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[UPD 12/22/09] Detail level enhancer (works fine with 392 and above)
Simsimius replied to moaku's topic in Cities XXL Custom Content Creation
I did. Everything looks nice, but it's a bit slower. I'd rather play on "Low" as it's a lot faster. Shame. I was hoping this would be perfect for me, but I guess I'm not powerful enough. I guess I'll have to wait before I can disable them grey boxes and get cars while keeping all other graphics the same. -
[UPD 12/22/09] Detail level enhancer (works fine with 392 and above)
Simsimius replied to moaku's topic in Cities XXL Custom Content Creation
Quick question. I play the game on "Low" setting. Performance is good. Might lag when doing something big [like filling a large circular road with the free lot placement thing], but other then that, it's all good. The only thing that annoys me is the grey boxed cars. How, if I understand this mod correctly, it pushes all settings to the highest, but disables shadows So basically it's like playing the game on "High" but with shadows disabled, right? -
Alright, it works on my second laptop so that will do for me. Please excuse my initial rant, especially at the end. I was a bit frustrated. It's not a bad game at all. But, support haven't really helped. They just blamed it on my graphics card, which I refuse to accept as it works on the exact game graphics card on my second laptop. Anyway, still finding a solution [i think the patches are to blame, as the last one didn't seem to install correctly], but I can now play it on Laptop #2.
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Well, yeah, I run the game, I get an error box with the rather vague "CitiesXL stopped working". It's happened to a few people here, and I've searched all over the net about it. I'm guessing it's due to the patches not installing correctly. I've contacted support, but because I installed the game yesterday, christmas day [i bought it a month ago, as a present for me], I guess I won't get a reply at all for the next week. So, does anyone know any temporary solutions? The rest of this post will be a rant. I really think that CXL has the worst installation of anything. Alright, I can understand online registration, but why must the game force you to install the updates before you can at least play solo mode. >_< I mean, I spent the next hourand a half downloading and installing the updates. And why haven't MC at least put this error on the support page in time for this time of year. They knew about it before, and have fixed it many times. I really don't have must respect for MC right now. Especially from what I've heard [but can not yet experience >_<]. I really don't like the idea of shipping an 'unfinished' game, as paying this much for something containing so little [i mean, no mass transport? I mean, sure, they haven't finished it yet...]. I feel ripped off already. And the way the game economy works, from what I've heard, really makes think I've made a big mistake. And everything just seems geared towards earning MC as much cash as possible from the community of diehard city builders. I mean, the installation so far really gives me a heck of a bad impression. Sorry, I'm just a bit peed off. It also means my free online will run out before I even get to play the damn game.
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simmars-forum-threads Music & Sounds Workshop
Simsimius replied to AndisArt's topic in SC4 Modding - Open Discussion
Originally posted by: andisart I think the most important ones to change are the door bell sounds when quering Residential BATs. I located 3 different bell sounds so far. So maybe you can start with making 3 kinda residential door sounds. Then as I mentioned before the cashier/tilt sounds needs to be replaced as well as some new office sounds. Just query a R-C-I builing to hear the default sounds. The format should be WAV. The WAV file should be in PCM format and have a 22.050 kHz sampling rate. To reduce size (some sound files can be huge), it should also be a 8-bit monoquote> I've spent many hours on SC4 trying to lsiten to, and count, the different doorbell sounds! I'll have a go at doing some, maybe, or maybe not, with a sci-fi twist. I'll show you some samples when I've created them. -
simmars-forum-threads Music & Sounds Workshop
Simsimius replied to AndisArt's topic in SC4 Modding - Open Discussion
Originally posted by: andisart We definitely need sound effects. The most obvious ones that come to my mind right now are the query sounds for the BATs. Like for the typing sounds for offices, cashiers for shops, bells for houses etc. Could you make a more sci-fi/marsish/ffuture version of those? quote> I can have a go. It would be very helpful if I had some form of list describing what you need, so what types of buildings [such as what kind of industrial buildings, etc.], any specific sounds you want, reward buildings needing a sound, etc. I could then create sounds that more represent the kind of thing you guys want. Also, what format shall I put them in? -
Are you referring to the streets?
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simmars-forum-threads Music & Sounds Workshop
Simsimius replied to AndisArt's topic in SC4 Modding - Open Discussion
Activity round here has dipped. Have you guys gotten my piece yet? If not, anyway to send? And are you guys still in need of sound effects? Just let me know (PM, email, whatever). -
I wasn't too keen on CitiesXL before this as I somehow had it in mind that this was some low-level city builder comparable to SCS. However, this preliminary review has convinced me that this game is SC4 on Steroids. I'm really excited now, this is, more or less, the "SC5" we all wish for. I really hope that transportation is as truly flexible as it sounds - I'd love to micromanage transportation, with complex road and lane designs.
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simmars-forum-threads Music & Sounds Workshop
Simsimius replied to AndisArt's topic in SC4 Modding - Open Discussion
Well, when you can get around the upload problem, please let me know. I might compress the file into a .zip or .rar and try again. And I can try and help with sound effects. Just give me a list of what exactly you need, and I'll see what I can do. -
simmars-forum-threads Music & Sounds Workshop
Simsimius replied to AndisArt's topic in SC4 Modding - Open Discussion
It's 2.99MB (might as well say 3MB). -
simmars-forum-threads Music & Sounds Workshop
Simsimius replied to AndisArt's topic in SC4 Modding - Open Discussion
Originally posted by: warrior Upload here: simmarsdevex.net63.net (you'll have to register again)It is a better version of the exchange software. Are your songs in mp3 format because it will only play that, it can't just be another type renamed to mp3 though. I haven't got any small enough mp3 to test the player on my PC that I can find so if you could upload one ASAP it would be great. Jonathanquote> I'll upload it now. And yes, its a proper mp3 formatted song. EDIT: Can't upload. It times out. -
simmars-forum-threads Music & Sounds Workshop
Simsimius replied to AndisArt's topic in SC4 Modding - Open Discussion
"Please do not upload more files at the moment" Will upload to the exchange once that message is no longer there. -
simmars-forum-threads Music & Sounds Workshop
Simsimius replied to AndisArt's topic in SC4 Modding - Open Discussion
Originally posted by: timcravey Nice work Simsimius. "Amb2" was very discordant through the middle section; I found it intriguing. Might I suggest some percussion - something like heavy equipment passing at a distance, or a machine starting up far down the corridor or underground. Nothing too obvious, but suggesting the mechanical. "Martian Cliff Descent" might profit from some cascading percussives - clicking and hissing with a doppler effect to create an auditory image of pebbles or sand sliding down the cliff, the sound perhaps muted as though it were 'felt' through the feet or hands touching the rock face rather than heard. Distant thunder or wind-like noise, maybe even static from the helmet mic might also help draw the listener into the soundscape. Overall, quite lovely.quote> Nice suggestions. The middle in "Amb 2", is quite, well, you could say 'experimental', not really following too many rules, the same can be applied to starting a colony on mars. A mars colony is 'experimental', and there are no rules for setting one up. It was designed so you'd take notice of the song, and to give a feeling of uncertaincy - the same feeling a colonist would feel. But, I had to drop it as it wasn't too good. I really like this second one.. I'll see what I can come up with - might take a while. -
simmars-forum-threads Music & Sounds Workshop
Simsimius replied to AndisArt's topic in SC4 Modding - Open Discussion
Originally posted by: warrior I'm about to upload an mp3 viewer to the SimMars exchange, if you want to you can register there(use the same username though) and people will be able to stream from the site.btw, the address is simmarsdevex.web44.net Jonathanquote> I shall upload it there - actually, before I do that, please listen to the new version (stream on MS) - give feedback (say whatever you want, if you dislike something, say so. Be brutally honest), etc. Then I can upload the final version to the exchange so you can use it for the mod.
