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nedal2001

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Everything posted by nedal2001

  1. Introduction and First Three Updates

    Hey everyone! As some of you might already know, I have started an ambitious project called The Dunya Project. If you are familiar with "The Towne", then you will get the general idea behind it. Basically, what happens is that each player that joins controls a character, making desicions each turn such as buying land, buying goods, opening companies, etc. It is a detailed and slightly complex game with lots of pictures and numbers! The game is forever evolving, and the country of Dunya is being shaped by the collaboration of you, the characters! I am hosting the project over at SC4D, but will post the updates here as well. Please head over to The Dunya Project forums, and join up as we are looking for more participants! The Dunya Project: Live the Game! Introduction The Monarchy of Dunya, situated in the Indian Ocean south of the Arabian Peninsula, is a small island dominated by desert and roamed by nomads. Recently, the current ruler of Dunya, King Edward Ezamsi, has decided to open the doors of his small kingdom to the outside world and has called upon any person looking to start a new life in a land of hope and peace to come to the island, where they will be greeted with open arms. King Edward Ezamsi, who is only 28 years old, and the other members of the small ruling family wish to turn their kingdom into a developed nation and have very high ambitions of doing so. They have already mandated the very first permanent settlement of their nomadic people have called it Rawa'a, or peace in the local dialect of Dunyan. There they have established the humble Royal Residence, and in order to financially and economically be part of the world, they have also opened the state owned Bank of Dunya. Their 20 man strong personal security team are personally ensuring the safety of all 50 people who have decided to call Rawa'a their permanent home (which includes the security team!) The King has issued an order than any incoming immigrant be immediately issued a Dunyan passport, and be given one of the houses constructed for a mere $200 a month. He has also issued an order stating that if the said immigrant wishes to be employed, there will be a guaranteed job awaiting them at the Bank of Dunya. Furthermore, any investors looking at potential investment in Rawa'a, whether it be through business venture or simply buying land and real estate, should take note that soon, a law will be enacted opening up such opportunities for outsiders and, in fact, Dunyans. Finally, here is some general information that will help assimilate all newcomers into Rawa'a and Dunya: Temperature: Desert Currency: Dunyan Dollar ($) Ethnicities: Mix of Arab and Europeans Taxation: 5% on Income Resources: Fish (As of now) Welcome to Dunya! Turn Two Population: 200 GDP: $800,000 ($4,000 per person annually) Education Level: Lowest Government Projects: None As word has spread about the founding of Dunya’s new capital city, Rawa’a, people have begun to come in to town looking for opportunity. The population of the town has grown from 50 to 200, with the government scrambling to construct houses on the outskirts of Rawa’a to accommodate the newcomers. The town has already seen the opening of two market stalls, owned by the Areameder and Garvei families. The two traders have served as a median between the imported goods coming in and the residents of Rawa’a. The expansion north alongside Drift Lane saw the Harvey family purchase a 1,600 sq. meter piece of land, which was promptly turned into a vegetable farm. The crops turned a normal yield the past 6 months, of which most of it was exported. The Bank of Dunya got itself a new teller, Nick Terrell, who has quickly become one of the most recognizable faces around town. As you can see from the picture above, the Dunyan government recently paid $20,000 to pave a new road in the dirt, aptly named Corner Street. It becomes the third registered street in Rawa’a, and will serve to ease access to homes that the government has built further out from town. Edward Ezamsi street has also been stretched to reach the Rawa’a geothermal power plant and water pump, and a small dirt path has been cleared behind the Royal Residence, dubbed Jalmi Lane. All together, the government has spent approximately $40,000 paving dirt roads and expanding asphalt roads the past 6 months. Next to the two market stalls, Chris Khassem has begun construction work on his new inn, called the Khassem Inn. Once completed, the 12 room inn will also feature a small pub and restaurant. The 2x1 (200 sq. meters) plot was acquired by Khassem from the Dunyan government for $2,000. King Edward Ezamsi recently told residents of Rawa’a to invest in land, stating that the prices had nowhere to go but up. He continued by saying he wanted to see Dunyans get wealthy when the inevitable influx of foreign investors come into the land looking for real estate to develop. Turn Three Population: 350 GDP: $1,400,000 ($4,000 per person annually) Education Level: Lowest As you can see from the pictures above, the population has nearly doubled in Rawa’a in the past 6 months as more people make their permanent homes in the capital city. King Edward Ezamsi gave permission for people to reside to the west of Edward Ezamsi Street, and even gave the approval to Nick Terrell to acquire a 4x4 plot of land just north of the Royal Residence. Terrell was not the only one to invest in Dunyan real estate – trader Michael Areameder bought the piece of land his home is located on, and as a reward for buying the land, King Edward decided to gift him the home situated on his land, saving him from having to pay rent on the house, which he now owns. The Khassem Inn also opened for business. The land, and the inn constructed on it, are owned by Chris Khassem. The inn features 12 basic rooms and a restaurant/pub that opens every day of the week from 6PM onwards. The government has also given the approval for further paving of roads, with focus being on extending Drift Lane eastward and Corner Street north. There has also been preliminary approval for the construction of a small school to the east of town, possibly alongside the new extension of Drift Lane. King Edward Ezamsi has given the approval for the construction of a primary school on the outskirts of town. After expanding Drift Lane, the government has also drawn up a new road, called Madrasa Street, the connects Main Street with Drift Lane. The Rawa'a Primary School will be located on a 3x3 plot on the corner of Madrasa St. and Drift Lane. The government has released a budget of $700,000 from its coffers, believed to be at $1.5 million before the school, for the complete construction of the school. The school will be ready in 1 year's time (2 Turns, or at the beginning Turn Five.)
  2. The Rawa'a Docks

    The Rawa'a Docks The Dunyan government has announced the expansion of the Rawa’a Pier will begin in the upcoming few months, with the estimated date of completion around a year from now. With the increase in ocean traffic to the island, the current wooden planks can no longer accommodate the number of imports coming into Rawa’a. The new Rawa’a Docks will cost around $1,000,000, but the new set up will be able to accommodate $2,000,000 worth of goods a month ($12,000,000 a turn), a vast improvement from the amount it can handle now. The location will remain the same, and the construction will be done over 2 phases. The government has also announced that will be investing in the road network of the town in the upcoming months, paving dirt paths and extending roads.
  3. The Rawa'a Docks

    [quote name='escilnavia' timestamp='1313852773'] I love your CJ, its like a natural growth, that's actually realistic [/quote] Thanks, escilnavia! I encourage you to visit the Dunya Project forum and see what its all about! You can find the link at the top of the previous entries.
  4. Turn 12 - New Mosque and Church!

    Hey everyone! As some of you might already know, I have started an ambitious project called The Dunya Project. If you are familiar with "The Towne", then you will get the general idea behind it. Basically, what happens is that each player that joins controls a character, making desicions each turn such as buying land, buying goods, opening companies, etc. It is a detailed and slightly complex game with lots of pictures and numbers! The game is forever evolving, and the country of Dunya is being shaped by the collaboration of you, the characters! I am hosting the project over at SC4D, but will post the updates here as well. Please head over to The Dunya Project forums, and join up as we are looking for more participants! The Dunya Project – Live the Game! Turn Twelve Population: 1,895 GDP: $8,338,000 ($4,400 per person annually) Labor Force: 852 Education Level: Lowest As Rawa’a approaches 2,000 residents, the government has begun developing projects that raise the living standard of the town as whole. The Rawa’a Central Hospital is nearing completion, and the $1,000,000 the government has poured into the health facility is sure to pay dividends. Just across the street from the hospital, the House of Christ Church and the Central Mosque have both opened their doors for worshippers of the two most prominent faiths in Dunya. As a symbol of unity and togetherness, King Edward Ezamsi opened both religious buildings in the presence of both Christian and Muslim scholars and religious figures. Two new stores have opened for business the past few months, one of Edward Ezamsi Street and the other on Madrasa Street. Areameder Imports and Woynitsch Optics, respectively, are the latest in a growing number of trading companies that have found Rawa’a a good place to do business. Areameder Imports will be importing foods and provisions, while Woynitsch Optics will be dealing in eyewear, both practical and fashion related. As the Rawa’a’s population grows, so does the expansion of the town. Most noticeably, it is southern Rawa’a that has really become popular with the town’s middle and upper classes, but slow development has also enveloped the northern outskirts of the town as well. Rental prices remain relatively low, with a normal house going for $5,000 a year in the southern part of town, and for around $3,000 to $4,000 in other parts. Here is the Dunya Information sheet for Turn Twelve! The Dunya Information Sheet
  5. Turn 11 - CBD Develops

    Hey everyone! As some of you might already know, I have started an ambitious project called The Dunya Project. If you are familiar with "The Towne", then you will get the general idea behind it. Basically, what happens is that each player that joins controls a character, making desicions each turn such as buying land, buying goods, opening companies, etc. It is a detailed and slightly complex game with lots of pictures and numbers! The game is forever evolving, and the country of Dunya is being shaped by the collaboration of you, the characters! I am hosting the project over at SC4D, but will post the updates here as well. Please head over to The Dunya Project forums, and join up as we are looking for more participants! The Dunya Project – Live the Game! Turn Eleven Population: 1,644 GDP: $7,233,600 ($4,400 per person annually) Labor Force: 740 Education Level: Lowest The government’s money continues to be poured into its developments around the Police Station #1 and the Rawa’a Primary School, with the Central Mosque and the House of Christ Church scheduled for completion in 6 months, at the cost of $500,000 and $700,000, respectively. The bigger project, the Rawa’a Central Hospital, is slated to be open in about a year’s time, at the cost of $1,000,000. King Edward Ezamsi has continued to promote the hospital as the town’s most important development thus far, citing that there will be nation-wide healthcare coverage and insurance for every citizen of Dunya. The approximate cost annually for each person is not yet known, but the King has promised that it will be affordable for everyone. The government has also thrown a little money towards the beautification and security of its Geothermal Plant and Water Pump. After a resident was caught without clearance near the pump, measures have been taken to make sure the area is sealed off to everyone but employees and people with clearances to be on the premises. The new fence has been put up along with grass and trees, making the plant truly green. Several businesses have opened their doors the past couple of years, and the last 6 months have been no exception. With the commercial sector booming compared to the relative size of the town, competition amongst the businesses is growing, and for the first time, the economic growth has exceeded the population growth and its ability to spend, relative to each other. The commercial growth can be attributed to a growing number of businesses selling luxury products, as opposed to life necessity products, which still has huge potential that has not been realized. The GDP grew again the past six months, with the average Dunyan making $4,400 per year. Most of the income goes towards the necessities, such as food and petrol. Foreign investment has remained minimal, and will continue to be until the country can afford to develop at least an airstrip to get people in and out of Dunya quickly. For now, the Rawa’a has a population of 1,644 and growing, with an emerging middle class that could help the GDP grow. Here is the Dunya Information sheet for Turn Eleven! The Dunya Information Sheet
  6. Rawa'a Through Its First Five Years

    The city of Rawa'a, the capital of Dunya, through its first five years as it is being shaped by real players! Please check out the Dunya Project forums and sign up! The Dunya Project - Live the Game!
  7. Turn Nine - CBD Mosaic!

    [quote name='Exla357' timestamp='1313184885'] In my humble opinion, I think there are to many roads named ____ street. How 'bout some Boulevards, avenues, roads, etc? [/quote] There will be some Roads soon Avenues and Boulevards are for later!
  8. Turn Nine - CBD Mosaic!

    Hey everyone! As some of you might already know, I have started an ambitious project called The Dunya Project. If you are familiar with "The Towne", then you will get the general idea behind it. Basically, what happens is that each player that joins controls a character, making desicions each turn such as buying land, buying goods, opening companies, etc. It is a detailed and slightly complex game with lots of pictures and numbers! The game is forever evolving, and the country of Dunya is being shaped by the collaboration of you, the characters! I am hosting the project over at SC4D, but will post the updates here as well. Please head over to The Dunya Project forums, and join up as we are looking for more participants! The Dunya Project - Live the Game! Turn Nine Population: 1,203 GDP: $5,052,600 ($4,200 per person annually) Labor Force: 610 Education Level: Lowest The last 6 months has seen a number of residents move out the basic government shacks and in to their own houses, as evident by the residential neighborhood that has developed to the south and west of the Royal Residence. Jalmi Lane and Edward Ezamsi Street have become popular choices for the those wanting to build their own homes, especially the southern part of the town. Across the Rawa’a Primary School, a new comic book and sports card shop has been opened by David Darnell, a new immigrant to town who has acquired a 2x1 land on Drift Lane. The choice for opening the store across from the primary school was that he wanted to be as close to his target market as possible. King Edward Ezamsi has promised that studies are underway for the construction of a larger dock after meeting with the businessmen of Rawa’a last month. He said that their demands for a new dock is justified as the current pier has had large problems handling the growing number of imports into Dunya. The pier is currently over capacity and pretty soon will be unable to meet the demands of the town due to its basic and undersized facilities. I will leave you with the overview shot of Rawa’a, along with a mosaic of the CBD of the town. Enjoy! Here is the Dunya Information sheet for Turn Nine! The Dunya Information Sheet
  9. Turn Nine - CBD Mosaic!

    [quote name='Benedict' timestamp='1313086215'] Although I don't have time to actively participate, I think you are doing an amazing job of keeping this idea on track, and executing it very well - the screenshots are amazing, and the development nice and slow enough that is is realistic. I'm a fan! [/quote] You can be as active as you'd like! There are default settings where if you dont end up making a decision before time, one gets made for you If you have an interest, you should definitely sign up!
  10. Astoria - Teaser

    Wow, that looks awesome! Cant wait to see the real update
  11. Turn Eight - Farmlands Galore

    Hey everyone! As some of you might already know, I have started an ambitious project called The Dunya Project. If you are familiar with "The Towne", then you will get the general idea behind it. Basically, what happens is that each player that joins controls a character, making desicions each turn such as buying land, buying goods, opening companies, etc. It is a detailed and slightly complex game with lots of pictures and numbers! The game is forever evolving, and the country of Dunya is being shaped by the collaboration of you, the characters! I am hosting the project over at SC4D, but will post the updates here as well. Please head over to The Dunya Project forums, and join up as we are looking for more participants! The Dunya Project - Live the Game! Turn Eight Population: 1,022 GDP: $4,292,400 ($4,200 per person annually) Labor Force: 520 Education Level: Lowest Government Projects: The Dunya Daily Building The most evident change in Rawa’a over the past few months is the farms that have popped up to the north and west of the town. While most of them are harvesting fruits and vegetables, the town also saw the opening of 3 new ranches, as well as its first registered fishing company, owned by David Davis. The annual demand for Life Neccessity (fruits, vegetables, meat, fish, liquids) products is approximately $2,450,000, of which $820,000 is for fruits and vegetables. The local market is now growing almost 35% of all fruits and vegetables, something that will surely start to reflect on the prices of the products for the consumer. Closer to the center of town, construction is nearly everywhere one looks. To the south of the Royal Residence, a small affluent residential neighborhood has developed around the Khassem Residence on Trait and Jalmi Lanes. The construction material is all imported, including the wood used to construct the houses. Terrence Salford, owner of Salford Construction, also just completed his own residence on his 400 sq. meter (2x2) land on the corner of Edward Ezamsi Street and Drift Lane. It cost $120,000 upon completion, excluding the worth of the land. The government has recently contracted Salford Construction to develop its $250,000 project on Edward Ezamsi Street that will house its newspaper, the Dunya Daily. Set to go off into circulation within the next few months, it will be Dunya’s first puplication. A milestone was reached in Rawa’a over the past few months as the population grew past 1,000 residents. It was also marked by the increase in GDP per person for the first time ever, growing from $4,000 annually to $4,200. Finally, here is the Dunya Information sheet for Turn Eight! The Dunya Information Sheet
  12. Turn Eight - Farmlands Galore

    Thank you! Please have a look at the forums and the info sheet if you're interested in numbers and stats! Its pretty detailed!
  13. Information Map

    Hehe, Im actually using a few BATS from the Wild West set I hope so, too!
  14. Information Map

    Here is a map of all the street names and lands owned by participants in Rawa'a, Dunya! The Dunya Project is starting to grow, and we're up to 8 participants! If you are looking to join or just interested in lurking and commenting, visit the link below: The Dunya Project - Live the Game!
  15. Turn Seven - Continued Development

    Hey everyone! As some of you might already know, I have started an ambitious project called The Dunya Project. If you are familiar with "The Towne", then you will get the general idea behind it. Basically, what happens is that each player that joins controls a character, making desicions each turn such as buying land, buying goods, opening companies, etc. It is a detailed and slightly complex game with lots of pictures and numbers! The game is forever evolving, and the country of Dunya is being shaped by the collaboration of you, the characters! I am hosting the project over at SC4D, but will post the updates here as well. Please head over to The Dunya Project forums, and join up as we are looking for more participants! The Dunya Project - Live the Game! Turn Seven Population: 840 GDP: $3,360,000 ($4,000 per person annually) Education Level: Lowest Government Projects: DOIL Gas Station Central Rawa’a as begun to take shape, and during the mornings, when most of the town crowds onto Main and Corner Streets to do their business, the energy and buzz can be felt. The construction on the 3 houses the government was building to rent out has been done, thanks to the efficient hand of Salford Construction. Although they are still unoccupied, given the lack of quality residences in Rawa’a, they won’t be for long. Kim Presston has opened up the largest farm in Dunya west of town and just north of the Geothermal Power Plant. The farm, located on Edward Ezamsi Street, is made up of 3 different lands, combined to make one farm. In total, the farm is 51 plots, or 5,100 sq. meters. Presston will be in direct competition with Clarence as they both own fruit farms. The government has registered its first company, the Dunya Oil Company, or DOIL. Construction on a petrol station on the corner of Edward Ezamsi Street and Drift Lane has already begun, and approximately $120,000 will be invested in it. DOIL has already ordered oil that will last the country 6 months. Here is the Information Sheet for Turn Seven! If you notice, I have added quite a little more information on the town's info page All information is relevant and will play a role in the shaping Dunya! Don't worry, the upate for Turn Seven will follow soon (Its Ramadan and fasting is getting the best of me ) Here you go! The Dunya Information Sheet updated for Turn Seven
  16. Turn Five

    Hey everyone! As some of you might already know, I have started an ambitious project called The Dunya Project. If you are familiar with "The Towne", then you will get the general idea behind it. Basically, what happens is that each player that joins controls a character, making desicions each turn such as buying land, buying goods, opening companies, etc. It is a detailed and slightly complex game with lots of pictures and numbers! The game is forever evolving, and the country of Dunya is being shaped by the collaboration of you, the characters! I am hosting the project over at SC4D, but will post the updates here as well. Please head over to The Dunya Project forums, and join up as we are looking for more participants! The Dunya Project - Live the Game! Turn Five Population: 630 GDP: $2,520,000 ($4,000 per person annually) Education Level: Lowest Government Projects: Police Station As the town has grown and expanded, so has the number of people opening businesses. As you can see from the pictures above, Hank Garvei has finished construction on his showroom and opened up Garvei Electronics. Right next to him, Ahmad Yamini bought the piece of land located at 10 Main Street and will be opening up Citi-Furniture in 6 months. On the other side of town, Hi-Fashion, owned by Warren Franks, has opened up for business. Their plans for expansion, however, will have to run through the new Customs Inspector at the Rawa’a Pier. He has invested in real estate, acquiring 1002 Main Street for $12,000. Just north of Hi-Fashion is Seaside Restaurant, owned by Jim Franks, and on the corner of Trait Lane and Jalmi Lane, the residence of Chris Khassem, owner of the Khassem Inn is under construction. The land, which cost $2,000, is 200 sq. meters, and his home will cost $80,000 upon completion. Chris Khassem is currently the richest person in Rawa’a. Elsewhere, the Rawa’a Primary School has opened its doors for business. The initial enrollment was 74 students through all grades. The project, which cost the Dunyan government, cost $700,000 and was publicly opened by King Edward Ezamsi. Across Madrasa Street, which was recently paved, is the Rawa’a Police Station #1, scheduled to open in 6 months. The small station set the government back $500,000. The expansion of the town has led to further paving of roads by the government, and they recently opened up a new road called First Street, between Corner and Madrasa Streets.
  17. Turn Four

    Thanks for the comments, guys! Yes, its a development over the time - you guys should check out the The Dunya Project forum (link is above!) There is loads more on it
  18. Turn Four

    Hey everyone! As some of you might already know, I have started an ambitious project called The Dunya Project. If you are familiar with "The Towne", then you will get the general idea behind it. Basically, what happens is that each player that joins controls a character, making desicions each turn such as buying land, buying goods, opening companies, etc. It is a detailed and slightly complex game with lots of pictures and numbers! The game is forever evolving, and the country of Dunya is being shaped by the collaboration of you, the characters! I am hosting the project over at SC4D, but will post the updates here as well. Please head over to The Dunya Project forums, and join up as we are looking for more participants! The Dunya Project. Live the Game! Turn Four Population: 520 GDP: $2,080,000 ($4,000 per person annually) Education Level: Lowest Government Projects: Rawa’a Primary School ; Police Station A lot of thing happening this turn. The government has taken the initiative to pave Corner Street and parts of Drift Lane with the promise it will continue to do so in the next few months. It hopes to have Drift Lane paved up to the new Rawa’a Primary School, which set to be completed after 6 months. On the other side of Madrasa Street, work on the new police station has started, set to be complete in 1 years time. The government has budgeted the project for $500,000 – once these 2 projects are completed, the living standard of Rawa’a will rise, making it a more desirable place to live. Hank Garvei has purchased the land which he was renting from the government for $1,000. The 1x1 plot will be the site of his new electronics showroom. Currently, his stand is still on the land, but in 6 months, it will be relocated to make room for his new showroom. He has taken out a loan from the Bank of Dunya to finance the construction project, believed to cost about $50,000. The loan will extend for 12.5 years, and will have a 20% fixed interest rate on it. Salford Construction Company, a privately owned construction company owned by Terrence Salford, has bought land on Main Street for $2,000 and is currently developing its new offices. Once completed, Salford Construction will be the first construction company operating in Rawa’a. On the otherside of the Royal Residence, a company called Hi-Fashion also bought a 1x2 plot and is constructing a showroom for garments and accessories. Both projects will be ready 6 months from now. Participants: A new profession is available – Construction. Read about in the information thread. Also, I have put up some new rules on players wanting to own companies that are not in their chosen profession. That is also up in the information thread!
  19. Chapter Eighteen: Attack

    Ya, it will definitely grow into a city! I like telling the story of its growth, thats why its slow!
  20. Chapter Eighteen: Attack

    The fires were nothing more than a flicker now – although they had subsided, they had still gotten the best out of the Town Hall and Ray Black’s offices. More importantly, they had taken the life of Brett Bion, the young man that worked in the office. Ray lay crouched on the floor, holding his lifeless body, weeping uncontrollably. The townsfolk had begun to gather around their leader, hoping to ease him and comfort as he got up and began carrying the orphan down Cross Street. This was a black day in Wildbank. ----------------------------- Tiberius had stormed into Ray’s home late in the evening and told him that the radar sensor was picking up fast moving objects that were racing towards Wildbank. They both feared the worst; ever since they had started mining the Starium, they had been preparing for an attack because, inevitably, word was going to get out. They were as prepared as they could be – they had developed five AA-Ones, Tiberius’ heavy artillery vehicle comprised of armor made of Starium, which was almost impenetrable. Three of the AA-Ones were stationed alongside the northwest watch post, and Tiberius had already informed them to take their positions. Sheriff Turner Tower had gathered up his troops, and was waiting on the command from Ray to start heading over to the watch post, which was equipped with missiles that were capable of packing quite a punch. The objects were coming towards Wildbank were not many, but they were moving very fast. So fast, in fact, that Tiberius starting thinking they were flying objects. It didn’t take long for the men to reach the watch post, but Ray had stayed behind and called back the remaining two AA-Ones from the Starium mine to help protect the town if the first defenses were breached. Tiberius and Sheriff Tower had both headed up to the watch post and were setting up their defenses there – the initial scouting reports suggested Tiberius was right; at least two of the objects were air motors, and only two forces had such technology: the Earthen Alliance, or the Haven Republic. Ray had a feeling it was the latter. Whoever was coming at them had not done their homework – it was as if they did not know about the watch post or the weaponry Wildbank and its people possessed. As they advanced closer and closer to the northwest watch post, Tiberius gave the signal to fire the first batch of missiles. The AA-Ones were kept out of the first round, however; he wanted to save them for whatever was coming at them from the air. As the approaching motorcade got into firing distance, the missiles fired directly into them, blowing up the ground below them and bringing back memories of the successful battle they had against Jim Benstrike and his men. This time, however, when the dust settled, there was still movement; a lot of it. Tiberius again gave the signal for the second round of missiles to fire, and just like the first time, they hit their targets dead on, but again, out of the dust came the invaders. The missiles had dealt some blows, but they were not strong enough to stop them. As they got closer, they saw two jetcopters flying towards. Starting to get nervous, Tiberius ordered his men to bunker up and prepare for a gun fight, and gave the go ahead for the AA-Ones to launch their missiles at the jetcopters. If they were able to get past the watch post, the jetcopters would need less than a minute to get to Wildbank, were they could lay waste on the town. They had to be stopped. The AA-One missiles screeched into their air and headed directly to their targets. At the same time, heavy gunfire started being fired at the watch post. The invaders had gotten close enough to use their guns, and bullets were ringing everywhere. As Tiberius took a closer look, he noticed what he had feared all along: on the side of each of those armored vehicles lay the emblem of the Haven Republic. As the AA-One missiles hit their flying target, Tiberius looked on desperately, trying to see if they were successful; he was half right. One of the jetcopters flew straight down, crashing into the hard desert ground beneath it – the other, however, zoomed past the watch post and headed straight to Wildbank. He scrambled to inform Ray that their defenses had been breached, and was eased slightly when Ray told him he had brought back the AA-Ones that were stationed at the mine. He brought his focus to the matter at hand, the gun fight that was ensuing in front of him. Sheriff Turner had made sure his troops were fortified and heavily armed, and it was paying off. While the Republic troops were firing at will, they were not getting through to any of the defending soldiers, who were bunked up in the watch post and behind their vehicles. However, the Republic troops did not have that luxury, and the longer the battle lasted, the more of their troops started falling. Seeing that, the Sheriff asked Tiberius for one final round of missiles – the last batch available at the watch post. Tiberius nodded, and gave the signal. The last hit took the fight out of the Republic soldiers – clearly, they were not expecting a fight of this proportion, and definitely were not expecting one they were going to lose. They had no idea of the type of weaponry that Wildbank possessed, or its will to defend itself. Their retreat was hasty and without warning as they loaded back into their vehicles and drove off as quickly as their tires could take them. Tiberius gave them the order to drive back into town, keeping a few soldiers and the AA-Ones stationed at the watch post. The jetcopter was shot down to the north of Ray’s farms, but not before it had let off two of its own missiles, specifically targeting the center of town, Ray’s offices and the Town Hall. Brett Bion was trying to gather up Ray’s important documents and take them away to hide them, but he was too late leaving the premises. The missile hit the building head on, exploding it into a ball of flames and igniting a fire that scorched on for over an hour. When it was all said and done, Wildbank had suffered the death of six of its young men, including Brett. It defended itself with pride and honor, but it came at a cost. The Haven Republic had been fought back and defeated, and surely it would be downplayed in Janneh City to avoid humiliation, but the tears of Wildbank would not be washed away easily. The fires that raged after the missiles hit. The construction afterwards. ------------------- I am still seeking more participants for The Dunya Project, SimCity's RPG! Have a look, and let me know if you would like to participate and become a member of the game that allows you to LIVE SimCity
  21. This is the latest update from my new project, The Dunya Project! Have a look, and get involved! All personalities are real people who are leading their characters through this new frontier! Turn Three Population: 350 GDP: $1,400,000 ($4,000 per person annually) Education Level: Lowest As you can see from the pictures above, the population has nearly doubled in Rawa’a in the past 6 months as more people make their permanent homes in the capital city. King Edward Ezamsi gave permission for people to reside to the west of Edward Ezamsi Street, and even gave the approval to Nick Terrell to acquire a 4x4 plot of land just north of the Royal Residence. Terrell was not the only one to invest in Dunyan real estate – trader Michael Areameder bought the piece of land his home is located on, and as a reward for buying the land, King Edward decided to gift him the home situated on his land, saving him from having to pay rent on the house, which he now owns. The Khassem Inn also opened for business. The land, and the inn constructed on it, are owned by Chris Khassem. The inn features 12 basic rooms and a restaurant/pub that opens every day of the week from 6PM onwards. The government has also given the approval for further paving of roads, with focus being on extending Drift Lane eastward and Corner Street north. There has also been preliminary approval for the construction of a small school to the east of town, possibly alongside the new extension of Drift Lane.
  22. Chapter Seventeen: Starium Ore Mined

    They did not have to wait long for Graham Coronus to come back into town, and Sheriff Turner did not waste any time letting him know that Ray Black wanted his services. Coronus was a middle aged man who had settled his wife and two children in a small town called Trucker to the west of Wildbank, and made his living from buying up fresh produce from Ray’s companies and reselling them back in his home town. His experience developing a Tilkan gas extractor and refinery was exactly what Tiberius and Ray were looking for, and they were not disappointed. After explaining to Coronus what they wanted to do, they offered him a package he could only dream of: free housing, free education for his children, a salary that almost tripled what he brought in a month, and a chance head a team of eight men in developing the Starium ore mine. Although gas and ore were two completely different components, their extraction from underground would be similar. In fact, Coronus suggested that getting the Starium would be much easier than extracting the Tilkan simply because it was found relatively close to the ground. With the plans and blueprints drawn up, Ray and Tiberius turned to Sheriff Turner to start organizing his men and set up the defenses to protect the mine. The outpost was to be constructed simultaneously with the mine, and by the team the mine would be ready for use, the outpost, along with its missiles, would be operational and ready to serve their purpose. The final step was making sure the mine never fell into the wrong hands, so Tiberius and Ray registered it in the Wildbank Town Hall as the second company owned by the town after the Bank of Wildbank, calling it the Wildbank Mining Company. Wildbank’s population now eclipsed 700 people, and small homes were starting to pop up outside of the town, alongside Ray’s farms. They were doing their best to try to employ everyone in town, but the growth was starting to overwhelm Ray and Tiberius. They were happy that so many people were finding refuge from the tyranny of the Haven Republic in their little abode, but they needed help. The Starium Redstone mine northeast of Wildbank. An aerial shot of Wildbank, looking north. An artistic shot of the Wildbank River, looking south.
  23. I wanted to start a new interactive CJ that would follow in the footstep of "The Towne", where it would be more like and RPG and Turn Based Strategy game. Below is the general outline of what I'm thinking: Concept: Starting out with 5 to 10 readers that will present me with their character's requested information, the MD will be a turn based strategy game, basically, where the reader controls his character's move every turn. Each real life day will represented a specific time IG (in game), maybe 1 month, 3 months, 6 months, etc. That can be decided later if this idea takes off on what the best timeline would be. The game will start in the modern era (2011), and although the game will jump ahead of real life in terms of time and years, technology will stay true to the real life timeline. Location: The location is a desert island in the Indian Ocean. Filled with nomads, it has never been occupied. The government (or monarchy) has decided to open the island up to the world. It is called Dunya, and the capital city is called Rawa. A completely blank canvas whose development will be decided by the characters. At the beginning, no resources will exist – as the game progresses and the government gets money, it will issue exploration campaigns to discover resources, of then which the characters will fight over, if they have enough power and money! Characters: Each reader will choose from one of the professions available for his or her character, and, like real life, the objective of the game would be to make money, attain power, and procreate. Given the timeline that will be followed, a character will sooner or later have to perish, so readers will follow their empires, successes, failures, etc. through their character’s family. For example, I choose John Doe to be a trader. Starting up with a small stand, he makes enough money to rent out a new showroom on Main Street. Given the recent boom in town, his location becomes prime, and his customer base grows substantially. This allows my character to earn IG Dollars (more on that below), which I then choose to invest in a second location for my character. At my liking, I can decide for him to get married, and again at my liking, I can give him a child. However, with a new wife and child, comes expenses, so I have to take that in to account before I decide to procreate. Lets say John Doe perishes at the age of 75, allowing his 30 year old son to continue his legacy. John Doe’s worth is passed on down to his son, who starts the process all over again. Obviously, this is just a rough example, as there are some things that need fine tuning, but that would be the basic premise. In Game Dollars: A lot of the game will revolve around the concept of money. Lets say each character starts with $10,000. Taking the example above, I decided to invest John Doe’s $10,000 into a stand, which was assigned to him for $5,000. Let’s say John Doe starts off making $300 profit a day from his stand, and lets say every real life day amounts to 1 month IG. That would mean John Doe would make $9,000 a month. Now we have to take into account his expenditure: Each character has to spend a minimum of $1,000 on himself/herself per month IG to cover food, petrol, electricity, water, etc. John Doe also has rented an apartment for $500, so that would leave him $7,500 that goes into his account per month IG. After a year IG of saving up, he would have $90,000, and I can finally buy him that piece of land I was eyeing at the edge of town alongside the newly constructed but still empty road. I take the $90,000 and buy the land, so now John Doe has his business and owns a plot of land that may rise in value. He may even choose to develop it. Again, a lot of this needs fine tuning, but that’s the basic premise. How the Game Works: Basically, the game will be a lot like real life, except I will be Master of All! What I mean is this: I will have a plan for development, laws, etc. that will NOT be revealed to anyone. For example, the city is getting crowded and congested, so I, acting as the government, decide to construct a new avenue. The plan is told to the public (i.e readers), and then development begins. Land on the small stretch of unpaved road cost $10,000 a plot right now, but given that the new avenue is sure to bring development, like in real life, the price starts to jump. Now lets say I bought John Doe land there right after the plan was revealed and it was still $10,000 a plot. After the construction of the avenue, and development by the government owned construction company, prices begin to jump. Soon, John Doe is sitting on a $200,000 property. It’s the same premise for nearly everything. Lets say John Doe owns a tile factory – I, as the government, plan a new Police Headquarters, and need 70,000 sq. meters of tiles. Obviously, John Doe will benefit as those will be extra to his 5,000 sq. meters of tiles he sells a month. Not everything could be a success, however. As the government, I will also have a specific budget to work with. For example, maybe the new avenue made the prices hike, and John Doe decided to invest the rest of his money in developing a new retail store on his property. He pays $600,000 for the retail store, and has running expenses of $30,000 a month (that’s right, business have expenses too!). Because of constraints in the budget, I decided to construct a hospital in another area of town and leave this area without a close school. Development does not pick up as expected, and John Doe makes only $40,000 profit a month, of which $30,000 go off as expenses. Instead of returning his money in 2 or 3 years, he’s investment will only return his money in 6 or 7 years. Maybe he doesn’t even break even. This is important because although as the government, I will decide all, I will be using a formula to decide money issues such as sales, worth, etc. I will be following real life as close as possible in everything I do and in everyway I make the government work. That’s basically the general premise. Please let me know what you think, and lets judge the interest level and see if we can get this thing off the ground. Now for the teaser!
  24. New Idea & Concept - Need Input!

    Since the destruction of Cedar by Prop Pox, I've been wanting to get back to developing a modern time MD based in Earth. Don't get me wrong, I love writing Haven and dreaming up my futuristic world, but there is also the urge to deal with real world problems and real word economics This time, however, I wanted to do something different - basically, I wanted to bring this MD to life by including you, the readers. Now this concept has already been tried atleast once before (to my knowledge), with the RP journal "The Towne", although that died out rather quickly, it was a very captivating idea and premise for me. Below is the general outline of what I'm thinking: Concept: Starting out with 5 to 10 readers that will present me with their character's requested information, the MD will be a turn based strategy game, basically, where the reader controls his character's move every turn. Each real life day will represented a specific time IG (in game), maybe 1 month, 3 months, 6 months, etc. That can be decided later if this idea takes off on what the best timeline would be. The game will start in the modern era (2011), and although the game will jump ahead of real life in terms of time and years, technology will stay true to the real life timeline. Location: The location is a desert island in the Indian Ocean. Filled with nomads, it has never been occupied. The government (or monarchy) has decided to open the island up to the world. It is called Dunya, and the capital city is called Rawa. A completely blank canvas whose development will be decided by the characters. At the beginning, no resources will exist – as the game progresses and the government gets money, it will issue exploration campaigns to discover resources, of then which the characters will fight over, if they have enough power and money! Characters: Each reader will choose from one of the professions available for his or her character, and, like real life, the objective of the game would be to make money, attain power, and procreate. Given the timeline that will be followed, a character will sooner or later have to perish, so readers will follow their empires, successes, failures, etc. through their character’s family. For example, I choose John Doe to be a trader. Starting up with a small stand, he makes enough money to rent out a new showroom on Main Street. Given the recent boom in town, his location becomes prime, and his customer base grows substantially. This allows my character to earn IG Dollars (more on that below), which I then choose to invest in a second location for my character. At my liking, I can decide for him to get married, and again at my liking, I can give him a child. However, with a new wife and child, comes expenses, so I have to take that in to account before I decide to procreate. Lets say John Doe perishes at the age of 75, allowing his 30 year old son to continue his legacy. John Doe’s worth is passed on down to his son, who starts the process all over again. Obviously, this is just a rough example, as there are some things that need fine tuning, but that would be the basic premise. In Game Dollars: A lot of the game will revolve around the concept of money. Lets say each character starts with $10,000. Taking the example above, I decided to invest John Doe’s $10,000 into a stand, which was assigned to him for $5,000. Let’s say John Doe starts off making $300 profit a day from his stand, and lets say every real life day amounts to 1 month IG. That would mean John Doe would make $9,000 a month. Now we have to take into account his expenditure: Each character has to spend a minimum of $1,000 on himself/herself per month IG to cover food, petrol, electricity, water, etc. John Doe also has rented an apartment for $500, so that would leave him $7,500 that goes into his account per month IG. After a year IG of saving up, he would have $90,000, and I can finally buy him that piece of land I was eyeing at the edge of town alongside the newly constructed but still empty road. I take the $90,000 and buy the land, so now John Doe has his business and owns a plot of land that may rise in value. He may even choose to develop it. Again, a lot of this needs fine tuning, but that’s the basic premise. How the Game Works: Basically, the game will be a lot like real life, except I will be Master of All! What I mean is this: I will have a plan for development, laws, etc. that will NOT be revealed to anyone. For example, the city is getting crowded and congested, so I, acting as the government, decide to construct a new avenue. The plan is told to the public (i.e readers), and then development begins. Land on the small stretch of unpaved road cost $10,000 a plot right now, but given that the new avenue is sure to bring development, like in real life, the price starts to jump. Now lets say I bought John Doe land there right after the plan was revealed and it was still $10,000 a plot. After the construction of the avenue, and development by the government owned construction company, prices begin to jump. Soon, John Doe is sitting on a $200,000 property. It’s the same premise for nearly everything. Lets say John Doe owns a tile factory – I, as the government, plan a new Police Headquarters, and need 70,000 sq. meters of tiles. Obviously, John Doe will benefit as those will be extra to his 5,000 sq. meters of tiles he sells a month. Not everything could be a success, however. As the government, I will also have a specific budget to work with. For example, maybe the new avenue made the prices hike, and John Doe decided to invest the rest of his money in developing a new retail store on his property. He pays $600,000 for the retail store, and has running expenses of $30,000 a month (that’s right, business have expenses too!). Because of constraints in the budget, I decided to construct a hospital in another area of town and leave this area without a close school. Development does not pick up as expected, and John Doe makes only $40,000 profit a month, of which $30,000 go off as expenses. Instead of returning his money in 2 or 3 years, he’s investment will only return his money in 6 or 7 years. Maybe he doesn’t even break even. This is important because although as the government, I will decide all, I will be using a formula to decide money issues such as sales, worth, etc. I will be following real life as close as possible in everything I do and in everyway I make the government work. That’s basically the general premise. Please let me know what you think, and lets judge the interest level and see if we can get this thing off the ground.
  25. Chapter Sixteen: Planning

    The meeting was set up for late at night, when the town of Wildbank had gone to sleep. Only a few select men were invited: Ray Black, Tiberius Driver, Sheriff Turner Tower, and three others who served under him, directly involved in the security of the town and its people. They were to meet at Ray’s office behind the Wildbank Town Hall, ready to discuss how best to handle Tiberius’ discovery. Retrieving the Starium ore was not going to be easy. In fact, no one in the town had the expertise or the know how to develop a mine sophisticated enough to handle the extraction of it. Most of the ore was not found on the side of Redstone Hill as first believed, but beneath it, which complicated matters much more. Given the sensitivity of the find, Ray and Tiberius were trying to keep it as tight lipped as possible, as they knew that if word got out, people all over, including the Haven Republic, would start rolling in the cavalry trying to retrieve it. It was extremely rare to find ever since the Great War decimated everything on the surface of Haven, but before the war it was one of the most traded and exported resources on the planet. Light and extremely strong, Starium was a natural replacement for Iron and Steel metals on Earth, and was used in relatively the same manner all over the universe. For Ray, it was an answer from God, given Tiberius’ latest machine, the AA-One, was built using the Starium metal. If they could get a few more of those built, some equipped with anti-ground missiles and other with anti-air, they could rest easier at night knowing they had the capabilities to at least put up a fight if an army came. They had already fended off Frontier’s Jim Benstrike, who had disappeared since his defeat, but that was a motley crew of untrained goons. The Haven Republic was whole different animal, and while both Ray and Tiberius knew that Drake would not send it a large contingent to retake Wildbank, simply because he could not afford to pull away troops from his battle in the north with the Eartheners, he could and would try to retake the town by force at some point. Ray was already waiting in his office, having dismissed both Pristine Homestead and Brett Bion hours ago, but did not leave behind them as he usually did. Tiberius arrived first, followed by the Sheriff and his men a few minutes later. Sheriff Tower had been briefed about the find, but he did not know the details nor did he know what Ray and Tiberius had planned. A similar outpost to the ones constructed outside of town was to be built, but it was also to be protected by missile launchers to both sides of it. It was to be manned by four men at all times, and four more men were to take rounds protecting the mine on the outside. What was still unknown to the men was how to construct the mine itself. Tiberius estimated that they would have to go about fifteen meters below the mountain, but extraction would require machinery he had no experience in constructing. That’s when Sheriff Tower spoke up. Sheriff Turner Tower: I know someone. Tiberius Driver (looking up): Who? Turner Tower: A middle aged man came through not so long ago, stayed over at the Wildbank Inn. I struck up a conversation with him at the bar, and he told me he was an engineer for the Republic before he ran off. When I asked him what his position was, he told me he was part of a team that developed a Tilkan gas refinery that also extracted it. Ray Black: Sounds interesting. He’s still in town? Turner Tower: Naw, he left. But he brought some of your agricultural products, said he was heading west to sell them. Said he’d been to Wildbank a few times already, he’s making a pretty penny from your products. He’ll be back. Ray Black: Alright then. When he comes back, I want to see him. We’re going to need him. And gentlemen, this goes without saying, but not a word to anyone about this. No one.
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