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Everything posted by FlyingRoss
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Precision Engineering -"Road Protractor on Steroids"
FlyingRoss posted a topic in Cities: Skylines Modding - Open Discussion
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Tunnel Tutorial & Discussing patch 1.10
FlyingRoss posted a topic in Cities: Skylines General Discussion
A quick and dirty introduction to tunnels as well as my thoughts on patch 1.10 What do you think of this patch so far? -
Tunnel Tutorial & Discussing patch 1.10
FlyingRoss replied to FlyingRoss's topic in Cities: Skylines General Discussion
Man I think I might try and do that in a new city. Make all the highways underground! would be awesome lol -
Tunnel Tutorial & Discussing patch 1.10
FlyingRoss replied to FlyingRoss's topic in Cities: Skylines General Discussion
2 months is a long time just to design a tunnel system.... and a couple buildings..... for an entire division within a company. Just saying. personally adding 1 functional thing into the game 2 months after release... just kind of disappointing. They have not even admitted to the community that they recognized the bugs and ai issues the community has pointed out. -
Here is my new series, new city, and my split personality on designs.... oh the grids. http://youtu.be/UVLEawDKl3o
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Mod Highlight- City Copter Alpha
FlyingRoss posted a topic in Cities: Skylines Modding - Open Discussion
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Ladies and Gentlemen, It seems there are not many straight forward tutorials out there on YouTube. A lot of them are long game play sessions that skirt around the ideas and concepts, and where mine might not be the best, I do try and make it clear on one subject. So This is going to be my thread where I will post tutorial videos. If you have a tutorial you would like to request please leave a comment. If in my videos you have another tip, trick, or simply a better idea on how to do something please let me know, I can always update tutorials based on new information. Mass Transit Tutorial COMPLETE https://www.youtube.com/watch?v=vu8yXjhYAys&feature=youtu.be https://www.youtube.com/watch?v=cZwpVgKTb4M&index=2&list=PL6mcdUJj7usCdS6McNzkg1FsE91pnWthp https://www.youtube.com/watch?v=Ysr0w4PzARc&list=PL6mcdUJj7usCdS6McNzkg1FsE91pnWthp&index=3 https://www.youtube.com/watch?v=X1xTTfOcssk&list=PL6mcdUJj7usCdS6McNzkg1FsE91pnWthp https://www.youtube.com/watch?v=rGInUXK9UEE&list=PL6mcdUJj7usCdS6McNzkg1FsE91pnWthp
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okay, I will put together a short video on it probably within the next week.
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The only way to remove ground pollution is rezoning the area that has been polluted. Let it sit for about 10 min in game on fast and it will be as good as new. High tech industry does not produce less pollution... We were lied to on that one. Also trees, such as the ones you place, do not help noise pollution. Only trees on the roads help. do you mean that you have never been able to get the ramps to go over the highway? I will admit, designing highways is not my strong suit, but I will see what I can do in the next week or so.
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Mod Highlight- Road Protractor
FlyingRoss posted a topic in Cities: Skylines Modding - Open Discussion
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Mod Highlight- Road Protractor
FlyingRoss replied to FlyingRoss's topic in Cities: Skylines Modding - Open Discussion
The link is in the video description -
I would have to dive into the map editor to do that stuff, but pushing my comfort zone is not an issue. I will look into those If you check out my channel, one of my "lets play " covers quite a few unique buildings. Remember though, each one of those you usually have to do for years not just a few weeks. Look at the requirements once you hit the "40%" tax rate and you should see a new counter of 0/5 or 1/6 something like that. Once that is fullfilled you will have the building Which achievements are you having an issue with?
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I was wondering, does anyone have a subject they would like me to cover in a tutorial?
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oh... just realized I am referring to an episode that is scheduled to be released. Stay tuned.. lol less than 12 hours you will see.
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Well you have some good points, but I have not had any industry since episode 4 I believe, and I have had no issues with 'not enough goods'. It honestly only happened once I added back any actual industry "yellow" zones. So there is something that the code is recognizing that you have industry now ... so where are my goods .. they should be produced locally. It did resolve itself by the end of the episode it seems though and they are getting goods from outside the city. I wish there was more data about imports/exports. I am glad you are enjoying the series though! And that is a good flow chart!
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No problem mate
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Mod Highlight - Flight Cimulator
FlyingRoss posted a topic in Cities: Skylines Modding - Open Discussion
