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Everything posted by CosmicSpeed
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New Expansion Pack in November - Cities of Tomorrow
CosmicSpeed replied to macscfan's topic in SimCity (2013) General Discussion
I played a mere 30 minutes before work this morning but it seems to be a lot of fun! -
Odd bit about the water park...
CosmicSpeed replied to Rufus Honker IV's topic in SimCity (2013) General Discussion
And homeless. Don't forget the homeless. Excuse me "Undesireables" -
Great Work Not Acknowledged?
CosmicSpeed replied to PatternRec's topic in SimCity (2013) General Discussion
Well, I successfully built an Arcology with a single city and then started a new city... SUCCESS! But my new third city sees nothing. Nada, no helping upgrade the Arcology. The "Task bubble" pops up to build one but I am afraid to make it a "goal" as I dot want to bug the other two cities that see it. I has a sad. -
Let me get mad at "The Game of Life" because the game uses a spinner rather than having make moral choices about which direction to head in life. I get your frustration but sometimes people want this game to be SO realistic they should just go into a City Planning career. I hope you see my sarcasm here and I hate that you are disappointed with the update, but this GAME can only go so far, and I personally think they are doing a good job of helping the game function without too many errors.
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Speaking of Universities. I tried plopping a NEW university in a city after Update 7, and TWICE the game crashed. Granted, I did try and plop it in the same location of the same town (with the same results) and I have yet to try it elsewhere. Just a heads-up
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So far this update has been fantastic!! I have played with the individual trees but it isn't really all that cool, its like plopping a bus stop but I forgot to look at how much it affects land value. The road upgrades alone are reason to pick this game back up if you ever stopped. Now is when you go back to your old cities and replace bad intersections with bridges. Also, this makes mountainous maps that much more fun/easier to use roads in unique ways. Religion plops are cool but as far as I can tell, didn't emanate any land value, just happiness. Traffic flows much better but I did feel like I had a Garbage truck issue with some of my previous garages not opening. I closed the dump and reopened it and it seemed to fix it. This is a GREAT improvement.
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Airship DLC 50% in Origin
CosmicSpeed replied to CaribbeanSail's topic in SimCity (2013) General Discussion
The Amusement pack can bring more money to your city if done right but does take up a lot of space. Honestly, the Airship Hangar and Commuter Mooring don't take up much space, AND you get two parks that launch hot air balloons. I enjoy playing with both packs. It lets you have variety in your region. -
What do you plop in the Train/Ferry dead spots?
CosmicSpeed posted a topic in SimCity (2013) General Discussion
I am talking about the portion of land directly across from the Train or Ferry plop. You can zone it but unless you have a perpendicular road to the unit, nohting ever develops there. So, what do you plop? For me, I have been using the Electric Charging Station or water towers depending on the water tables. -
Please feel free to look me up on NA East 2, as I am spending a lot of time there. I have many open regions that I have started if you want to join up.
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Update 7 - traffic tuning and overpass tool
CosmicSpeed replied to Frode789's topic in SimCity (2013) General Discussion
I am thinking that is a huge reason why larger cities might not work. The syncing and connection between different cities will be taxing. -
Update 7 - traffic tuning and overpass tool
CosmicSpeed replied to Frode789's topic in SimCity (2013) General Discussion
This is a step in the right direction. This will involve me taking out a few loans in my cities to make the layout the way I would like. One disadvantage of this is that you currently cannot place any sort of building below an overpass, so including too many might leave less room for zoning. I am too hoping for larger plots of land in the future, but my frame of mind is that if we ask for larger plots, why not just ask for THE WHOLE MAP, with a restriction placed on being a certain distance from the highway to place your City Hall. That is my dream, but in the meantime, I think Maxis and EA are making some good advancements with this game. Played since day 1, still play today! -
^ I noticed a few building variations for residential. But it was obvious as the top and bottom were only vaguely different with the middle portion of the building being stretched or cut to give the variation.
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While you cannot always get the optimal spacing between roads. Sometimes it is effective to alternate the building entrance on those roads close together to help alleviate traffic issues.
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More news on what's to come! Overpasses and Tunnels YAY!
CosmicSpeed replied to perafilozof's topic in SimCity (2013) General Discussion
I am glad to see the true believers are still around. This is fantastic information and a great addition. -
This is funny!
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Update 6.0 release notes
CosmicSpeed replied to rudie75's topic in SimCity (2013) General Discussion
^Just a suggestion. As stated before, I have no issues playing 150K+ population cities on my PC for long periods of time. Are you attempting new cities or ones on different servers? Probably won't make too much of a difference but NA East 1 and West 1 have not faltered for me since 5.0 Hope 6.0, even though it doesn't mention it, helps your situation out. -
Update 6.0 release notes
CosmicSpeed replied to rudie75's topic in SimCity (2013) General Discussion
Maybe check your system settings, I play for much longer than that without any issues. Pretty small update but good to see they are creating variation in building size height and fixing the RCI on roads issue. • UI Clarity: Show which city hall modules are already placed in the region on the palette UI. This is also a huge improvement. -
What would you guys think about a FARM DLC?
CosmicSpeed posted a topic in SimCity (2013) General Discussion
Thought about this last night. It would be interesting if this reiteration of SimCity could introduce complex farms. My idea is that you could plop 3 different sized farms/consumable producers with the ability to upgrade the farm with different crops and delivery trucks. In turn, a Farmers Market serves as basically a trade depot for the consumable goods, with different food storage that can either be sold locally, imported or exported. An additional plopable could be a fishing pier. You could choose to grow crops or raise livestock. Within those you could choose various crop levels of sustainability or various output/pollution amounts for livestock. Not just food consumables, but maybe even including breeding of animals. The Farmers Market could export the goods in different ways like the Trade Depot works. You could also have some sort of HQ option to upgrade this. The Fishing Pier would be a place for lots of interesting things. It could attract low wealth tourists, also produce seafood for the Farmers Market via water farms or fishermen. Maybe even plop a lighthouse. You could also have a Yacht Club for a higher wealth Sims for higher tourism. With larger maps not coming anytime soon, it would be nice to be able to have even more variety per city plot AND to take advantage of the water areas of the maps we already have. Thoughts? -
Can u incorporate everything in 1 city? Im trying, think its a stage by stage thing thou? Pls read..
CosmicSpeed replied to RichSz's topic in SimCity (2013) General Discussion
I think it would present a good challenge to try and fit as many of the ploppables on a single city tile as possible. It would probably be an awful city in terms of layout but I think it would be done, with disregard to Sim's wellbeing. -
I find it extremely hard to believe they are "breaking" a game on purpose, and offering a transportation DLC as a paid option shouldn't constitute fans being angry for a company that knows they made some mistakes but are taking the measures to try and fix them. I am sure some people here would rather EA/Maxis discontinue support for the current game overall and concentrate on the next installment. Well that is where me as a consumer will continue to show my support for buying DLC for a game that I enjoy. I play it, I enjoy it and I also play other games. Posting messages like yours accomplishes nothing here. If you as a consumer REALLY want something done, try to start a petition, or gather a knowledgeable group of people together and create a Kickstarter. This thread probably shouldn't have escalated this far. It is supposed to be about what we might want to see out of patch 6.0, (of which the previous patches have ALL been free, game updates). Currently, you have provided no intelectual insight for the current thread, only trying to de-rail it with your immature comments.
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^There is a thread devoted to the Airship DLC for your thoughts on paid content As far as the 6.0 patch goes, there is no indication it will be an update that cost money.
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Support and patches for the game shows the developers care. A few bucks here and there for DLC shows the players care in return.
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It is a good game but not without its flaws. I pre-ordered and still play, including having a majority of the DLC content. It is a good game to just play casually, as that is how I play. A few hours here and there.
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What would you guys think about a FARM DLC?
CosmicSpeed replied to CosmicSpeed's topic in SimCity (2013) General Discussion
^ I like that idea. That, and having some sort of farm plopable that takes deliveries and disperses produce/food to commercial and other industry would be nice. -
Don't want my city to die the 5.0 death!
CosmicSpeed replied to Xr3iracer's topic in SimCity (2013) General Discussion
There are a few issues for sure with the patch. What I have done is always create a new region for each patch. I have yet to go back and fully get any updated data from the previous patched cities but maybe that is why I tend to have no issues that seem "game breaking". True traffic can be bad, but it can also be managed effectively with the tools provided. A good road layout isn't hard to accomplish.
