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4 RecognisedAbout Caelem
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Normally I zone low density for the most part, but it changes after a while. Does commercial buildings having low customers effect anything in any way?
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I was wondering about the disasters. Do they ever happen randomly or does it only happen if I actually use the disasters myself? Also I've kinda given up on the whole "trying to make my city look nice/realistic" thing and just focusing on getting used to the game and how it works and what to do.
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Thanks for the Help. I have mainly streets and some roads. And a small part of an avenue. Then just the bus stops and trains.
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Oh ok. It also says my sims health is bad yet the pollution isn't near their homes, I have a hospital covering most with funding that has the capacity greater than the actual number of patients, so why is the the health so bad?
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Oh yeah about the school things. I have 2 primary schools (elementary i think they're called) then a high school. They don't have much children/teens in them, the population is ageing faster than I'm placing more residential I think. I also have a train line and some bus stops.
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I never changed the settings anyway so I'm guessing that part is fine. When I build a city I want it to have many areas with trees and many parks. Also if I want to build a countryside or suburbs then how do I stop the buildings from upgrading? Is it possible to have a city and then suburbs in the same map?
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No I know that pollution doesn't affect them if it's not reaching their home. I just thought once there's more and more residential and there more and more industrial they'd meet eventually. I have many tree barriers. I've played for 5 hours and got my pop to 5k.. that's how slow and careful I'm going. I scrap my cities a lot because I just get annoyed and think maybe I can change this or change that to stop whatever caused me to scrap it. I also have 3 schools. One of them only has 9 pupils
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HOw do I do that?
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I decided to restart everything. I'm doing things a lot less rushed now, and paying closer attention to the RCI. there's a lot of small details in the game I never noticed before, I saw zombies (i think) at the graveyard, I saw wedding photos being taken outside a worship house, I saw schoolkids running about, it's makes everything seem much more real. I was wondering about the future of my new city (well town) and I thought about industry. After a while the population will demand way more jobs including industry, and eventually industry will take up a huge part of the map. Obviously this is bad cus of pollution and sims not liking it. Does something happen in the future?
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I'll do that later, it's 2:40 am here. One thing I can say is there's a lot of residential and then some commercial scattered around.
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I have nam, and the pointers are facing the road. I just don't know.
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Ok so I have a problem. There's a huge demand for residential zones, yet there's loads of "no jobs due to commute time". The demand for industrial and commute is way below. Why more residential even if so many don't have jobs? My population would go from 15k to 13 k to 16 then 10 it's just weird. Idk how my other city got to 40 k it's almost impossible for me to do again.
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Ah ok. Thanks. Once I get the hang of things I'll slowly download some mods.
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I installed nam and extracted it and moved it into the plugin file. Nothing changed after game. No new road curves or anything. Did I do something wrong?
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Ok so I had a town which reached to 40k last night. It got stuck in saving though, so after 10 mins just turned my laptop and went to bed. This morning though, I thought of a new way to stop pollution annoying the rest of the city. I worked out how electric, rubbish deals etc work. Also how you can connect different areas of the region with roads and all. So I chose a medium sized square with 3 small squares around it. The medium was mainly for residential. Then, I connected it with road to one of the smaller squares. Thats where I put all my dirty indistry. I then placed some coal and waste to energy plants and connected the power to the medium square. So now, the pollution from the industry doesn't affect my residential areas whatsoever because it's in a different square. The other 2 small squares of land are for agricultural, commercial. Or industry if I run outta space. I also mix in some commercial with residential to reduce commute time. But what does agricultural industry do? Does it do anything else apart from employ a tiny number of people?
