-
Content Count
5 -
Joined
-
Last Visited
Community Reputation
3 RecognisedAbout fbelleville
-
Rank
Freshman
-
Uninstall or disable "Heroes and Villains" set?
fbelleville replied to Kaputnik's topic in SimCity (2013) Technical Help Q&A
What does dr vu bring to the game anyways? crime and unhappy citizens? ok, it brings high tech industries, but you still need skilled workers to run them. -
Totally agree. I tried to join an existing region, but they are all full. I changed server to see if my luck would be any better: after clicking "View more" for 10 minutes, all I saw was full regions. All I have been able to play yet (40 hours) is all by myself, even though I have tried to play multiplayer. It does not work, and I tried to make it work properly. Removing filters from the join game screen might help your servers, EA, but it kills the game (again).
-
Buildings Sometimes Won't Plop on Blue Snap Points
fbelleville replied to nemisiscat's topic in SimCity (2013) Technical Help Q&A
Happens to me quite often. Happened with Refineries, processor plant, fire station etc. It clears the region as if it wsa plopped, but it does not happen. Annoying -
Slowing down time - Turtle Speed
fbelleville replied to horses33's topic in SimCity (2013) Modding - Open Discussion
Cool, very helpful thread! -
Hi I wanted to share a bunch of snapshot I got from my gameplay experience, in hope that things will get solved in the future. This first one is a bug using the oil field roads. You can connect your dirt roads to existing streets, making it easier to reach optimal oil rigs density. The idea is good, except that the oil gets stuck in that segment, not making its way on the street to the oil tank. http://imageshack.us/photo/my-images/834/spark20130314231141.png/ Next one, not sure if it is a bug, but it is annoying anyways. This is an industrial neighbourhood, and the building on the left (no lights, fenced) appeared. There are few of them scattered around the industrial sectors of the city. The building is undestroyable unless you remove the road, is unclickable and ugly. http://imageshack.us/photo/my-images/687/spark20130314224604.png/ Next one is quite obvious. Note that I placed the city hall before the road. For the house on the street, well your guess is as good as mine.. http://imageshack.us/photo/my-images/138/spark20130314203141.png/ http://imageshack.us/photo/my-images/200/spark20130313215849.png/ These 2 houses decided there was enough room to build, even if there is a train station there. All you got to do is build over it. http://imageshack.us/photo/my-images/9/spark20130309204057.png/ Finally, there seems to be a lazy glitch, I say lazy because it looks like they simply didn't want to spend time creating a visual effect for an avenue ending on a dirt road. I guess they could have hired an intern to do that.. http://imageshack.us/photo/my-images/542/spark20130314201638.png/ Please leave your comments and your own photos if you encountered some weird glitches!
