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Everything posted by UguuDoki
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Version 1.0
5,576 Downloads
Handles multiple SimCity games on different paths. Each path holds 10 schemes, 1 each reserved for offline & online, rest 8 your choice. This edition is for the pro. If one has problems figuring any part, or doesn't need such combos of paths+schemes, the previous entry edition is still around.................... Info: applies to people having any \SimCity custom paths. things like ccleaner, unless explicitly configured not to, would erase sc13ms memory of all your custom paths, forcing you to again have to point to each of them. -
Version 2.2.4
11,087 Downloads
SimCity 2013 Mods Switch 2.2 - Lets you effortlessly toggle each and every mod between deploy/withhold, either offline/online modes. Mod packages no longer need to be physically removed just to play online. Even disagreeing mods can be placed together without conflict. SC13MS comes to help....... Modders are offering so many interesting enhancements. It would be a pity if we do not fully explore the collection, then strategically deploy individual functionalities between games. However, the bigger our MODS portfolio, the more file system hassle we are to deal with if we wish to specify which packages to load/unload, not to mention switching offline/online. SC13MS comes to help. ... Info: applies to people having \SimCity custom path. things like ccleaner, unless explicitly configured not to, would erase sc13ms memory of your custom path, forcing you to again have to point to your \SimCity folder. ... Video by Monte Gaming ... Install: ... Control Panel -> Programs & Features -> Uninstall SC13MS previous version -> Download -> Unzip to anywhere -> Run setup ... UI: ... Window: Passive. Auto height according to context and screen resolution. Folder label: Passive. Shows package location. Package label: Passive. Shows package file name. Gray: not loaded next launch. Green: loaded offline. Orange: loaded online. Yellow: always loaded. NonMod checkbox: Passive if system package, option if MOD. For specifying a package to always load. OFFLineCapable checkbox: Option. For specifying whether a MOD package is offline capable. OFFLineLoading checkbox: Option. For specifying whether a MOD package is to be loaded offline. ONLineCapable checkbox: Option. For specifying whether a MOD package is online capable. ONLineLoading checkbox: Option. For specifying whether a MOD package is to be loaded online. Scribble textbox: Input. For the user to store a short personal note. PackagesCount label: Passive. Sums up all Mod/NonMod packages. NextLaunchModsCount label: Passive. Sums up all Mod packages to be loaded next launch. HideNonMods checkbox: Option. For toggling hide/display of all system packages, and MODs with NonMod checkbox checked. UnConfig button: Action. Sets all MODs to only offline capable & only offline loaded. Prerequisite for uninstall. YourModsAreSwitchedTo label: Passive. Shows the current offline/online mode, to which each MOD is to be loaded or not. Toggle button: Action. Switches between offline/online mode, to which each MOD is to be loaded or not. Save&Exit button: Action. Saves all settings, exits SC13MS. Save&Launch button: Action. Saves all settings, exits SC13MS, and launch game. ... Permanent Uninstall: ... Click UnConfig (to ensure availability of all mod packages for deployment without SC13MS) -> Control Panel -> Programs & Features -> Uninstall SC13MS ... @Everyone Thank you all for bug reports and suggestions during the month long beta, making release of the current stable possible and earlier than anticipated. UguuDoki 2014.06.21 -
@brussakoff 2.2.x entry edition is terribly dumb, and a nonstarter if... - any of these 'parent' folders does exist... - - c:\program files\origin games - - c:\program files\electronic arts - - c:\program files\origin\games - - c:\program files (x86)\origin games - - c:\program files (x86)\electronic arts - - c:\program files (x86)\origin\games - - (actually %programfiles% or %programfiles(x86)% which by default is in c drive unless customized) - but without any of these 'child' folders therein... - - - \simcity - - - \simcity\simcitydata - - - \simcity\simcityuserdata\ecogame - - - \simcity\simcityuserdata\packages in such scenario, there are 2 options to make 2.2.x work... - either return all 'child' folders home to the 'parent' folder in C, let 2.2.x automatically find them. - or remove/rename the 'parent' folder in C, all 'child' folders stay in E drive in your case, and point to e:\program files\origin games when asked. 2.3.x modders edition is less dumb, and not handicapped by above scenario. your report helped fix a bug. thank you! go try updated revision 2.3.5, in your case simply point to e:\program files\origin games\simcity when asked. anything weird please let me know again.
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@oldnavy to offer the majority of users a convenience, sc13ms tries not to have to ask for a path pointer. instead, it depends on environment variables, the way you envisaged, to locate its workplace. however, this can readily be beaten. say, your environment variable points to c:\program files (x86). if you moves the folder to x:\, the environment variable is updated automatically, but if you create a new folder x:\program files (x86), the environment variable is not affected. now, lets create a new folder x:\program files (x86), plus a subfolder \vendor. then, leaving c:\program files (x86)\vendor intact, you cut paste your \SimCity folder from there to x:\program files (x86)\vendor. you can run your x:\program files (x86)\vendor\SimCity\SimCity\SimCity.exe as usual. but, no 3rd party who depends on the environment variable is going to be able to locate x:\program files (x86) or its sub folders. in this case, the environment variable still leads sc13ms to find the intact c:\program files (x86)\vendor, but with \SimCity missing, it quits. renaming c:\program files (x86)\vendor forces sc13ms to not find c:\program files (x86)\vendor, thereby triggering a request for a pointer, with which the user can specify x:\program files (x86)\vendor, so sc13ms knows and remembers where it should go for work. the less dumb modders edition no longer tries just to find the vendor folder, but goes one more level down for \SimCity. users who has an intact %ProgramFiles%\vendor, yet has somehow moved \SimCity away from there, receives a request for a pointer.
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@Blackkatt when you setup, if sc13ms asks you for a path, point it to d:\program files (x86)\Electronic Arts and you'd be fine. if sc13ms doesn't ask you at all, it means sc13ms finds one of these folders existing. - c:\program files\Origin\Games - c:\program files\Electronic Arts - c:\program files\Origin Games - c:\program files (x86)\Origin\Games - c:\program files (x86)\Electronic Arts - c:\program files (x86)\Origin Games if setup fails, it's because child folders are missing. in such case, rename the parent folder, setup sc13ms again, it'll then ask you for a path, now point it to d:\program files (x86)\Electronic Arts or you may simply move \SimCity from d:\program files (x86)\Electronic Arts back to c:\program files (x86)\Electronic Arts if this entry edition still doesn't work in your situation, try the modders edition which is less dumb handling custom paths.
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@oldnavy when xordevoreaux set nothing to load online, and switched to online mode, then launched from sc13ms, the application should have flagged all his mods to be not loaded at launch, regardless of any individual mod's offline and online capabilities. while the ui displayed everything as per xordevoreaux's configuration, if so happened that some io issue beyond sc13ms's control or expectation caused a strictly offline only mod to miss being flagged, the intended online game might just suffer a rollback. steps i requested xordevoreaux to follow attempt to return a clue.
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@oldnavy Thanks again! @Monte Gaming Thank you for the video! I have added your link to the application info. You shouldn't have needed to run or manually shortcut the application from the unzipped folder. Setup should have automatically yielded a shortcut on desktop, wonder why it didn't happen your side. Please also check out the Modders Edition, in which I have left everything to be discovered by the user. If you have time for some exploration, a tutorial on the Modders Edition would be quite helpful to some.
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@xordevoreaux Please follow these steps to help identify your situation. Part 1... - Open SC13MS. - Switch to Online. - Tune your checkboxes such that the bottom left green panel reads: Next Launch...ModPackages ONLine Loading=0. - Uncheck Hide NonMods. - Take a screenshot, if necessary scroll down for another. - Save & Exit. Part 2... - Open these 3 folders: SimCityData, EcoGame, Packages. - Set each to details view, and opt to show hidden items and file name extensions. - Take a screen shot of each folder, if necessary scroll down for another. Please do Part 2 only after finishing Part 1. Then post the screenshots here, or message me for an email address if you prefer to send them privately.
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@SheepsesPC & oldnavy I reckon both offensive and defensive are voicing with the same good heart for the benefits of the community, especially oldnavy who cares to write in such depth. I'm sure no member of the community would hesitate in encouraging the kind of awareness and enthusiasm that SheepsesPC is displaying. Thank you both, and we all need you.
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@trixsterdo you helped me find a bug, leading to 2.3.2, thank you! some people complained about the ui being too wide since their resolution is kind of antiquity. at this time, mouse hovering on package yields full name. I would also suggest you make some use of the scribble column. next update, I shall try to squeeze some decorative width from elsewhere for the package name. @Snacko sc13ms wouldn't actually know a package's capability. the checked/unchecked by default is the result of this... your act of placing a package into its folder, implies to sc13ms that it is at least offline capable, and you intend to have it loaded. however, being unsure whether the package is online capable, to safeguard your online game, sc13ms could only assume that it isn't. from this point, you are in command, package by package, via the checkboxes. afterwards, sc13ms would try to remember what you checked or unchecked of a particular package. even if the package is physically removed, then returned later, sc13ms would try to restore your previous settings on it.
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@trixsterdo make sure you've switched to your intending scheme, by clicking the corresponding # button at the bottom of the scheme, before saving. also have a look at this info above the save buttons... Next Launch #? ModPackages Online/Offline Loading=? the orange/green/gray coloring of the mod packages is a good visual indicator of what you have chosen to load or not. looks like you have unintentionally switched to an empty scheme, one that has no mod checked. the simplier version has only a single scheme so you have no chance of choosing an empty scheme unless explicitly unchecking all.
