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tengen

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About tengen

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  1. A couple questions/issues: 1. I seem to be having a problem attracting low wealth sims. I did an experiment and tried to build some high-density residential areas on the lower corner of a map next to my nuclear/hydrogen plant + prison - at first R$ sims moved in, but over the course of a couple years R$$$ houses popped up across the street from a prison! They had no access to schools, health, or police coverage. Any new lot I build seem to at least attract R$$ sims. The same goes with commercial lots, they all pop up as medium wealth. For older parts of the city education is mostly max at ~185 IQ, and avg life expectancy is ~86. 2. As for 1x2 (WxD) lots of low density residential, doesn't the game automatically upscale lot size? I've been mostly zoning 1x2 residential or 1x3 residential in the hilly areas and some of them pop up as 2x3 or 3x3 R$$$ lots. 3. How do I zone 4x4 lots? Everytime I try to go larger than 3 deep in residential streets automatically pop up. For commercial, I can go 4 deep but lots only allow 2 wide.
  2. Thanks for the welcome guys. Mostly R$$$ buildings and some degraded R$$. At the moment, the RCI demand is like this: R-demand is looking healthy. CS$ - Max CS$$ - Max CS$$$ - -2000 CO$$ - -Max CO$$$ - -4500 ID - -Max IM - 3000 IHT - Max No demand for ID is understandable, because my population IQ is about 185. However, every time I zone in more commercial med/high density they all turn into medium wealth, even without nearby parks to boost desirability. Does that mean I'm top heavy? With the population graph, how do I set about balancing the jobs?
  3. I've only been playing SC4 for a week, but I've played a lot of SC3k. So far SC4 is a lot more complicated than its predecessor, especially in traffic management. I've figured most of the basics out (I hope), but for the love of me I can't figure out why a particular corner has abandoned high rise buildings. Anyhow, here's some high resolution pictures, hopefully some veterans can give me some pointers. I've grown this city organically, only using the latest NAM and the Major Medical Center mod. There are two cities directly below Avignon, both heavily Industrial-Dirty. All other neighbors are empty. I haven't fully exploited NAM with puzzle pieces and trams/FLUPs/pedestrians yet, but I'll get to it soon. Abandoned Due to a Long Commute Time - I've built a spaghetti of diagonal subways, tunnels, and a moderately effective highway system. I know Sims take the shortest linear path instead of preferring highways, and I've tried to connect most areas with avenues or highways, I'm still not quite sure what the problem is. I've read up a bit on the traffic simulator guide,, but I'm not sure how to fix this without mass demolition. Particularly, the SE corner of the island and upper downtown area is hit the worst (right above the signs.) There's also a massive spike in commute time ~5 years ago, which I'm not really sure why because I haven't built any major expansions in my city. I've only expanded in the upper Northwest corner upon the hills in a mazey neighborhood - maybe that's why? I've gotten commute time down to 2 minutes on average, but it's suddenly spiked to 20 +/-2. I'm not sure how a small subset of low density neighborhood can skew a population of 400k Sims. Fig 1. Overview. City primarily split into four land masses. Blue lines are underground highways. White lines are (mostly) obsolete car + passenger ferries. Tunnels connect the Southwest industrial / airport area to the main core residential block, and on the Eastern side industry to island residential block, and industry to western industrial / future residential/commercial block. Fig 2. The zones and major road networks. Fig 3. Traffic congestion. Looks decently okay except for some intersections. Not sure how to fix that. Fig 4. Traffic volume. I built the Eastern tunnels to alleviate the Industrial-Island bridge - not sure if I should build another underground tunnel connecting the Island's bottom SW corner to Southern industrial area. Fig 5. Subway grid. I inadvertently found out subways were awesome. Like SC3k, I built mine to be mostly diagonal so Sims only travel in two directions at most. Fig 6. Graphs. Notice the sudden peak in commute time whereas it was previously very stable at sub 2 minutes. Job and pop graph, and regional overview with population at-a-glance. Also a tangential question: there a some "no jobs" icons popping up, yet the demand for residential is at an all-time high. What gives? If I zone more residential most of them won't have many jobs to go to.
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