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henrylzy

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About henrylzy

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  1. Thanks for the replies Delta2k5 and Avanya. The building is going to be a landmark and there is no reason to have multiple of it in the city. As you can see from the screenshot, the beams has more than 2k tris just because there are a lot of them. I'm still trying to figure out how well the normal map performs in the game. So far I cut almost every windows, but if the normal map works really well and it has a similar outcome on showing the depth, they'll gone.
  2. I'm new to asset modeling and currently working on a single-story building, 45m x 45m, 6m in height, with 2048 x 2048 texture. The building in real life have so much details that I don't wanna just throw them away and texture them on a single face. But the tris count went up so quickly that it already reached 6k+ tris when I finished 80% of it. I'm trying to balance the size of the texture and the tris count, but if I downsized the texture, there is no reason for me to keep that many details since it already looks pretty blurry in Blender, even with the 2048 x 2048 texture. I took a break on modeling it and trying to find some examples about how much impact it will cause to the game for an asset that has this much tris, and almost all of the assets I found with this much tris are detailed multi-story buildings. Could you please give me some of your insights on this so I could know if I'm still in the safe zone or I should start fixing it before it's too late. Thanks
  3. Thanks for your reply. I think I figured it out. My mesh wasn't set to the segment length probably because I'm stupid. The UVs were good and I did everything I read online for exporting the mesh, except the length of the mesh. And sorry for the vague description I wrote. I was so confused and started questioning if I chose the correct type of asset.
  4. I was trying to make a line network but I got confused when the editor ask me to select a template. I chose road and selected a random road as template, but after I tried to use the mesh I made as segment and node, the network I built doesn't have any textures. I'm trying to give more informations but I'm just so confused about whether I should choose road or not, and the purpose of road textures (road map, pavement map).
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