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28 PositiveAbout CosmicSpeed
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Backpacker
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New Expansion Pack in November - Cities of Tomorrow
CosmicSpeed replied to macscfan's topic in SimCity (2013) General Discussion
I played a mere 30 minutes before work this morning but it seems to be a lot of fun! -
Odd bit about the water park...
CosmicSpeed replied to Rufus Honker IV's topic in SimCity (2013) General Discussion
And homeless. Don't forget the homeless. Excuse me "Undesireables" -
Great Work Not Acknowledged?
CosmicSpeed replied to PatternRec's topic in SimCity (2013) General Discussion
Well, I successfully built an Arcology with a single city and then started a new city... SUCCESS! But my new third city sees nothing. Nada, no helping upgrade the Arcology. The "Task bubble" pops up to build one but I am afraid to make it a "goal" as I dot want to bug the other two cities that see it. I has a sad. -
Let me get mad at "The Game of Life" because the game uses a spinner rather than having make moral choices about which direction to head in life. I get your frustration but sometimes people want this game to be SO realistic they should just go into a City Planning career. I hope you see my sarcasm here and I hate that you are disappointed with the update, but this GAME can only go so far, and I personally think they are doing a good job of helping the game function without too many errors.
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Speaking of Universities. I tried plopping a NEW university in a city after Update 7, and TWICE the game crashed. Granted, I did try and plop it in the same location of the same town (with the same results) and I have yet to try it elsewhere. Just a heads-up
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So far this update has been fantastic!! I have played with the individual trees but it isn't really all that cool, its like plopping a bus stop but I forgot to look at how much it affects land value. The road upgrades alone are reason to pick this game back up if you ever stopped. Now is when you go back to your old cities and replace bad intersections with bridges. Also, this makes mountainous maps that much more fun/easier to use roads in unique ways. Religion plops are cool but as far as I can tell, didn't emanate any land value, just happiness. Traffic flows much better but I did feel like I had a Garbage truck issue with some of my previous garages not opening. I closed the dump and reopened it and it seemed to fix it. This is a GREAT improvement.
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Airship DLC 50% in Origin
CosmicSpeed replied to CaribbeanSail's topic in SimCity (2013) General Discussion
The Amusement pack can bring more money to your city if done right but does take up a lot of space. Honestly, the Airship Hangar and Commuter Mooring don't take up much space, AND you get two parks that launch hot air balloons. I enjoy playing with both packs. It lets you have variety in your region. -
What do you plop in the Train/Ferry dead spots?
CosmicSpeed posted a topic in SimCity (2013) General Discussion
I am talking about the portion of land directly across from the Train or Ferry plop. You can zone it but unless you have a perpendicular road to the unit, nohting ever develops there. So, what do you plop? For me, I have been using the Electric Charging Station or water towers depending on the water tables. -
Please feel free to look me up on NA East 2, as I am spending a lot of time there. I have many open regions that I have started if you want to join up.
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Update 7 - traffic tuning and overpass tool
CosmicSpeed replied to Frode789's topic in SimCity (2013) General Discussion
I am thinking that is a huge reason why larger cities might not work. The syncing and connection between different cities will be taxing. -
Update 7 - traffic tuning and overpass tool
CosmicSpeed replied to Frode789's topic in SimCity (2013) General Discussion
This is a step in the right direction. This will involve me taking out a few loans in my cities to make the layout the way I would like. One disadvantage of this is that you currently cannot place any sort of building below an overpass, so including too many might leave less room for zoning. I am too hoping for larger plots of land in the future, but my frame of mind is that if we ask for larger plots, why not just ask for THE WHOLE MAP, with a restriction placed on being a certain distance from the highway to place your City Hall. That is my dream, but in the meantime, I think Maxis and EA are making some good advancements with this game. Played since day 1, still play today! -
^ I noticed a few building variations for residential. But it was obvious as the top and bottom were only vaguely different with the middle portion of the building being stretched or cut to give the variation.
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While you cannot always get the optimal spacing between roads. Sometimes it is effective to alternate the building entrance on those roads close together to help alleviate traffic issues.
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More news on what's to come! Overpasses and Tunnels YAY!
CosmicSpeed replied to perafilozof's topic in SimCity (2013) General Discussion
I am glad to see the true believers are still around. This is fantastic information and a great addition. -
Can't connect road to train station or boat service?
CosmicSpeed replied to m72's topic in SimCity (2013) Technical Help Q&A
I am bumping this because I have this issue on a new map I am playing. I remember running into this before but I ran into it again recently. It is NOT figaro forest but one that is connected to it in the region and on the coast. From what I can tell, NONE of the plops for the dock allow you to connect to a road; always says terrain too steep. I built an airport but no rail connection is available. This is a major crutch of that specific city plot.
