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0 Clean SlateAbout Rakeesh
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You, sir, have created one of the most well thought out posts I have seen here in a good long while. It's refreshing. In short, I agree with every point you've made. To Xannepan; mods will be allowed for solo play (and welcomed; by their own statements) after they've managed to split the game's solo and online play so that mods that people want affect only solo play and not online so that there are no chances of people cheating. But you are correct, at this time mods aren't allowed until they solve the above mentioned problem.
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Fantastic. I love them. Especially watching them while they work. I can't wait to see what else they add to busses since it was mentioned they're working on more to add to it.
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And then the servers go to crap because the fees don't cover their tip-top operation so the service becomes lax. Or the packs become much more expensive then a simple monthly fee (under 10$ subbed) because they can't factor in any steady income into their business plans. Your suggestion benefits only the solo players, not those playing PO and isn't a solid business plan. Sorry. :\
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For those asking and to expand on Pete's post above. Here is an example of an articulate (bendy) bus, care of the BBC: A real life example:
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HOW do we unlock the baseball and soccer stadium !!??
Rakeesh replied to natedoggg's topic in Cities XXL
The 3 biggest stadiums are mega structures that are being released in the next content pack. Source: http://www.citiesxl.com/content/view/989/171/?lang=en -
Originally posted by: mrdazza_460 Anyway, the question really is will busses in CXl really add that much to the game play? quote> They might. If we do indeed get to design bus routes and such, and if they have an actual impact on businesses, traffic, etc. Personally, I wouldn't be surprised if they increased the negative impact of traffic in order to nudge players into using buses and not just rely on roads alone as we currently are. Afterall, we've seen that it's possible to build huge cities without busses. Making it harder to do so would seem the next logical step with the introduction of something with that purpose in mind.
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The problem you mention Solt is caused because the edges don't reach the centre of the new road or creates an adequate intersection. You need to either extend the tiny parts that protrude all the way across, or demo them and rebuild them after building your new, wider road.
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Roads DO 'snap' to existing buildings. Use the 8 direction road tool and move your cursor next to an existing building, NOT at the corner. The active, correctly placed, cursor will centre the road at the perfect distance from the building.
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I'm going to say it now, just as I've said it to Phillippe when it was brought up in chat. Penalties on cancelling trades, is bad. Especially for people who are building megastructures, and if you're online, odds are you will be. Phase one of more than half of megastructures requires 50 offices. Fifty. And this phase can be completed within a day. 24 hours at most, less than 15 minutes in the least. By instituting penalties you'd be forcing the people who bought these 50 offices, and deterring them from selling them, rending their cities useless because of the abundance of offices they're now stuck with. Phillippe had mentioned "just resale them" but that doesn't work either. Because now you're wasting 100 trade slots just to buy 50 and sell 50. And what happens when your initial purchases expire and you're forced to cancel the 50 sold offices? You either have to source yet another 50 or take a penalty anyway. Not to mention that you'd then be playing the "I bought fifty at X I must sell them for X and not X minus 5 or else I'll lose even more money." circular problem. The people who complain that it isn't fair, or that they can't play because they can't sell their tokens, fail to realise or mention that they can all instantly turn around and sell those tokens to omnicorp. That's what they're there for. :\
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Originally posted by: pete1061Though it would make for a more complicated game.quote> I think you hit the nail on the head as to why the options are as they are. They're simplified. I honestly don't see the need to separate these things into more categories, or make them income driven instead of publicly financed. They're all designed to offer a leisure service, and splitting them into an additional 2 categories just for "privately owned" would almost guarantee having to put a limit on them because they're giving income and offering a benefit (like the Ford Dealer, you can only have 1 per city). I dunno, overall this subject in question just seems to be nit-picking a system that works fine overall. I mean, would you rather just have a "small basketball court", "medium basketball court" and "large basketball court", or have visually distinct options that aren't just more of the same at their core. Myself, I prefer the later.
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Did you know Electricity is Carried by Freight Trucks?
Rakeesh replied to PLB82's topic in Cities XXL
So, let me understand you.... You want to create a sixth set of city connections JUST for power. (IE: Road is 1, highway is 2, train is 3(not yet introduced), sea is 4, plane is 5). And how would you propose such a thing, and why would you bother? If you want power lines, than we're reverting back to Sim City and it's need to contribute large areas across the map for power lines. Not only that, but it'd be redundant just to place powerlines just to create a "power connection", you'd have to then create a connection system for it to make SENSE. To be honest, that's just too much work for too little in return. It doesn't hurt anyone for power tokens to be counted as freight, and you achieve the same effect without having to worry about power lines and a powergrid. -
Megastructures are online only. You may get landmarks in both modes, but they aren't the same.
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Originally posted by: littlesquare.dot (+1 for Toronto's CN Tower) oooooooh..quote> The CN Tower at night..... MUCH "Oooooooooooooooooooo...." Makes for a good lightshow in the skyline.
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Originally posted by: Stef42 I'm sorry Mathew, but I've heard very soon a lot these days without anything..quote> Welcome to the modern gaming industry. Where everything is coming "Soon" and nothing is guaranteed. This is nothing new, and just something you get used to. Back on topic- One other thing I'd like to see, and keep seeing, is MC keep us in the loop as they've been doing. Not just springing what's in the next content patch when it's almost on us, but keep ahead of the curve. Giving us multiple months and keeping ahead of it. 3 months would be grand, just as it was when it all started. It gives you something to salivate for in the long run.
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Wrong thread Aleks. This is megastructure talk, not transit. :\
