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corsulian

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About corsulian

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  1. Q. Building cities to scale

    Before you get too far into it, think to yourself about the realism of Washington, DC: 1. The C&O Canal 2. Great Falls 3. An economic model that cannot be reproduced (easily) in SC4 (the federal government)
  2. Huntington, DC

    Originally posted by: dfnva Once again, great terraforming, and planning with the roads. Will you eventually have highways going through the region once you build it up? Looking forward to seeing more!quote> Oh definitely. What you see in the screen shots is just a network of incredibly long streets. Eventually most will become roads. Better bridges will be built. Some roads will become avenues and may take slightly different routes and certain roads will suddenly find the prefix of "old" or "new" in front of their names. Some "routes" will have 8 or 9 names as one travels along. Many may go by 'north-south' or 'east-west' even though the road itself goes in every direction at some point. Interstates, freeways, and toll roads will appear last--requiring some things to be rerouted or destroyed. There will also be railroads at first--some will survive and maybe some will just become bike trails. Other mass transit won't be hard to make since I'm emulating the DC area--it can all be largely worthless and ineffective. It's okay, I don't need cities to work economically because I'm using the little park plaza cheat thing. I also don't much care about heavy traffic because that just adds to the realism. If possible, in the district, I hope to get a mod to remove all traffic rules because nobody follows them anyway. Unfortunately, my computer suffered a massive heart attack the other day and surgery will last until late Sunday or Monday. They won't tell me how it's doing until then. We had some severe thunderstorms...every day of summer...so that might have something to do with it. for now, anyway, things are on a definite and unfortunate hiatus.
  3. The Massopax River Valley

    Nice. Didn't realize my idea for Huntington, DC was not at all original.
  4. Huntington, DC

    Originally posted by: rushman5 Are you also going to make an annoying city across the map, which seems to be more in touch with the state, more powerful to the state, but somehow a rival to the 'district', 2 baseball teams, and smaller, yet more beautiful and middle class suburbs. Oh wait, that Baltimore! Sorry, but we baltimoreons always have to say somethin' about DC! Excellent use of terraforming along to shore! Can't wait for more. I think you should use ploppable water (3 rivers region for help w/ that)quote> A few things: 1. No hate, Go Ravens! (I don't do baseball--although it is nice to have two lousy teams that close by) 2. Theoretically, the map is loosely based on rectangle stretching between Leesburg, VA; Manassas, VA; Rosaryville, MD; and Montpelier, MD. Now while this map is enormous, it is only about 2/3 that size scale-wise--so that's why I'm not paying much attention to any accuracy. Anyway--no Baltimore. Just 295 and 95 twisting north to nothing in particular. 3. Thanks for the compliments on water and the advice. I've been looking into seeing if I want to place "fake water" anywhere on the map. Or possibly widening the Alturas River to make it more realistically possible for a few ports--or even placing a canal (the C&O?) 4. More beautiful suburbs? You don't like our million dollar prefabricated homes 3 feet apart from each other constructed around fake ponds?
  5. Huntington, DC

    You can see the rather faint outline of the beginning of the road network. It takes time to draw realistic roads (well, streets...the region will evolve over time) over 110 large cities. As per reality, most of these faint roads will one day be the major routes in the area. Not interstates--just major "avenues" and highways.
  6. Huntington, DC

    Well that was tedious
  7. Huntington, DC

    Oh, it's comin' along (70/110) At this point it's just a matter of filling in trees. I think I'm done with all the rivers and lakes and such. Special thanks to the words of encouragement from: dfnva cityhawk Tommy_Vercetti3 owenluby collgab Yoman3 Goin2Chicago gerAndi purpledaddy kant01 Battlecat
  8. Huntington, DC

    And we end Day 1 with this much done: (48/110) Here's a bit more detail on Stone Creek: Sorry the pictures aren't more interesting--there's only so much you can do with terrain. In response to Yoman3'squestion (Nice region. Does this have anything to do with Washington DC?): I'm from the DC area so that's what I would know what to realistically build. I don't have the time or patience to even consider dealing with a scale rebuild of DC (just Great Falls and the C&O Canal make me shudder). So, I'm making something "similar" It's called Huntington, DC Instead of honoring the first US President, I'm honoring one of our Continental Congress presidents It's District of Charlevo (a deliberate mispelling of Charlevoix since Americans don't do French--Pierre Francois-Xavier de Charlevoix was an explorer) instead of District of Columbia, which is named after explorer Christopher Columbus As noted, it's Stone Creek instead of Rock Creek--a small river snaking north out of DC Most of the rivers and bodies of water are named for Native American tribes There will be many more similarities (names, transportation setup, and how things look overall, and--if I become more clever--govt buildings that employ huge amounts of people) Also--DC is a giant swamp, and most people avoid ever being in the rivers or the Chesapeake Bay--so my bodies of water are not inviting or used for much of anything That's why everything is so freaking green
  9. Huntington, DC

    Along the western edge of the region is not an ocean--it's Koskimo Bay. As you can see, things here aren't really set up for beach resorts any time in the future. It is rather scenic, however. Also, the seafloor is apparently not even remotely level. Slowly, but surely, the green tide is taking over the land. It actually doesn't take nearly as long as it would if I didn't have Cycledogg's trees. An added bonus is that they plop radius in god mode is like five times larger than normal. The big river toward the north is called the Alturas, the smaller one in the middle is Kimatami, and the tiny one in the south is the Eiletz. The "converted" city all the way to the east has a tiny river snaking up out of its northern edge--that is Stone Creek: destined to one day be surrounded by a park which will be frequented by the political elite having a morning jog while the sun is out, and at night shall be full of crackheads and other deviants.
  10. Huntington, DC

    So I'm basically emulating the greater Washington, DC area. Not at all trying to make an accurate reproduction as you'll see from the maps--just doing what I know. I begin with the Phoenix Map by Mallowthecloud. It's a good map because it's relatively tame, but still has some interesting features. It's also enormous. Now that I have the perfect map, it's time to totally mess it up. You can see pretty clearly how far I've gotten. It takes a lot of time, because there are 110 large city maps overall. It looks so different because I'm using the Olympic Terrain Mod by Cycledogg, as well as his crazy trees. I'm also using a water mod by Pegasus. Things look pretty good up-close, so I'll do some more work and post some of those images later.
  11. Mapp Squad Washington DC

    This is very accurate and nice--maybe slightly too much attention paid to Rock Creek compared to other lakes and streams in the area that don't show up Unfortunately, the scale of SC4 limits this since with to-scale cities, Dulles and BWI airports aren't on here
  12. Corsula

    The airstrip on Jataka had originally been built during World War II. The high ridge and constant fog kept it well hidden, but difficult to actually use unless there was an emergency. The airstrip had been modernized, but the only thing really happening on the island was at the small research outpost. This outpost turned out to be owned by a subsidiary of Monsoon Enterprises. This was a fast-growing corporation that specialized in taking companies ruined by the physical and financial disasters of the Pacific Rim at low cost and building them into the multi-faceted industrial network it was creating. The research was stated to the US Government as mainly environmental. It was--they were studying if it would really be so bad for the environment to set up a phosphate mine on the island. With the United States happy to to reap in a general lease settlement for much of the area, the mine was created along with processing facilities, a new power station, and a small worker village. Monsoon Enterprises Corsulian Phosphate Mine Monsoon Enterprises Corsulian Phosphate Mine Processing and Export Facility The Worker Village It didn't take long for the mine to begin carving out sections of the island and leaving them barren and worthless. The research outpost, however, had done a fine job of seeing how to prevent any erosion that would damage company land or property. The worker village consisted of a small village, built by the workers themselves, and a much nicer series of offices and company apartments for any executives or management.
  13. Corsula

    Jataka A series of powerful earthquakes occurred across South-East Asia in 2009 and further devastated many regions still recovering from disasters which had happened not even five years earlier. Malaysia was financially ruined moreso by this and Indonesia has been mired in civil wars. As the entire Oceanic part of the world attempts to recover, an untouched series of islands in the middle of it all began to look attractive to several firms. The islands were called Corsula. Less even than the size of Washington, DC, it had somehow remained virtually untouched by disaster or strife. The region of Jataka, the North-Westernmost area of the islands, had been used as a US air strip for quite some time. The US had ownership of the islands, but hadn't done anything there until a small research company expressed a desire to set up shop there. The air strip was slightly modernized (the research company was generous in offering money for improvements), a small road was built, and better power generation and communications facilities were added atop a ridge. And so it remained for quite some time...
  14. Corsula

    The story of Corsula came after the city was built. A great help was the Sim City Urban Renewal Kit (SCURK). It helped me to transform the city into something that wasn't 50% libraries and police stations. Corsula in 1998ish (sorry for the red lines--at some point I must have felt it necessary to draw those all over the only record of this city existing) The storyline I eventually pieced together involved Corsula being sort of an island-nation. Definitely not part of any existing country--just sort of a tiny but prosperous nation with an exceptional economy, but somewhat strict laws. It was built on seismically-active land and felt a shudder every so often but rarely anything serious. It had one connection to the mainland of a larger country (US, China, whatever) and that was the double re-inforced girder bridge which was basically the entrance to the city. Wherever it was, lush tropical vegitation was everywhere and small strips of land were set up to preserve some areas.
  15. Corsula

    Corsula in 1997 During my occasional free time, I'm working on remaking this city in SC4. Uninteresting Backstory So there I am with a nice copy of Sim City 2000 that I've been working with for some time. I want to make an ideal city. This city will be called Corsula (Cor - Sue - La) and I have a totally different uninteresting story on where that name came from. Anyway, I wasn't aware that cheat codes existed so the ideal thing to do seemed to be: make a somewhat successful random city, leave it on for a couple days making money, then bulldoze it and use that money to make my dream city. And so it began, my random city. Long story short--it was very successful. It was a lot of fun. Over time, I bulldozed whole ridges to make way for lots of waterways. Roads went nowhere--everything was an absolute mess. The city was twice almost totally destroyed by fire and suffered no end of smaller problems. It had, however, already become my dream city. interesting features If you look at that picture (and sorry for the quality--but it's a screenshot from at least 7 years ago), you can see a few cool things. Left-Center: a handful of the 'skyscrapers' that SC2000 came with (other than the gigantic arcologies). Small central island: the only low-density zoning on the map. Right-Center: a jumbled collection of islands with railways and parks. If you look a little further down from that, you can see two of the ugly arcologies somehow joined together (somehow = weird bug in the game).
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