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Everything posted by Rakeesh
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The game is a MMO and everyone, whether they like it or not, should treat it as such. That means updates and patches on a regular basis to fix issues, bugs, errors, and offer more content for subscribers who are the priority. Seriously speaking, you should be glad. If this were a single player game, and ONLY a single player game, you might get a patch to fix all the bugs 1-3 months AFTER the game was released and had absolutely no contact with any representative from the company other than "Please forward your issue to tech support using this e-mail". I mean, weren't people complaining that Education was broken, and they fixed it in a patch, gave it to you, and now people are complaining that they don't want to take the patch that fixes the issues they've had. You just can't win. >_
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Edit: Yeah...hitting enter early = bad. Has anyone seen these blueprints or mega structures out there? They are listed as part of the first batch that were released but nobody seems to have seen them yet. Were they removed? Postponed? Or are they just really, REALLY rare?
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Rakeesh, same as always. Keeps things simple using the same name everywhere.
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I am a PO player, and I love it. I've played every Sim* game that Maxis ever released, I've played the previous city builders belonging to MC and EA outside of the Maxis brand. I'm also a big fan of quality tycoon games. Theme Park, Theme Hospital, Roller Coaster Tycoon 1-3... There's just too many to list comprehensively. I've played MMOs for as long as I can remember. The Realm, UO, EQ, EVE, and WoW just to name a few of the more well known ones. There's a plethora of smaller MMOs too, but that list is loooong. Combining both city builder and mmo just makes me happy. I like the aspects they've introduced and I have fun with them. And I really can't wait to see how CXL evolves as a mmo like all the ones that have come before it.
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Perfectly normal. If there's no qualified zone but they want to move it, they move into the unqualified zoned area. It sometimes happens in reverse as well where unqualifieds will move into a qualified zoned area. Just delete the structure and it should then be the right class of people moving in.
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Is this game too easy? over 1,000,000 population on solo.
Rakeesh replied to kevinman23's topic in Cities XXL
There is some competition. There's undercutting and such, but there is a bottom and top cap(which is omnicorp) which prevents too much price gouging. There are some people who buy cheap for resale and there's often a shortage of some materials every few days (ever since megastructures hit, lots of people need LOTS of extra materials). There's also no sense of guarantee. That person who bought your stuff can cancel the contract at any time before it's set to expire, or may lose the credit tokens they need to pay and it'll cancel on it's own. There's also going to be planets released in the future with different rulesets to play with. No word on them yet. And each planet has their own leaderboards for each resource, population, cashflow, etc. So there is a sense of competition to do well. Especially if you specialise. -
Is this game too easy? over 1,000,000 population on solo.
Rakeesh replied to kevinman23's topic in Cities XXL
If your goal is just to hit population numbers, yeah. But there is more to city builder/simulators. Building a visually appealing city, for example. Building the best specialised city. Building the most mega structures. That sort of thing. -
The only thing it does is remind me of is I can't make large smooth circles like Auriga and his New Coast City. No matter how many times I try. :C
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Originally posted by: Sainty Works fine in all other games that have a free player controled market, like in EVE for example who is famous for its trading system. Cities XL maybe have to few players for this idea, but I would for sure join such planet if they started one.quote> Actually, as a fact there is a bottom cap in place in EVE Online, it just isn't obvious to most people who look at it in passing. Item X sold by vendors costs Y. Deconstructed, all the parts are equal to Y. Thus resources get an average price based on that. Then everything player constructed earns a base price based on those materials. The players create the cap themselves, but the EVE market is quite different than CitiesXL in that things take TIME to make. Months to years, and in EVE, time has value. The entire system also runs off buy/sell orders, and is one of the most comprehensive market systems in mmos today. Originally posted by: PLB82 What I was proposing was to remove buy and sell orders completely, and have the marked prices be driven completely by supply and demand. When you buy/sell on the stock market, you don't set the price. If everyone's buying, prices go up. If the market is flooded, the price goes down. And yes, you can get cash quickly IF you have 5 tokens to sell, which you don't always have. And yes, you can avoid people cancelling contracts by only dealing with Omicorp, but that's a great way to go broke.quote> I'm actually against that. It completely takes out the actual human interaction the market has and would cause GREATER problems than what you have complained about of the current system. Example. How many people have you seen selling offices? Most of which are dirt cheap. With your proposed idea, the price would plummet into single digits almost daily, less than what Omnicorp offers. Then people would either be stuck with a horribly cheap price on their goods, or not sell them at all until the price would go up to a 'reasonable' amount. The same works in reverse for high ticket tokens like Industry.
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If it's released it'd be a content pack Seattle. It wouldn't really make sense for it to be a GEM. I mean....how would a disaster be a tycoon-like game? o . O
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Omnicorp has to be present to act as a market cap and market bottom. Without them the market would go out of control. People placing sell orders would jack them up, while people placing buy orders would constantly have them bottomed out. In anycase, before they start changing any part of the trade system they need to work out all the bugs in it. Especially if they start adding more trade resources from GEMs. I mean, think about how the trade was killed dead when mega structures moved onto their next phase. And PL, about your list.... "Having to wait for someone to pick up your contract when you need the cash" doesn't apply. The current system allows you to sell to Omnicorp right away for that cash. It's not the best offer, but it's automatic. It also deals with "Players cancelling deals without penalty" as omnicorp will never cancel a contract early.
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How to calculate a fair GDP, so it can be compared between large and small cities?
Rakeesh replied to Sainty's topic in Cities XXL
What in the world is a GDP? o___O -
What I'd suggest is to mix the two style principles. Grid for areas where it makes sense (such as an office district) and go wild where the grid often gets thrown out (residential areas, subdivisions, etc.). It gets you a nice balance of income and beauty. And to your point about the elementary school. I could easily see them, in the future, alter the mechanic so that you DO need each level of school based on a population number. However, they'd first need to tell us how much that number would be per structure and such.
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And with the release of the first content pack, one thing has been made clear. Some content is not solely limited to the PO alone. This is great news for those who wanted solo play content. Granted, it's not as awe inspiring as the PO exclusives, but it's still better than absolutely nothing. :3 And the peasants....rejoiced.
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Very disappointed over the non-existent Halloween event
Rakeesh replied to Sainty's topic in Cities XXL
They had pumpkins on their website. :3 -
Seriously....schooling...ive done everything
Rakeesh replied to tonymustang302's topic in Cities XXL
Schools are broken and will be fixed in the upcoming patch. -
Very disappointed over the non-existent Halloween event
Rakeesh replied to Sainty's topic in Cities XXL
Yeeeeeeah. I'm going to go with no on the in-game stuff. I'd rather they focus on the first pack coming this week, working the trade bugs out of the mega structure phasing system, the first content pack coming this week, the bug fixes that are still needed, etc. Once we've got everything running more-or-less smoothly then I'd be more disappointed about lack of holiday events and such. I mean.... release hasn't even been a month and we're expecting special things outside of what they've already promised us? -
Not just that, Sainty. But the GEMs will not just be stand alone. When in use, they'll create resources that you can trade. I'm assuming this means hard resources (food from the farm GEM for example) but also bonus resources (+1% to leisure token from, say, a zoo GEM). They'll also have their own standings. So you can see, for example, who's got the best ski resort.
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You might simply not have enough food. Check your resources and see if your food tokens are showing negative (a need for them). If so, you may need to build more farms or import food.
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Attention Monte Cristo - Map Availability on Pollux
Rakeesh replied to SimBurger's topic in Cities XXL
I think it's more a bug than anything else. But at the same time, don't forget that there is a delay when people delete cities and such, freeing maps that might not show up immediately in the %, but appear available on the world, or vice versa. Just some hicup in the system. They'll work it out eventually, but I wouldn't really consider it a "OMGFIXITNAOUGH" issue myself. -
They said it would be "early" this week. And yesterday's news post said "in upcoming days". So I'm hoping it hits tomorrow when they do the server maintenance. It would make sense to me to be the time to release new content.
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You do not 'trade' them in the conventional meaning of the word. When looking at someone else's profile, any blueprint that they have not already activated can be selected and requested. Meaning, you're asking them to give it to you. They can reject or accept your request. There is not a system in place to get anything in exchange for it.
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Don't forget Androv that we're also expecting a new farm model too.
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At least with me, I noticed the time for switch over was sometime between 2:00am and 2:30am eastern time when I was just chatting in planet view on Pol.
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Originally posted by: USA_Pride Originally posted by: fukuda Maybe because... they're paying? quote> How much was additional content in SC4? quote> 2 years of wait and $19.95.
