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WIbigdog

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About WIbigdog

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  1. Probably because you have over 600 unread emails in your inbox. It's pretty obvious you don't check your email daily. That's probably why. Also this seems to be the weirdest thing to start a thread on, just sayin', dunno what answer you expect. Something along the lines of: "Oh, I'm not sure, let me grab my time machine and we'll take you back so you can play the beta"?
  2. How to Obliterate a City

    Nope, no real way to do that. You have to 1. be the person that created the city (or reclaim it if it was abandoned) and then 2. go in there and manually bulldoze everything. You are going to want to make sure any bonds are paid off so you don't go bankrupt from the interest and you may want to plant forests in any areas with remaining ground pollution and let it run for a while.
  3. More AI atrocities

    I am having a hard time figuring out if you 1. Don't own the game 2. Are inconceivably stupid 3. Are a great troll or 4. An EA/Maxis employee. So which one is it, because what you just said goes against what 99% of other people know. Just because you have a city of 10k without traffic problems doesn't make you an expert. Show me your city with 150k+ people that doesn't have traffic problems and isn't just a giant snaking avenue, I dare you. And I know you can't show me it because you don't have one, because it's not possible with the current state of the game.
  4. Yeah, then you go back to work at McDonalds the next morning in your Maserati to flip burgers in a suit. Best burger flipper ever.
  5. New region wanting new players

    K, I added you in origin
  6. New region wanting new players

    Call me dumb, but how do you search by region name? I can't find that function anywhere, do I just have to add people on origin? Also, if it's a europe server does it matter that I'm in the US, does ping affect this game much at all?
  7. 3rd Day getting big

    Your traffic seems well under control!  What's your population at?
  8. 1st Day

    I love the look and aesthetics of SC2013 so much, it's got such an awesome character to everything.  The tilt shift and overall feel of it's visually are easily the best part of the game to me. The traffic and the details of how the simulation works definitely needs some fixing, but that's the easier part, a bad looking engine wouldn't be :P Great looking town so far, onto the next entry!
  9. What is surprising to me that they didn't do, is with their finding the closest place to go, i.e. from home to work or home to a shop etc is why they didn't have the places fill-up as an agent routed to them. Say for example, you take your low tech-low density industrial that supplies the 20 or so low tech jobs. When a Sim leaves in the morning for work, why does this sim not send out a "ping" of sorts along the road to find the closest open job and then figure out a route there. And when he does that it fills up one job in the factory. So when 20 workers leaving their homes to go to work have pinged that factory and filled up the spots, it will effectively become invisible to the next ping that hits it. To then handle if more than one person leaves at the same time, and to kind of make it more realistic in that not everyone always has a job at the closest place to them, have it assign a ping order randomly to the commuting Sims So that way someone in the middle of a block could potentially receive the job closest to the residential area. Using this system in opinion would be a very good way of giving a sim an actual fixed destination when he leaves for work and not a dynamic destination that causes him and the 40 cars behind him to u-turn at the end of the street cause the last job got filled up. And it really would not take very much memory at all, because you're going on a per building status and not per sim (Although I think my 16gigs of RAM could handle remembering where all of my 220k sims live and work if they would let me ) And all this is even before worrying about the actual path-finding to these locations (which is an entirely different beast). This pinging system could also work for garbage agents (maybe as an entire side of a street instead of individual cans, as you may still get a similar effect to what we have now), police, fire, medical and mass transit agents could all use the same sort of "ping and reserve" system. That would solve a lot of the traffic issues, which can usually be attributed to the herd mentality of all going to the nearest job no matter what. In the end I would be cool with sims not having a memory of where they live or work, I just want a game that allows me to build a realistic town, not a town that has to game the system in order to even achieve basic functionality. TLDR:adding a destination reserving function for sims searching for a destination would help a lot.
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