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DrKing2020

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Everything posted by DrKing2020

  1. Like someone said above, I do believe power and water will eventually reach remote locations but it could take a really long time. You might consider saving a bunch of money and restoring the original road network. Make sure your power, water & sewer are well in excess of what you need and stay on top of them. And then just be really patient.
  2. Cool dude, nice design. Thanks for sharing.
  3. How about a pic of your awesome road network?
  4. Sim months and sim days?

    I'm also wondering this. It's definitely not 30:1 as I would expect, but it also doesn't feel like 1:1. I'm too tired to play right now to find out.
  5. I hope this is real and they're really working on it. Would love to see them address pathfinding of utility and mass transit vehicles.
  6. I had a meltdown too even though my population was well educated and it said education level was safe. 4 out of 5 graduation caps were green. But my tech level had only one out of three yellow gears. I think that was my problem. Radiation is no small problem. I think there should be more warning before a meltdown so we can safely shut it down.
  7. It's definitely SC2k where the arcologies lift off. I never played sim earth.
  8. "The exodus has begun." If I recall, in SC2000 they would launch if you had a bunch of them. Maybe if you built multiple arcologies in a 16 city region, they would launch. I would hope for an epic cutscene if I've slaved away building multiple arcologies and they all took off. Someone should totally try this and report back!
  9. Innovative City Designs

    I have found medium density roads intersecting avenues to work better, faster traffic flow, since there are no stop lights You need T junctions for U-turns as well. And right turns are faster than left In my city, most of the people use the Park and Ride and take a bus to work/shop, to the station or the metro buses to the other cities it seems Even at peak hour traffic rarely gets into the red, and if they do it doesn't pile up and grid lock. Off course, things will change at 100+K population Thanks for posting this CoolColJ. I haven't been very successful in creating efficient traffic flow but I'm going to try some of your techniques.
  10. Trash not getting picked up

    Turn on the garbage data layer and watch the system work for a day. The problem is that all the trucks start in the same place and collect the nearest garbage instead of starting in different areas of the city. They stop working at night so they may not be reaching the far side of the city. The solution is to add more trucks and and improve traffic conditions so they can get where they need to go.
  11. There are definitely some bugs yet to be worked out in region play. Yesterday was the first time trading between cities started working for me. But the last thing you mentioned about the coal I don't think is a bug. I think you should leave it as "use locally" but then go to region view and send the resources to the city with the coal plant.
  12. Innovative City Designs

    Looks great. Wondering if you can add a screenshot during rush hour? I've found that if I'm not careful when designing the road layout, I can get major traffic jams even with small populations and high density avenues and streets.
  13. I believe that is normal behavior. Supplement your recycling centers by also importing plastic and alloy to keep the processor factory running.
  14. starting a region!

    Invite me please: simoleonator. I'll take any type of city. Something with plenty of real estate preferably.
  15. This is utter heartbreaking.

    I preordered in June because I wanted to support Maxis. I've been lucky to have no technical problems so far. Had I experienced technical problems, I would have been disappointed of course. But I wouldn't have been ripping the game completely and giving one star reviews. I would have waited To see how things panned out. Patience is a virtue people.
  16. Because that would only perpetuate the world view that Americans sue too often for the dumbest things. Get a refund if you don't like it.
  17. Optimal road spacing

    I'm pretty sure I read early on that they were designing it for mod-ability. I believe the source was closely connected to development.
  18. This is utter heartbreaking.

    Yes, silly you. New tech rarely works perfectly right out of the box doesn't it. You waited 10 years, a few days or weeks won't kill you.
  19. This is utter heartbreaking.

    Dude give em a chance to get all the server stuff straightened out. You, your friends, and family will enjoy taking turns building cities once again.
  20. Innovative City Designs

    Very cool, let us know how it handles under load. I have some ideas for traffic design as well but so far just crude illustrations on a whiteboard. Hopefully can post some bird's eyes in a few days.
  21. Innovative City Designs

    The other thing that kinda sucks is your third pic would take up the majority of the area of the current city size. But bigger cities are on the way. Fingers crossed!
  22. Innovative City Designs

    Hate to say it, but SimCity kinda screws us up on this one. For the record, I'm not a SC13 hater, I'm mother frakkin' excited for tomorrow. I have noticed density around curves is sparse. Lots of space between buildings. Problem is the game is plopping rectangle lots around curves. This blog post illustrates what's happening. The last two images concerned me as soon as I saw them. http://www.simcity.com/en_US/blog/article/getting-into-the-simcity-zone Seems to me trapezoidal lots could solve this problem.
  23. Yea I figured as much. Sucks. Oh well at least we can max out the graphics preferences.
  24. Why did you waste so much money on memory ? No consumer product out there uses that much memory or virtual cores, and probably never will =/ I own a video production company and this is my main system. I shoot over 100 projects a year so it's not uncommon to be editing, encoding for delivery, rendering in after effects, burning in encore, and a host of other system intensive tasks. I will sometimes have 20-30 apps open and running smoothly. When I sleep I can assign all 24 virtual cores to an encoding job. It splits the video into parts, encodes them separately and reattaches them on the other side. H.264 encoding is a good 10x faster than my last machine. With 32GB ram I still occasionally get page outs so I may put another 32GB in one day. I even skipped the SSD and use PCIe storage for the OS. I know I paid a premium for it but it's a champ. Dual 30" Dell displays are nice too. Can't wait to play SimCity at 2560x1600.
  25. I'm gonna run it on Windows 7 with Bootcamp on a 12-core Mac Pro with 32GB RAM. Would love to be able to throw all 24 virtual cores at my cities as I do with video encoding.
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