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The Right Excellent Mayor

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About The Right Excellent Mayor

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  1. Can anyone do a town in Wyoming?

    Lander, Wyoming. http://en.wikipedia.org/wiki/Lander,_Wyoming Google Map https://www.google.com/maps/place/Lander,+WY+82520/@42.830856,-108.732524,13z/data=!3m1!4b1!4m2!3m1!1s0x534cdbd5955700af:0x466a779abe9d3d13 TIA. I've got a friend that lives there, and well, the place is beautiful, and....
  2. Cathedral of St George

    Good job, though I wish you wouldd have changed it up a bit with the three sections.
  3. Airports Multi-City

    So do airports help commerce for adjacent cities, or just they city they are in? It would make sense the former, but Maxis seems to be a bit negligent in such matters. I've got a growing port city, but I started with a city that I'd like to expand adjacent to the larger city since the city with the airport (Portland) is only about 12k right now, and I'd like to get away from it for a while. To give it some artistic distance. Besides, Portland is a smoggy city where I intended to build my seaport and industry, whereas Kozinski, is a pretty mountain city that can only be reached through a gorge, currently only by train, though I may add a road eventally. But I liked the train idea because it helped build my train system. Kozinski is more educated, even having high tech industry, despite having a low population. Under 5k, though it may be a bit more. I started with a college from the beginning and other educational facitilies with this idea that it would be where the engineers would build the train through the gorge, which did take a little skill, though not as much as I thought! TIA.
  4. What do strikes do in SimCity 4?

    Yeah pretty much what the first guy said. I address them immediately because I'm just a socialist leader. Actually I sort of am but also I like my sims to be happy. But sometimes they do not stop protesting after I have raised funing and I show my divine wrath and strike the place with lightning---which does nothing except cause a fire perhas. They still protest with the place on fire and the hoses going. One thing I do is build training grounds for my military bases. And I put schools and hosptials and reduce funding to 0. I get protests still! But it gives me a chance to drop bombs on them, shoot them with the tank and take them out with the helicopter. The helicopter can be really hard to shoot accurately so I need practice. Every time i do that mission to take out the villain's factory I end up blowing up a couple other places first. So bomb em if you feel like it. Otherwise just raise funing. Raise taxes a little to help with the cost. School tax.....
  5. Do you build fantasy colonies?

    Working on the laws. Writing my Twelve Tables. It includes a Constitution, a layout of laws and procedures, Bill of Rights.....at least it will.
  6. Getting rid of population/decrease

    Banished? Is that where you get so far in debt that you are no logner mayor? I think that happened to me once! I like getting in some debt to get the extra stuff like the prison, casino, etc if I am not playing with cheats. And I love making the finance advisor mad. But I have managed to get pretty good at keeping in the green. Matter of prudence, skilled taxation (raising the dirty industry way high which invites cleaner factories), and a few other things. In fact I have not even gotten Sim City 5 yet because I do not think I would like it very much. I think the skill required for managing money in Sim City 4 is better than what seems to be easier Sim City 5. I suppose I will try Sim City 5 eventually as some of the stuff looks too cool to pass up, but really I wish they had made it like Sim City 4 with improvements. I am not holding my breath that they will do that on Sim City 6 though. They want to market to a wider audience rather than the devoted nerds who have been playing it since chidhood.
  7. Getting rid of population/decrease

    So I set up a little town and then at about 10k decided to wreck havoc on it. Well half the city of more is in ruins, including downtown. Alien ship, robot, and fire. But how do I get the population to decrease? Can I? I mean people are supposed ot die for one, but I do not want there to be 10k people after all this anyway. Makes no! logical sense. Will people leave eventually? Besides the idea/imaginary set up is that this is an Eastern Orthodox community on a distant planet and that the enemies of the Church have destroyed the city, first setting fire to the church and then sending the aliens and robot to do the rest. Now the citizens must go elsewhere to find happiness. Sort of like the Mormons I suppose. Weird perhaps but how do you get the population to greatly decrease? I'd like to keep the town as a sort of abandoned town or mostly abandoned down and rebuild it slowly but I want most of the citizens gone. It just makes sense they should be. TIA.
  8. Do you build fantasy colonies?

    So I pretend that I am building a space colony or soemthing. It just makes more sense since otherwise no one builds new cities today on the level one does on Sim City. So my new colony is one for Mother Russia. So Tsar Vladimir (Putin ) sent me into the new land to begin a new colony. First I began on the end of the Timbuktu map. I came in and build a small town in the moutains right on the river. It was my base camp city until the Tsar ordered me to start the first major settlment, a city now at 4k called New Moscow which will be a small city and not my big one. Then I will expand. But that's my set up. One particularly scenic square of the map I made a natural park and build a monastery--using Alatraz--on one of the mountains. There will be a small town of less than a 1000, maybe even less than 500k so that the area serves mainly as a natural park and place of peace for the monks. I will try to get some pics up tomorrow although it's nothing grand. No add ons or anything and New Moscow is kind of boring in layout as I intend it to be a basic grid layout for the simplicity of my major startup city. So anyone else pretend their map is some new colony of such and such a country?
  9. Pre-set unalterable highways?

    I sort of like the idea of an interstate/highway system or whatever you like to call it that cities must connect to each other, granted their is some liberty when how it goes through the city. Also their should be spurs and other intercity highways completely controlled by the mayor of that city. But if one is going to play multiplayer I like the reality of having to use certain modes of transportation to create an effective region. I just do not want it to all be too limited. I mean I have already started dreaming of my city.
  10. Show us Your Flags!

    Wonderful flags. I just love flags, especially yours Joe. It rings with everything European.Here is my new one. I have abdoned my old project and have begun a new Republic of Thorland, a small repulic on the land mass of Iceland. Same idea, founded after World War III and similar history of the war, but this is a mixed government with a Don elected for life, an aristocracy, and a lower house. Here is the flag. "> Latin words at top mean the Republic stands for liberty and truth and the motto at the bottom, a common one in nations, is simple: That unless we are united for common good, we will fall divided. S.P.Q.T is of course like S.P.Q.R with the Roman Republic, and stands for the Senate and the People of Thorland in this case. The coat of arms represents the Nordic history of the country though these newcomers are not Norse.
  11. Show us your Small Towns

    Oops and of course the factories: "> Since taking this the industrial section has grown well,
  12. Show us your Small Towns

    This is the small, poor coal mining town of Coaltown, a fitting name It provides coal for the surrounding area, particularly to supply power. Just across the river from what is planned to be the metropolis of New Cincinnati, the small town may indeed grow but will remain an industrial community no doubt. The town as of these pictures has a population of 303, though now as of posting this (having played since then) around 400. I also have added two schools since then, which may seem a lot for such a small town, but there is a small community of houses on the other side of the mountain which the radius of the school will not reach. Here is the town as of earlier though: "> Downtown, Main Street "> The main neighbourhood. There are a few other houses on the otherside of the mountain, but most of the citizens live in town. "> A gander at the farmland and the housing on the otherside of mountain. Continuing north on State Highway 1 (the road running north to south over the mountain) will be mostly farmland, the two major cities being to the east (take the road that follows the Mountain Ridge, Midway Pike to Katherine then Midway and you will come to the capitol). Further, just to the south across the river, is New Cincinnati.
  13. Port Jebel Ali

    Love it. Love the bridge and how it comes into the city, and love the port. Keep up the good work. Just love the beautiful skyscrapers and how they seem to fit together perfectly.
  14. Show us your Small Towns

    Nice everyone. I love the turn lane, Nathan. And yet, Eeg your town is nice and cozy. How are are these towns from the metropolitian area? Just curious.
  15. Show us your Riverside, Lakeside, or Oceanside

    This is the small town of Northlake, which may grow in time as the the metropolis of Berlin-New Louisville grows. For now the town is small, a wealthy lakeside community build on Lake Berlin, the resovoir created to give power to neighbouring Westponds without requiring a powerplant to be built on the its own shores of Lake Berlin, which would destract from the desire to keep the city a beuatiful lakefront suburb just outside Berlin, which has a beach on the lake a planned waterfront residential development. The lake also is a way to provide recreation to Sims at the beaches and marinas. The lake is a great lake for boating, though it is divided between Northlake and Westponds by a the North Line Causeway, which delivers oil to the power plant and eventually will be expanded to the north. By road one must either go around through Westponds or through Northlake on the eastern shore, or take the ferry on the eastern side of the causway. Due to the fact that the causeway is too low for ferries obviously, the ferry is one the eastern side of the causway (on the southern shore of Lake Berlin) and leads to the far shore. "> A birds eye view of Northlake, Lake Berlin and all. "> The small downtown. Despite a demand for more commercial building, His Majesty and the Lord Mayor have not yet deigned to expand in this direction, wishing to expand the residential zoning for now. "> A view of the neighbourhood of Ferryside. Note Ferryside Grammar School, Northlake HIspital, East Shore Lighthouse, and the neighbourhood marina. This neighbourhood is named because it located by the ferry crossing of course. "> Some waterfront property and the marina and lighthouse in Ferryside. "> Royal Arabian Power Alliance Northlake Plant
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