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daniel_guy64

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Everything posted by daniel_guy64

  1. SC4 Extra Cheats DLL

    I'm able to see the list when i click the right button on the cheatbox, but i don't really know what some of the cheats do, and so when i type them, nothing really seems to happen. Some of the cheats i am afraid that if i press enter, i would cause my system to crash. Can someone put a readme here or something? That would be really helpful. Thanks.
  2. fun screen shots

    Wahaha.. the dreaded brown box always amuses me.
  3. snow without mods?

    what? there's a snow cheat?
  4. New Advisors

    Aww... wished they could look like celebrities.
  5. Is this a bug?

    Wow the replies come really fast. The time between each post is so close. Anyway if you want to place residential zones in front of those roads with bus stops, use the ctrl key so that it joins up to the zone next to it. A 1x2 or 1x3 lot cannot develop in front of those type of bus stops.
  6. SC4 Extra Cheats DLL

    Is there a readme that can teach us how to use this tool correctly?
  7. Simtropolis 1000

    hey ch_lemr73! this project rocks! i think if this project gets completed it would be the strategy game of the century! Anyway, i think the ideas that were given here are excellent. I'm excited to read them. I have an idea about the graphics. I think the shades on the buildings and other props should be changed throughout the game, unlike simcity4 which light and colour changes, but the direction of the shadow doesn't change. I'm thinking, maybe the shadows can move from the west of the building (morning sun rises from the east) to the east? and one side of the building get darker than the opposite side at different points of the day? Like someone else suggested, maybe this can be done in low resolution when the view is from a person walking on the street or flying around, but shown in photos taken from those views? that would be cool. Also, what about plopping roads in terms of just placing lanes? i mean, like 1 lane is equal to a 1x1 square. Stretching it by dragging will extend the road longer. Placing another lane would make the road wider, and the direction that you drag will affect the direction of the lane. Then, everytime a lane is plopped, a walkway will appear in the square that does not contain anything (I meant like how the swimming pool is placed in The Sims, and it has a path around it when it is placed in an open area). This would totally expand the uses in the road tool. I'm also thinking that tunnels and overpasses can be made the same way, i mean by placing lanes underground, one beside the other, and dragging them in the direction you want the road to be moving in. These are just suggestions. I have no idea how to do it. Joerg, you rock to give such a daring approach to making a game. Wish you luck and hope you can become famous from this! i mean other than in simtropolis. haha.
  8. Tale of the Northern,Western, and Southern Passages

    Wow... It's amazing how none of the buildings are dilapidated. NICE Keep up the good work!
  9. oh found it.. Buggi's extra cheats. https://www.simtropolis.com/forum/messageview.cfm?catid=22&threadid=83080&STARTPAGE=1
  10. SC4 Extra Cheats DLL

    Originally posted by: megacitycreator What does Effect and Adv do, and is there a cheat for raising the RCI demand of Residential, commercial,, or industrial?quote> Yes there is a cheat for raising the RCI demand for commercial and industrial. Go download it at Modds & Downloads. Find the Radical Ordinance Mod. When the demands of commercial and industrial is risen, the demand of residential also raises. That mod also includes other stuff.. Go see!
  11. Double decker highway pieces

    wow.. warrior seems to be appearing everywhere. BTW, CANT WAIT FOR THIS TO BE RELEASED!! LOOKS TOTALLY AWESOME.
  12. Population Experiments

    Sirris, can gimme the link to ur CJ? i wanna see.. Thanks. Not gonna talk bout my city populations. I use cheats! MUAHAHA.. radical ordinances rock!
  13. Where do u get Buggi's extra cheats? in modds?
  14. NAM: Requests

    Originally posted by: warrior As I can't see anything, If you mean Raised Street Puzzle pieces, al it would be is a different texture and slightly different paths, basically. So yes they should be possiblequote> Pictures by Gn_leugim.. Hope u can see them now. The 2nd request he did not attach a picture.
  15. Jono01 Steel GLR Station

    In the NAM discussion thread, tSlater said that this station does not work in his city. Please check the NAM discussion thread: https://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=64340&STARTPAGE=124&FTVAR_FORUMVIEWTMP=Linear This is just for your information, Jono01. I'll not be commenting on this.
  16. Mapp Squad Singapore

    This Is a GREAT map! By this time, you should have known that the southern islands are joining up to make jurong island, and also land is being reclaimed at tuas area. Great job anyways! I guess it wasn't know when this map was being made!
  17. NAM: Requests

    Would it be possible to put elevated rail above the center of the avenue with supports through the center median?
  18. NAM: Requests

    Yes it has been requested before. Many times.. Even i have requested this before. Anyways, someone said that this is useless and this will cause cars moving through many lanes to get to the other side of the road to turn to another road. So it is not very useful. However, i do think that many countries have roads that have more than 2/3 lanes. Rather, they have 4 lanes, just like my hometown Singapore. It has been requested many times because of this. Maybe the NAM is just lazy, i don't know, but i do hope that they would agree to make this possible. Oh well, there goes realism...
  19. NAM: Requests

    Originally posted by: Keiran Halcyon It is my opinion that rusty_777 was being sarcastic in his request for that intersection, to point out the impracticality of some other recent requests here. A four-lane road is probably doable visually, but it can't change the capacity of the network from the two-lane version (as long as it's still based upon a standard road), so it wouldn't help at all in downtown areas. Further, yes, there is physical room on orthogonal roads, but not on diagonals.quote> What if we change it to 3/3 lanes on diagonals and 4/4 on orthogonals?
  20. NAM: Requests

    What about making the avenue like this? as in 3 lanes in 2 squares but still allowing zones to face the avenue? and also what about 4 lane highways? i think by making the barrier walls thinner, fitting another lane is possible?? Highways in singapore don't even have these concrete barriers! it'll be really hard to do i know... but it'll be nice if it's really added in the game!
  21. NAM: Requests

    In response to the reply to my post: i think the turning lanes disappear... i wanted both right and left turning lanes... get what i mean? Um i got another request... Can you make a double highway like this in the attachment?
  22. NAM General Discussion Thread

    Oops! please delete this post... i posted to the wrong forum again... sorry for the trouble and time!
  23. NAM: Requests

    Uh i think i accidentaly posted a request to the main discussion thread... Nevermind... can this kind of interchange be made?
  24. NAM General Discussion Thread

    How do i place the pictures in here? ok nevermind. Is it possible to make interchanges like these in the attached file? Obviously it has been drawn out... so sorry about the lousy drawing.
  25. UOB Plaza & Republic Plaza Singapore

    Hey! Here's a picture of the UOB Plaza with the OUB building in Singapore! I took it from the middle of the CBD! just wanted to share it and show how realistic the building really is from the STEX. https://www.simtropolis.com/idealbb/files//PIC_0043.JPG align=baseline> And this is the Republic Plaza... Hope you guys like it!https://www.simtropolis.com/idealbb/files//PIC_0044.JPG align=baseline>
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