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What specs should I consider in computer in order to play sim city 4 smoothly?
troy96 replied to nas786's topic in SC4 Bugs & Technical Issues
Moose: I went into the file and it says intel 4600. Joe: I double checked and i have all that stuff checked Does it matter im running the disc version? -
What specs should I consider in computer in order to play sim city 4 smoothly?
troy96 replied to nas786's topic in SC4 Bugs & Technical Issues
I went into my nvidia control panel and set SC4 to run on the nvidia card, i think it was on auto select before. I followed this thread that i found too: It still says im running on intel though. The processor its running off of is an intel 4600. I cant complain with it, sometimes when your zoomed in i can tell it'll lag a tiny bit but its not that noticeable. My other card is a Geforce GTX 850m. 8gigs of ram, i7 processor, windows8.1, What would posting a copy of that file do? Thanks so far for the help. -
What specs should I consider in computer in order to play sim city 4 smoothly?
troy96 replied to nas786's topic in SC4 Bugs & Technical Issues
Im not sure if i should post this here but its related. I recently bought a gaming laptop and it came with two gpus, nvidia for gaming and intel for your daily use. When i play a game on steam it will switch over to the nvidia card but it doesnt on sim city 4. I imagine it would run a lot smoother on the nvidia card, do you guys know anything about how to fix this. -
Tutorial: Applying the I-HT Bug-Fix correctly
troy96 replied to cogeo's topic in SC4 Bugs & Technical Issues
This is the only mod i have ever done, ill try running it for a year, i know in my main city it sky rocketed and now its the opposite after they all moved in and it a cap probably. update: luckily before i did the mod i backed up my cities too. So i swapped them back and this time didnt have the double problem to start with and i think it fixed everything because my demands didnt change and i managed to find 1 or 2 R$$$ citizens with a high tech job. -
Tutorial: Applying the I-HT Bug-Fix correctly
troy96 replied to cogeo's topic in SC4 Bugs & Technical Issues
Okay, it think i know where i went wrong, i still have the fixed file in the folder that was created under plugins. My original dat 1 is in a separate folder in programsx86 labeled backup. This problem was driving me crazy so i had to do it, otherwise im content with the game as it is. update: the double problem was what i said above, but the demands are still really high. The only dat 1 file in the maxis folder is the fixed one. -
Tutorial: Applying the I-HT Bug-Fix correctly
troy96 replied to cogeo's topic in SC4 Bugs & Technical Issues
Well, what i ended up doing was using the software that you said you used. It worked, my only concern is that now my demands sky rocket. Is this suppose to happen or is it a glitch that comes with the fix. In my transportation menus i also have 2 of everything. 2 street icons 2 avenue icons, ect.. Did i do something wrong? I dont mind it as long as the high demand is normal due to the change. -
Tutorial: Applying the I-HT Bug-Fix correctly
troy96 replied to cogeo's topic in SC4 Bugs & Technical Issues
I was attempting to do this mod and im stuck. Ive installed the download and made a new folder in my plugins folder with dat 1 and the fix it but i get stuck on the next step. It says to run dat packer, but when i click on the application is says im missing a file (MSVCP711.dll) and to download install again, which doesnt work. Thanks in advance for any help
