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MartinAusBerlin

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About MartinAusBerlin

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  1. Thanks for the info. I was trying to get around some restrictions, e.g. the illumination map restrictions for subbuildings (different seed for different sub parts), but there seems to be no way right now. I was hoping that the camera would act with submeshes differently, like for props the camera needs to calculate the bounding box for culling independently. This game is not made for big buildings. Concerning OnWater, you're right. The person using my buildings will need anarchy to place it.
  2. Follow up on original question: with the new submeshes, what happens when I place a submesh that's outside of the lot? Does anybody know?
  3. Hi @Ronyx69, please allow one more question. Two questions: 1. What happens if I use OnTerrain instead of OnWater regarding water collision? 2. Let's say the main building has OnTerrain (which is what I have already set before starting this thread) and now I set the subbuildings near the water to OnWater. What happens? As I said, I set the main building to OnTerrain, but still I can't place the whole building 'on the ocean'. Thanks in advance. Regards, Martin
  4. Hi all, thanks AmiPolizeiFunk for your help. I just want to share two more things: Most of the subbuildings have a 1x1 footprint, since I didn't know what I would need bigger footprints for as they are overlapping in a lot of places. The whole building footprint is very complicated thing. I have already tried to change m_collisionHeight, but I have a lack of knowledge of the game's camera.
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