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rockstar416

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About rockstar416

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  1. Cool, what I did was just divert the GLR to a side road and connected back to the avenue in the next city, since you mentioned that GLR in-avenue doesn't go across the border. Thanks for letting me know.
  2. Hey guys. So I've been trying to make a GLR in-Avenue line that spans across two cities. However, it hasn't been working for me. What I did first was drag an Avenue across the border and connected both cities together that way (the arrows are showing). And then I plopped the GLR Avenue tracks over the avenue. However, while road and bus traffic goes across the border fine, the GLR does not. Here are a couple of pics to show you what I mean: This is my main city. As you can see, the GLR tracks connect together and road and bus traffic go across to the next city. But the light rail does not (yellow line). My second city with the same problem. The GLR stops near the border, despite the tracks that continue into the main city. Anyone can help me out here?
  3. That is unfortunate. Glad I know now, thanks.
  4. I was just wondering if you're able to convert a city you created on a medium-sized tile, onto a large city size tile. I created an awesome city on a medium size tile before ever knowing about the map tools. I need more space for my city that's in the medium tile, and while I could always just continue onto another tile, I wanted to keep it the same city. It's no big deal, I can live with it being only a medium-sized city. Just wondering it's possible to convert it to a large city.
  5. That does sound simple. Is there a way I can it so I can change some of the tiles to medium city size? Once I export my city to a new region, I want the tile southwest of my main city to be a medium tile. Because I made an awesome medium-sized city beside my main city (in the current region I'm using), and it stimulates growth amazingly well in my main city. Would hate to drop it after I worked on it for so long, even if it's medium-sized.
  6. Isn’t there? I mean, I imported the big city tutorial into the region I’m using right now. So shouldn’t be I able to export my main city into a better region? I like it, your city layout is pretty awesome! How did you make that region? Hmm, perhaps I can try that out. So it seems like I can’t change the city tile size itself, but I can definitely create a region with large city tiles. That seems to be the solution. I’ll look into creating a region by myself. I heard you use Microsoft Paint to do so?
  7. Hey guys, I’ve been working on my main city in 1 “large city” tile for quite some time. I’ve followed the “city is an island” type of development, where I’ve tried to build everything in one tile. That’s because I’m not sure how the game mechanics work in terms of city tile borders. I figure after a city tile all the way out on the edge won’t affect the main city in the centre at all. Plus I really only care about my main city, and not so much the entire region. The only reason why I have neighbour cities is to stimulate growth in my main city (and to get rid of the polluting coal plants ). However, I’m finding that I don’t have enough room to do what I want in my main city with just one large city tile. So I’m wondering what I should do about it. I’m thinking of doing the following: 1. Change the main city tile size if possible. This is what I’m wondering, if I’m able to change the city tile size, or if the large city tile is preset. If I’m able to change the size, then I’ll have more land and space to do what I want with it! 2. If I can’t expand the tile size, then I could export my entire main city and create a new region that only has large city tiles. Then I would import my main city in the middle and have neighbour cities that are on large city tiles, which would be enough to allow my main city to spread out, and have neighbour cities be big enough to positively affect growth in the main city. What do you guys think? Thoughts/suggestions?
  8. I'm just wondering if there are any CS$ buildings in the STEX that provides a lot of CS$ or CS$$ jobs. I tried searching but all I could find are the big CO$$$ buildings. In two cities of my region, the demand for CS$ and CS$$ are skyrocketing. But I have a hard time getting those kinds of buildings in high density, only low density with few jobs. Also, both cities don't have a lot of space left, so I would want buildings in high density. Some ideas I had: -Plop a high density CO$ building, which is why I made this topic for that possibility! -Use Cogeo's method of getting those buildings (). I can just try to zone 1X3 and hope for the best -In my large city, I could demolish some buildings, especially the ones abandoned, to make room for these buildings
  9. Yeah Z1 said. It's my fan that makes the loud noise.
  10. Simcity 4 eats a lot of my RAM already. I can hear my computer using a a lot of horsepower to run the game. There's too much demand in my city. I don't think I built a lot of buildings just before the traffic dissappearance. But I did zone some land. Honestly, I think it happened because I built a light rail loop over a commercial building. I thought it would automatically demolish the building, but it didn't and the building became an immortal lot. It would CTD if I were to click on the building. Thankfully, I just build a landmark over the immortal lot and demolished the landmark, which also got rid of the immortal lot.
  11. Thanks guys! Running the game a few months to a year solved the problem! All the traffic has come back. Although my city population declined in half for a month or so, because there was no roads for the time being. But now it seems to be running normally. The transit stations are still broken though, they're still appearing blank. But all I have to do is just demolish and re-plop them and they'll work again. It'll be annoying to re-plop all of them, but better than restarting my city. Sooooo happy that a week's worth of city building did not go down the drain.
  12. I have the old NAM V30 version, I haven't installed any new version of NAM recently.
  13. I've encountered a major bug in my big city. The traffic simulator stopped working. There's NO traffic in my city and all my transit stops are all "blank". I'm not sure what happened, but here's a couple of pics to show you guys what I mean: This pic shows how big my city is. A city with lots of skyscrapers must have lots of traffic, right? Here's my second pic, showing how the traffic simulator doesn't work. There's no traffic, and transit stations are mysteriously "blank." I'm not sure what caused the traffic simulator to stop working. The last things I did were creating a highway station. Only two things I can think of that may have caused it to stop working: -I dragged a diagonal elevated highway over an Avenue -I placed a light rail loop over some small commercial buildings Has anyone ever encountered this problem, where their traffic simulator stopped working? Anyway I can fix this? I hope I don't have to restart again. I have a backup of the city, but it's like a week old. It would suck to lose a week's worth of region building.
  14. I downloaded Cogeo's Road Top Mass Transit mod, which is totally awesome because the Maxis bus stops take so much space. They're working very well on the roads in my city. However, I'm having problems putting a RTMT bus stop on a one-way road. When I try to plop a bus stop, it changes the direction of the road and the bus stop is on the left side, so I think it's configured towards left-handed driving. I live in a country with right-handed driving. Is there a way with RTMT where I can change the bus stop, so it configures to right-handed driving?
  15. Sounds like some good ideas to connect the systems together. When I get home tonight and play some SC4, I'll try using the station you guys posted (it's in this package right? ) And see if it makes a difference. If not, then I'll just quit without saving and leave the station as it is.
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