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Everything posted by johnwibble_uk
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I don't know when the auto creation of tunnels stopped working for me but I'm wondering if it's after I installed the June NAM? Before this, if I drew a road, avenue or rail track through a mountain or hill it would go green and offer the tunnel option, now this isn't happening. Any ideas please?
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Tunnels won't auto create any more
johnwibble_uk replied to johnwibble_uk's topic in SC4 Bugs & Technical Issues
No the only mod I've installed in the last 3 years or so has been the NAM mod. -
Tunnels won't auto create any more
johnwibble_uk replied to johnwibble_uk's topic in SC4 Bugs & Technical Issues
OK thanks, I'll give the hole digging lots. -
Tunnels won't auto create any more
johnwibble_uk replied to johnwibble_uk's topic in SC4 Bugs & Technical Issues
Thanks. Yes it does work if the mountains are steeper, has this changed recently as I'm sure I've put tunnels through less steep mountainsides? -
I've deleted the demo after a day. Back to SC4 Rush Hour for me!
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No. I don't like the user interface and I have no interest in playing online so I'd be left with a game that has far less interest for me than my current Rush Hour. I was really wanting this game to be good, but for me it falls way short.
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I've just had a first go with the demo and am so disappointed. I expected a lot more from this game as I've been following it for some time (like we all have!). I have no interest in playing online and just wanted something I could play single player mode. I found the interface "clunky" and unhelpful. I'm not sure if it's because I'm used to Rush Hour, but I think there are more keypresses in CXL just to do basic things and I found that bridges wouldn't connect to roads very well, which is not what I expected at all. I created a couple of zone and didn't like the way that happened, it's as if I have no control of how these are created - although I may have done something wrong in the tutorial and missed something important! Overall I've seen nothing here to temp me away from Rush Hour and I've been wanting something newer to replace that for ages. Seems like Rush Hour might be the last of a great genre of games sadly.
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I I have less crashes on my system if I disable the Logitech mouse drivers before going into the game. Might be worth trying if you have a Logitech mouse. It still crashes occasionally but not so often as it used to. I try to save using ctrl-s on a regular basis now and having pressed control-s don't move the mouse or press anything as I've had it freeze on save a few times.
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I'm trying to search for a particular phrase in one form (Bugs & Technical Issues) but even if I just specify that forum in the advanced search it returns threads from all forums. Am I doing something silly here ?
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Search in one forum only?
johnwibble_uk replied to johnwibble_uk's topic in SimCity 4 General Discussion
Ah Ok thanks for that. At least it's not just me !! -
Search in one forum only?
johnwibble_uk replied to johnwibble_uk's topic in SimCity 4 General Discussion
I mostly use Firefox but I tried it with IE7 and getting the same problem. -
Search in one forum only?
johnwibble_uk replied to johnwibble_uk's topic in SimCity 4 General Discussion
Can anyone help here please, the advanced search still won't allow me to search in the "bugs and technical issues" forum only and it retrieves so many results that it's worthless -
Annoying freeze/pause/slowdown
johnwibble_uk replied to Duopolis's topic in SC4 Bugs & Technical Issues
An update to this. The large city which was causing me problems just kept getting slower, so I made the decision to obliterate the city and start again. The problem is that the avenues and highways all seem offset by one tile. They appear at the edges as if they are connecting properly to the adjacent tiles but the orange arrows that accompany them are 1 tile to the left ever time. I developed the new city for a while but the traffic is only flowing one way on these connections. So I started all over again and it still had them all offset by one tile and when I try on some of the connections to put a new one in where those arrows are appearing it doesn't give me the option of creating a connection. I'm totally confused now. -
Annoying freeze/pause/slowdown
johnwibble_uk replied to Duopolis's topic in SC4 Bugs & Technical Issues
Actually, thinking about it a bit more, I would have written a "compact and repair" utility similar to the one you get with access databases which might have sorted this problem out without having to keep doing a defrag -
Annoying freeze/pause/slowdown
johnwibble_uk replied to Duopolis's topic in SC4 Bugs & Technical Issues
My programming started in the days of cpm and I still think the best OS for me was multi-user DOS where many prorams ran concurrently in 256Kb RAM Yes I do realise that Windows is a very wasteful operating system as Inow have to write in VB or other such languages rather than my good old favourite Cobol or Fortean, but I've never had problems with writing files where it's meant having to defrag every weekk. Then again I know nothing of how this program was written or the internal workings of it so I can't really comment I'm just still slightly frustrated with very long load and save times and crashes as I still believe this game is bloody brilliant. Sorry if any of my comments have caused offence, none was meant. -
Annoying freeze/pause/slowdown
johnwibble_uk replied to Duopolis's topic in SC4 Bugs & Technical Issues
Well it looks like I spoke too soon, it still crashes occasionally without having the Logitech software running When you consider that this game was originally written quite a few years ago, it strikes me that the original game engine must have been written inefficiently as the hardware today is many times more powerful than the most powerful hardware back then and it still struggles. Any software that requires constant defragging of the hard drive should be seen as inefficient as well in my view. Having said that, I still love this game, but it's annoying when something is as good as this and with a little more planning and forethought could have been so much better. -
Annoying freeze/pause/slowdown
johnwibble_uk replied to Duopolis's topic in SC4 Bugs & Technical Issues
I've had reasonable success running the game without setting the affinity to just one core (remember I have the AMD patch on already) and have hardly had a crash since I've started to switch off my Logitech mouse software before running the game. I'm wondering if this is interfering ? -
Annoying freeze/pause/slowdown
johnwibble_uk replied to Duopolis's topic in SC4 Bugs & Technical Issues
I do have this AMD patch installed and sadly I still have to set the affintity to 1 core otherwise it crashes. This computer is a dual boot computer so I'll try loading the game on the Vista partition to see what happens there. The avenues thing is like when they are redrawn by the system when changing from an avenue with no buildings on (just zones) to having some buildings on them,. but it keeps doing it repeatedly and ALL the avenues in the city are flashing at the same time as if it redraws every avenue when something changes anywhere alongside one. For example, if I place a bus stop alongside an avenue, it will change the middle strip to be white and "hang" for 10 secs or so before the bus stop is displayed. The strange thing is that I do have 2 other cities in this region the same size with as many jobs etc and they behave perfectly well. -
Annoying freeze/pause/slowdown
johnwibble_uk replied to Duopolis's topic in SC4 Bugs & Technical Issues
I forgot to mention that since installing the June 2007 update when I put a normal road underneath an elevated highway it offers to to the ramps for me and if I say "yes" it only does the off ramps both ways, so only 2 ramps are put on in total. I'm using the left hand drive version. This is still the case with the 2008 update. -
Annoying freeze/pause/slowdown
johnwibble_uk replied to Duopolis's topic in SC4 Bugs & Technical Issues
I have exactly the same problem and it's only on one of my ctiy tiles. This is a large sized city but the other 2 cities of this large size I have in this region do not suffer from this problem. The problem only started happening after I loaded the Jume 2007 NAM update. I've loaded the latest 2008 one and this hasn't cured it. Any advice would be gratefully accepted, but I know for sure that it's not a problem with some other program running or the drive needing defragging. Edit - my spec is 2GB RAM running XP with a dual core Opteron 185 and an 8800 GTX graphics card. I always set the affinity to core 0 after starting the game otherwise it crashes randomly. -
OK I've worked out what I was doing wrong, hope this helps others who may have the same problem ! I was doing the install and selecting the options correctly, but the install folder had set itself to Network Addon Mod within the plugins folder - note the spaces in there which should not be there on my system, the folder should be NetworkAddonMod without spaces.
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I've got the same problem as well. I'm on the left hand version and the turning lanes were fine on the old version of the NAM I was using. I've upgraded to the latest version today and the road ones work but the avenues ones don't. - if I drag an avenue over the top of an existing crossroads which already has turning lanes then the turning lanes will disappear. I do have those 2 files in my plugins folder. Would I be OK to switch off the left hand version or would this cause problems with my existing cities ? Thanks
