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Everything posted by rockstar416
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Major bug - All traffic has disappeared in 600,000+ city and transit stations appear "blank"
rockstar416 posted a topic in SC4 Bugs & Technical Issues
I've encountered a major bug in my big city. The traffic simulator stopped working. There's NO traffic in my city and all my transit stops are all "blank". I'm not sure what happened, but here's a couple of pics to show you guys what I mean: This pic shows how big my city is. A city with lots of skyscrapers must have lots of traffic, right? Here's my second pic, showing how the traffic simulator doesn't work. There's no traffic, and transit stations are mysteriously "blank." I'm not sure what caused the traffic simulator to stop working. The last things I did were creating a highway station. Only two things I can think of that may have caused it to stop working: -I dragged a diagonal elevated highway over an Avenue -I placed a light rail loop over some small commercial buildings Has anyone ever encountered this problem, where their traffic simulator stopped working? Anyway I can fix this? I hope I don't have to restart again. I have a backup of the city, but it's like a week old. It would suck to lose a week's worth of region building. -
Need help connecting GLR in-Avenue across city borders
rockstar416 posted a topic in SimCity 4 General Discussion
Hey guys. So I've been trying to make a GLR in-Avenue line that spans across two cities. However, it hasn't been working for me. What I did first was drag an Avenue across the border and connected both cities together that way (the arrows are showing). And then I plopped the GLR Avenue tracks over the avenue. However, while road and bus traffic goes across the border fine, the GLR does not. Here are a couple of pics to show you what I mean: This is my main city. As you can see, the GLR tracks connect together and road and bus traffic go across to the next city. But the light rail does not (yellow line). My second city with the same problem. The GLR stops near the border, despite the tracks that continue into the main city. Anyone can help me out here? -
Need help connecting GLR in-Avenue across city borders
rockstar416 replied to rockstar416's topic in SimCity 4 General Discussion
Cool, what I did was just divert the GLR to a side road and connected back to the avenue in the next city, since you mentioned that GLR in-avenue doesn't go across the border. Thanks for letting me know. -
Can you convert a city you made on a medium tile onto a large city tile?
rockstar416 posted a topic in SimCity 4 General Discussion
I was just wondering if you're able to convert a city you created on a medium-sized tile, onto a large city size tile. I created an awesome city on a medium size tile before ever knowing about the map tools. I need more space for my city that's in the medium tile, and while I could always just continue onto another tile, I wanted to keep it the same city. It's no big deal, I can live with it being only a medium-sized city. Just wondering it's possible to convert it to a large city. -
Can you convert a city you made on a medium tile onto a large city tile?
rockstar416 replied to rockstar416's topic in SimCity 4 General Discussion
That is unfortunate. Glad I know now, thanks. -
Is there a way to change city tile size? I want more space for my main city!
rockstar416 posted a topic in SimCity 4 General Discussion
Hey guys, I’ve been working on my main city in 1 “large city” tile for quite some time. I’ve followed the “city is an island” type of development, where I’ve tried to build everything in one tile. That’s because I’m not sure how the game mechanics work in terms of city tile borders. I figure after a city tile all the way out on the edge won’t affect the main city in the centre at all. Plus I really only care about my main city, and not so much the entire region. The only reason why I have neighbour cities is to stimulate growth in my main city (and to get rid of the polluting coal plants ). However, I’m finding that I don’t have enough room to do what I want in my main city with just one large city tile. So I’m wondering what I should do about it. I’m thinking of doing the following: 1. Change the main city tile size if possible. This is what I’m wondering, if I’m able to change the city tile size, or if the large city tile is preset. If I’m able to change the size, then I’ll have more land and space to do what I want with it! 2. If I can’t expand the tile size, then I could export my entire main city and create a new region that only has large city tiles. Then I would import my main city in the middle and have neighbour cities that are on large city tiles, which would be enough to allow my main city to spread out, and have neighbour cities be big enough to positively affect growth in the main city. What do you guys think? Thoughts/suggestions? -
Is there a way to change city tile size? I want more space for my main city!
rockstar416 replied to rockstar416's topic in SimCity 4 General Discussion
That does sound simple. Is there a way I can it so I can change some of the tiles to medium city size? Once I export my city to a new region, I want the tile southwest of my main city to be a medium tile. Because I made an awesome medium-sized city beside my main city (in the current region I'm using), and it stimulates growth amazingly well in my main city. Would hate to drop it after I worked on it for so long, even if it's medium-sized. -
Is there a way to change city tile size? I want more space for my main city!
rockstar416 replied to rockstar416's topic in SimCity 4 General Discussion
Isn’t there? I mean, I imported the big city tutorial into the region I’m using right now. So shouldn’t be I able to export my main city into a better region? I like it, your city layout is pretty awesome! How did you make that region? Hmm, perhaps I can try that out. So it seems like I can’t change the city tile size itself, but I can definitely create a region with large city tiles. That seems to be the solution. I’ll look into creating a region by myself. I heard you use Microsoft Paint to do so? -
Are there any high density CS$ buildings in the STEX?
rockstar416 posted a topic in SimCity 4 General Discussion
I'm just wondering if there are any CS$ buildings in the STEX that provides a lot of CS$ or CS$$ jobs. I tried searching but all I could find are the big CO$$$ buildings. In two cities of my region, the demand for CS$ and CS$$ are skyrocketing. But I have a hard time getting those kinds of buildings in high density, only low density with few jobs. Also, both cities don't have a lot of space left, so I would want buildings in high density. Some ideas I had: -Plop a high density CO$ building, which is why I made this topic for that possibility! -Use Cogeo's method of getting those buildings (). I can just try to zone 1X3 and hope for the best -In my large city, I could demolish some buildings, especially the ones abandoned, to make room for these buildings -
Major bug - All traffic has disappeared in 600,000+ city and transit stations appear "blank"
rockstar416 replied to rockstar416's topic in SC4 Bugs & Technical Issues
Yeah Z1 said. It's my fan that makes the loud noise. -
Major bug - All traffic has disappeared in 600,000+ city and transit stations appear "blank"
rockstar416 replied to rockstar416's topic in SC4 Bugs & Technical Issues
Simcity 4 eats a lot of my RAM already. I can hear my computer using a a lot of horsepower to run the game. There's too much demand in my city. I don't think I built a lot of buildings just before the traffic dissappearance. But I did zone some land. Honestly, I think it happened because I built a light rail loop over a commercial building. I thought it would automatically demolish the building, but it didn't and the building became an immortal lot. It would CTD if I were to click on the building. Thankfully, I just build a landmark over the immortal lot and demolished the landmark, which also got rid of the immortal lot. -
Major bug - All traffic has disappeared in 600,000+ city and transit stations appear "blank"
rockstar416 replied to rockstar416's topic in SC4 Bugs & Technical Issues
Thanks guys! Running the game a few months to a year solved the problem! All the traffic has come back. Although my city population declined in half for a month or so, because there was no roads for the time being. But now it seems to be running normally. The transit stations are still broken though, they're still appearing blank. But all I have to do is just demolish and re-plop them and they'll work again. It'll be annoying to re-plop all of them, but better than restarting my city. Sooooo happy that a week's worth of city building did not go down the drain. -
Major bug - All traffic has disappeared in 600,000+ city and transit stations appear "blank"
rockstar416 replied to rockstar416's topic in SC4 Bugs & Technical Issues
I have the old NAM V30 version, I haven't installed any new version of NAM recently. -
RTMT bus stops are on the left-handed side, need help
rockstar416 posted a topic in SimCity 4 General Discussion
I downloaded Cogeo's Road Top Mass Transit mod, which is totally awesome because the Maxis bus stops take so much space. They're working very well on the roads in my city. However, I'm having problems putting a RTMT bus stop on a one-way road. When I try to plop a bus stop, it changes the direction of the road and the bus stop is on the left side, so I think it's configured towards left-handed driving. I live in a country with right-handed driving. Is there a way with RTMT where I can change the bus stop, so it configures to right-handed driving? -
Is there a way to connect an intersecting GLR line and subway line?
rockstar416 posted a topic in SimCity 4 General Discussion
Hey guys, in my city, I have a ground light rail line that runs north-south and a subway line that runs east-west. They do intersect with each other, but I was wondering how to properly set them up when they intersect. Currently, I have two separate stations for them when they intersect, one station for the GLR line, and the other for the subway line. But the transit advisor keeps telling me how I should merge the two intersecting lines together. I know for a fact that the game thinks a GLR line is an elevated rail line, but is there an actual station for an intersecting GLR and subway line? In the pictures below, that's how my setup for the intersecting lines look like right now. The subway station is there, and the GLR stop is just north of the subway stop. But is there a way to merge them together, or is that how you would properly set that up? -
Is there a way to connect an intersecting GLR line and subway line?
rockstar416 replied to rockstar416's topic in SimCity 4 General Discussion
Sounds like some good ideas to connect the systems together. When I get home tonight and play some SC4, I'll try using the station you guys posted (it's in this package right? ) And see if it makes a difference. If not, then I'll just quit without saving and leave the station as it is. -
Is there a way to connect an intersecting GLR line and subway line?
rockstar416 replied to rockstar416's topic in SimCity 4 General Discussion
Oh, is that right? The only reason why I would want to connect the GLR and subway line at a station is to increase ridership or make it more efficient. I don't really care if the advisor bugs me about it (cause again, the game just assumes the GLR line is an elevated rail line). If it doesn't affect ridership or commute patterns, then it wouldn't be worth remaking the intersection as one subway station because my GLR station actually has more capacity. But if making a GLR-Subway connection would mean more passengers using the station, then I might rebuild the intersection. Here's a couple of pics of the commute patterns on that intersection. The first pic is from the GLR line and the second pic is from the subway line station: I'm not sure if the passengers in my city are transferring from that station intersection. Here's a pic of an intersection in my city where two subway lines intersect. From the arrows, you can tell that passengers do make a transfer from one subway line to another. With the GLR and subway lines, those arrows aren't there. So would it make a huge difference if I made a GLR-to-subway transition for the GLR/subway intersection station? -
Neighbor city all of a sudden stopped giving me electricity! Help!
rockstar416 posted a topic in SimCity 4 General Discussion
Hey guys, in an effort to reduce pollution in my main city, I'm trying to receive electricity from the neighbor cities and put the polluting energy plants there. So what I did was setup a a power deal so that my main cities buys power from the neighbor cities. So far so good. Yesterday, I fast-forwarded the simulation in my main city, and all of a sudden I start seeing no-electricity symbols on all my buildings in the city! The neighbor city stopped giving me electricity and got rid of the power deal. I'm wondering why that happened. Perhaps because when I built an extra plant in my main city just for some extra power, I had too much electricity that my neighbor city decided to cut it? I'm not sure. And it didn't have anything to do with the connecting power lines. The power line connection was properly connected between the main city and the neighbor city, and it was fully intact when the "blackout" occurred. So my question is, what can I do to make sure that my neighbor city doesn't all of a sudden cut the power deal? Side question: I'm trying to get my pollution rating level back to green. The bar is completely red. My city's population is around 300,000. However, is it a lost cause to try to fix the pollution levels when your city is big? I definitely would like to try. -
Questions about underground freight station and CTD from TE lot
rockstar416 posted a topic in SimCity 4 General Discussion
Hey guys, I'm new to Simtropolis. I just downloaded the NAM and some other cool adds-on, they're totally awesome. I think this community is great! I had a few questions about some stuff, now that I added the NAM and transit-stuff. 1) I want to make a freight rail system (not subway or elevated rail), because there's a lot of demand for it. I built only 1 freight station near the edge of my city and the daily usage is already 20,000! I want the freight rail system to criss-cross my city and touch other neighbour cities. However, I don't want to mess up traffic by laying a bunch of tracks through the city and forcing railway crossings on the street. So I figure the best way is to bury the system underground. I figured out how to bury the track underground through a road. However, if I want to put a freight/passenger station, do the tracks beside the stations have to be on ground level (i.e. have to build a tunnel making to make the train come back up on surface)? Or can the train/tracks be underground and still utilize a freight/passenger station? 2) I've had my game crash pretty often ever since I started building GLR. However, I don't get when it freezes. I've read several topic about the GTD TE Lot crash, but I don't get what they mean. Does the game crash if you're looking at information about a building or road using the "?" button and then you hover your cursor over a GLR transit stop? The game crashes on me when I press the "-?" button and look at traffic patterns. But I don't think I'm necessarily hovering my cursor over a transit station when I do that. I just want to figure out when the game crashes, so I know what to avoid when I look at my GLR system. 3) If the game crashes when you use GLR, then should you just avoid using GLR and try using subway or elevated rail more often? I guess with subway or elevated rail, you don't have to worry about the game crashing as much as if you are using GLR more often. I hope not, since I really want to build a huge GLR system in my city without worrying about the game crashing for whatever reason. -
Questions about underground freight station and CTD from TE lot
rockstar416 replied to rockstar416's topic in SimCity 4 General Discussion
Thanks for all of your replies, it helped me understand the game more. You guys are right, there's tons of demand for passenger train usage, but virtually no usage for freight rail. Looks like the roads are the more popular option. I wish I knew how to use the FLUPs from the beginning. In order to separate rail tracks from the road, I had to build the underground tunnel and bring it back up, which is a lot more tedious than FLUPs. Oh well, I'm learning a lot of new tricks by the week!
