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fightcancer

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    A long, long time ago...

Everything posted by fightcancer

  1. When I plopped the DRL it shows up as low desirability on my analysis grid. According to the SimCity 4 guide by Thy451 the DRL is supposed to have no negative residential effects and highly positive commercial effects. What gives?
  2. Disease Research Lab

    OK, I've made my decision. Right now my life expectancy is over 90 without the DRL and I'd rather spend the $130/mo. on a statue, ordinance, or landmark.
  3. Disease Research Lab

    Exactly my thoughts, Bones1. Thanks for the help everyone. Does anyone know if the DRL increases the health of my sims?
  4. Disease Research Lab

    Thanks, Tolomar. Right now I'm trying to stick to only in-game mods for this experimental city. Can anyone confirm that the DRL has a positive influence on commercial zones? Thanks again.
  5. Disease Research Lab

    Oh, OK. Thanks.
  6. Ayuda en espa

    Originally posted by: Adria Alguien puede decirme que debo hacer despues de bajarme un mapa/region para que en el menú principal me lea la region? Gracias.quote> The post says, Can someone tell me what I should do after downloading a ma;/region so that I can see the region from the main menu? Answer: El region bajado debe estar una carpeta. Al principio, ponga ese carpeta dentro la carpeta: ..\My Documents\SimCity 4\Regions Del SC4 menú principal haga click en Region View Options, y de nuevo en Load Region. En la lista escoja lo que bajó y marque el butón Load Region. Ya debe leerlo en el menú principal. Buena suerte.
  7. Danke schoen for the prompt response. I am mainly interested, and have been interested for about 17 months now, because I want to find out which buildings are the most efficient in terms of space usage. For example, the Ong Condos may be the most efficient Residential building as it holds the most people when when stressed 2 levels (I can't remember the correct word) even though it uses 16 tiles (4x4). In terms of industry, I believe one of the burners (from Dirty industry) provides 76 jobs and uses only 2 squares (2x1). However, its air pollution and AP radius are huge detractors. So maybe a HT Progen building would be better, but it provides far fewer jobs per tile. In my subway city, I'm trying to maximize population. So finding this list is very important. Thanks again for bringing us SC4Tool and for the prompt support, and thanks to Simrolle (?) as well. Sincerely, FC
  8. Is there any way to find a list of lot sizes (e.g. 3x3, 4x4, etc.)? Thanks!
  9. It looks awesome! has the beta been released yet? I can hardly wait!
  10. 70,000,000+ Sims

    Date: 3/26/2005 1:59:04 PM Author: i like to fish Thanks for the comments. Dr. Neitchskrimfrauwnmoya: It Doesn
  11. wow! thank you so much for the fast response. I cant' tell you how long I've been looking for a complete listing of RH buildings. I'm sure you already thought of this too, but I should mention that some of us would also like to see the building densities (e.g. Low, Medium, High) if it's not too much trouble. Thanks again for the Access file. Thanks to Simrolle, the programmer, too.
  12. DatGen Website (www.datgen.info)

    For me at least, the website was totally down middle of last week. I'm glad it's back up and running.
  13. Date: 4/28/2005 9:27:24 AM Author: Andreas Roth EDIT: Ok, I uploaded a preliminary version of the database. As I said before, it's in Microsoft Access 2000 format, so make sure you have a program that can read these files. I didn't include the screenshots, since they are not complete yet and would blow up the package to about 8 MB. The database should work fine without them. Download WOW! THIS FILE IS SO BEAUTIFUL! DANKE SCHOENE! Where can I download the newest version with the welcome screen, etc? Also, please include the building lot sizes in the future (e.g. 4x3, 4x4, 2x2, etc.). Thanks again. Date: 5/17/2005 3:21:12 PM Author: Guinnessmonkey Great stuff!  Now I won't have to open up simcity_1.dat just to check out a couple of standard building stats while I'm tweaking. How can I open up that DAT file? what program please? EDIT: from this thread I see that ilive and DatGen both do. https://www.simtropolis.com/idealbb/view.asp?topicID=64501 Unfortunately, the ilive programs don't list the name of the building in decimal, or they don't show the lot size.
  14. Fastest MT testing in RH.

    Date: 11/13/2003 2:42:38 PM Author: toroca Monorail SHOULD be the fastest, because it's got the highest travel speed of ANY kind of transit in the game.  To do a proper test to confirm or deny the speeds, you would have to modify the transit stations so NONE of them provide jobs.  As long as they provide jobs, you can't be 100% certain about the speeds. Oh, and simmax, I don't know where you got the idea that El Trains only have 2000 capacity, but you're wrong.  MONORAILS only have 2000 capacity, but El Trains are 3000.  In fact, El Trains are identical to subways except they cost less per month per tile to maintain.  They are in fact significantly more cost-efficient than subways for this reason, and are second ONLY to ground rail in overall cost-effectiveness. Look in this thread for more information: https://www.simtropolis.com/idealbb/view.asp?topicID=42089 quote> are there mods for MT stations with no jobs, or are you just saying one would have to create them to do an accurate test?
  15. Expanded high-density subway city, Terra Envisage

    such a beautiful idea replacing the intersections with subways. brilliant! what if there's a fire?
  16. Road first? or the RCI?

    If you care about pleasing the masses then plan your entire city before you build anything. After the plan is done zone a few squares to help you count the grid (not that your city has to be a consistent grid, rather I'm referring to the SC4 built-in grid that appears once you press the letter 'G). Zoning helps make for accurate execution of the blueprint. Then make a road or 2. Then more zones to help you count out the distance to your next zone. That's the method to my madness.
  17. Suggestions on possible grid layout for my city.

    exactly. that's why I contend that most people don't use grids simply for the reason that it causes them to think too hard. that and they're not as pretty.
  18. Suggestions on possible grid layout for my city.

    Dear poster, Yes, your assumption about 4x4 is correct. As you are keenly aware most people here do not like grids. Grids require intense work and critical thought, and this is a game. Games are supposed to help one escape from mental exercises. So discussion here is rather limited. To each his or her own, I suppose. I, however, prefer the symmetric beauty and challenge of consistency. A Perfect 8 I prefer the grid size 8x8 for R, C, and I. Then add one row for future MT support which gives an 8x9 grid. With a road on one side and an avenue below, my total grid size comes to 9x11 and it fits almost perfectly! (The avenue is underground thereby allowing even more space for growth.) CCC RRR| | Road CCC RRR| C Commercial CCC RRR| R Residential CCC RRR| S Subway station RRR CCC| B Bus Stop RRR CCC| = Avenue RRR CCC| T Tunnel RRR CCC| SRRRCCCB| TRRRCCCT= TRRRCCCT= The number 8 is perfect in SC4 for 2 reasons. The best buildings have dimensions of 4x4. Of course building preference is subjective, but 4x4 is the dimension of the tallest skyscrapers. A building must be next to a road to populate, or in the case of industrial zoning, within 4 spaces of a road.6x6 grids are OK. The drawback is that they limit your building sizes. For example, let's say my 6x6 grid gives birth to the Ong Condos which measures 4x4. Now I'm left with a row of 4x2 and a couple 4x1's. 4x2's and 4x1's are very limiting in terms of what buildings can grow there. hence, my personal distaste for 6x6. So 8 it is. Then add one row (or column) for future mass transit (MT) support. NOTE: In the beginning, before there's demand for skyscrapers I only zone 3 deep in the 8x9 grid. This grid leaves a row in the middle--perfect for anti-pollution trees or demand-cap-busting tennis courts and small plazas. Later, when demand for skyscrapers picks up you can rezone from 3x4 to 4x4. By that time your HT industry should phase out the D and M. Sink or Swim If--and only if--you want to learn about the obscure game mechanics do not make 3 cities. Instead make 1 small city (64 x 64) on the most difficult level. (If you're playing the original SC4 then ignore the difficulty suggestion.) This way you will be forced to learn the nuances, or quickly go broke trying. Elementary schools and libraries go in the center of your residential district. Museums, city colleges, and universities can be placed anywhere as their radius is infinite. Hope this gets you started.
  19. Experiment: region with zero industry or commerce.

    I agree. It could have been very interesting. You may be right that it wouldn't be able to grow much more.
  20. Experiment: region with zero industry or commerce.

    this experiment seems to have buried a lot of the myths about the necessity of industry and commerce. did you ever get the mass transit going?
  21. Maximizing educational coverage

    I've enjoyed reading this post even if it is a bit old. First, I'm wondering what the specific layout was. You referred to Sharr's suggestion for and education flower pattern, or something like that. Where can I find specifics? Second, does this pattern hold the same impressive at 300K as it did at TIA, FC
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