I changed them to 0 imediatly!! It is rediculous how much garbage these push out! So be sure to set your garbage use to a reasonable number... I believe the numbers are in tons, so if you have a house, it would be less then 1 ton a month and might as well be 0 per each. Commercial would be most likely 2 tons per month each, like gas stations or stores... Big Commercial buildings might be over 10 tons... but not much higher then that. Industrial, depending on the type, coulc be anywhere from 1 ton to 40 tons. But seriously, some Batters need to start paying attention to the garbage issue, as it kills our cities once we go plopping your lots into them. To fix these issues open up iLive reader, this is if you missed plugin managers dilogs. And change the following to 0 or a resonable number! Pollution at Center ok, there are 4 values here, 1st is the air pollution this building generates, 2nd is water pollution it generates, 3rd is the ammount of garbage this generates, 4th is the ammount of radiation this generates. Example: Pollution at Center = 0x00000001, 0x00000002, 0x00000001, 0x00000000 This would be 1,2,1,0 Which would seem realistic numbering.... But goto your lot and look at these numbers... I saw some that said 0x000000FF, I mean come on!! Thats 255 tons of garbage a month per this building!!!!! It is best to pay attention to these values, as it will be a difference from a perfect city, to a failing one becuase of too much garbage!! Another interesting fact, make these values negative, and it will reduce the effect, the higher the negative number, the better the result, but thats if you like cheating? Pollution Radii This is the same thing as above, but the radius of the effect, again first one is Air Pollution, second water pollution, 3rd garbage radius, and Radiation radius.... You know what? I always keep these values 0,0,0,0 becuase thats clean, and it give undesireable effects to local buildings when they have pollution... Well I hope I been of help, and please, when making new bats consider the above options, and change them before distribution of your Lots/Bats...
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Mayor Rating problems and growth problems
MayorAce replied to DUBCity22's topic in SimCity 4 General Discussion
Funny.... I been having problems with my Mayor Rating skyrocketting and stay high all the time, for over 100 years.... -
Cambisa Island (1 City 1 Region Challenge)
MayorAce replied to MayorAce's topic in SC4 City Journals
Thanks for the reply's and comments guys, I know I have not updated much, but the city is pretty much over populating for its size.... -
Embankment 15m to 20m sunken Highway Sets (Request)
MayorAce replied to MayorAce's topic in SC4 BAT & Lot Workshop
Yes, I do have those, and use them... thanks for the suggestion, however, like vester said, its not what I am looking for... Matter of fact I want to know the person who made those, and ask them to attempt to remake them to work with my style of highways like the screen shots describe. Basicaly, have them hugging the on ramps. I will post a screen shot of how I use his in a few, but first I have some things to do, I am going from one project to the next.... Working on growable houses at the moment... -
How to Turn Ploppable BATs into Growable Buildings
MayorAce replied to toroca's topic in SC4 BAT & Lot Workshop
You do know it is possible to make a growables without opening an existing Residential, Commercial, or Industrial Lot... The Building or Foundation so to speak defines what type of Zone, Name, ect, and What this Lot does. You will have to replace the building with the Building you created with Plugin Manager in LE. Example: After creating your BAT Model, open up your Plugin Manager. Select the folder Models, drag and drop the BAT Model from there to your Foundations. Then select the folder Models again, drag and drop the BAT Model from there to any of the RCI folders, such as R$, or R$$ and so on. After you set the values Troc explained earlier, click the Advanced tab, then select the drop down list next to Building foundation. Select from the list your Foundation you just created. Open up LOT editor, open any of the lots you wish to edit. Replace the building with the building you just created. Make sure your LOT size is big enough to hold the building. Next, after editing it, save as, and name it what ever you feel. Now open up iLive Reader, open the SC4Desc file you created with the plugin Manager, make sure all the values are exactly what you want, the values are the same ones you set when you created it in Plugin Manager. Now do the same, but this time open the SC4Lot version of it. Make sure your values in LD files, and Exmplar files match perfectly. Now below I will explain some values you need or can change, or need to add if not existant. Also explaining what values = to. Growth Stage 0x01 Stage 1 0x02 Stage 2 0x03 Stage 3 0x04 Stage 4 0x05 Stage 5 0x06 Stage 6 0x07 Stage 7 0x08 Stage 8 LotConfigPropertyZoneTypes 0x01 Light Density 0x02 Medium Density 0x03 High Density LotConfigPropertyWealthTypes 0x01 Low Wealth 0x02 Medium Wealth 0x03 High Wealth LotConfigPropertyPurposeTypes 0x01 Residential 0x02 Commercial 0x03 Industrial (Correct me if I am wrong on this one above!) Now on your LD file, make sure they match everything. Version = LotConfigPropertyVersion Compatability = Ignore this... Wealth = MUST MATCH THE WEALTH SIGN!!!! IE if Low wealth, then $, if medium then $$ and so on! Zone = RCI what ever your Lot is, if Residential, then R, COmmercial then C, if Industrial then I Stage Lot = Growth Stage Click aplly once they match! Then save! If you get an error about > 255!!! Ignore that!! It works perfect in game! -
Embankment 15m to 20m sunken Highway Sets (Request)
MayorAce replied to MayorAce's topic in SC4 BAT & Lot Workshop
Its hard being that precise and realistic do to the fact of LOD's and how they are drawn.... Edit: but I am and been trying... if you guys don't hear from me awhile, I either A, died, or B, jus ttoo busy to work on this all the time, but I assure you I will make these possible, unless someone else beats me to it that is! -
Embankment 15m to 20m sunken Highway Sets (Request)
MayorAce replied to MayorAce's topic in SC4 BAT & Lot Workshop
Underestimated me? I may be new to the whole BAT thing and Modding for SimCity.... but I am not in anway new to using 3D programs such as gmax, or using computers... I learn relatively fast becuase everything is simular. So do not underestimate me, I have high determination at times... Thanks for the comments guys, I know your most likely wanting an update of some sort. Well remember my last post? Where I posted the change from a wall, to a slope? Well here is how it looks so far, still have the bugs, but getting better on the LOD, and I am going to do some Mesh smoothing to fix the corners and edges. Will be doing more updates, for now enjoy this eye candy.... I really wish someone else would do this, but I am doing this more for me then anyone to tell the truth, becuase I need them badly to make my Realistic Cities, Look more realistic. Oh by the way, I model fast, the only reason I am taking so long doing this, is becuase I took a short break to work on my cities in my Region Realistic. Downloaded some Lot Buildings and they look sweet in it! Anyways, comments are welcome as always, and I hope you enjoy this update... -
Embankment 15m to 20m sunken Highway Sets (Request)
MayorAce replied to MayorAce's topic in SC4 BAT & Lot Workshop
15 meters in height? Why not 16 meters? I will have to make it off to give the appearance of going behind the wall and below it. Right now the new version is 16m in hieght above 0 axis, and then another -16 below 0... so I should lower it 8, and raise the bottom of it by 8? Oh, btw it is a prop!
