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0 Clean SlateAbout Zygar
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Oh wow, I didn't know about any of that! Thank you very much for the explanation, this probably explains why I had so much abandonment due to commute time in my cities, and why the game slows my Core 2 Quad 6600 to a crawl. I had road-top bus stations every 12 tiles in the majority of my cities. I don't particularly want my route calculations to reset every so often and break my cities, so I guess I'll give RTMT a miss this time around. It's a pity that bus and subway stops are so intrusive, but I suppose it's just something I'll have to live with in the pursuit of logical pathfinding! Cheers.
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I mainly ask because I'm not sure of the exact mechanics of how both of these mods work - road top mass transit had separate versions for the different network capacities for the base NAM. I thought that maybe these would conflict in say, the case that a modded 1000 capacity street tile connects to an "unmodified" 250 capacity street tile - that tile being a road top mass-transit tile of some sort. If I'm making sense. I guess this would really be a question for the author of the other mod, but thanks anyway!
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Are these compatible with the road top mass transit mods, like Cogeo's one here? - https://www.simtropolis.com/stex/index.cfm?id=13510 I ask because there are different dat files of the road top mass transit mod for different sizes - ie there's a "NAM 2x Capacity" .dat file, etc. I'd hate to have a nice, high capacity road, slap a bus stop in the middle of it, and cause a bottleneck!
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The New Official Next Generation Sim City Wish List
Zygar replied to Goldfish4209's topic in City-Building Games
Originally posted by: SOLDIOR This topic is basically murdered by Society .....quote> This would be true if Societies didn't, y'know, suck. -
You appear to be missing an option on that poll.
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